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Comment History  (0 - 30 of 45)
REfutured01
REfutured01 - - 45 comments @ Operation: Black Mesa

I praise your programmers then.

Good karma+2 votes
REfutured01
REfutured01 - - 45 comments @ Black Mesa: Blue Shift

cant wait to see how you guys remake the xen levels.

Good karma+6 votes
REfutured01
REfutured01 - - 45 comments @ SPV3.3.0 Release

they said they have mcc support though

Good karma+1 vote
REfutured01
REfutured01 - - 45 comments @ SPV3.3.0 Release

okay accouple of questions before downloading. I have two drive's on my pc, and mcc is installed on my d drive would that complicate anything? also do I need ce multiplayer installed for this to work? I have ce on mcc from steam.

Good karma+2 votes
REfutured01
REfutured01 - - 45 comments @ Half-Life 1 & 2: Google Translate Edition

how do i install this?

Good karma+1 vote
REfutured01
REfutured01 - - 45 comments @ Operation: Black Mesa

I think that would make it to easy to kill them on a mouse and keyboard control scheme.

Good karma+3 votes
REfutured01
REfutured01 - - 45 comments @ Operation: Black Mesa

unfitting how? the marines sound like actual humans and not robots, the head crabs are using half-life 2's head crabs sounds, the only one which I think could be argued are unfitting are the zombie sounds which sound like just normal gargley human speech, and I guess the hound eye's don't sound as cute. but other than those I think the sounds in black mesa are just fine.

Good karma+5 votes
REfutured01
REfutured01 - - 45 comments @ Material Recreations

T E X T U R E

Good karma0 votes
REfutured01
REfutured01 - - 45 comments @ Alien Flora concept

since obm because this is a remake/re-imagining.

Good karma-1 votes
REfutured01
REfutured01 - - 45 comments @ Operation: Black Mesa

they showed off how gibs work in game on their youtube channel go check it out.

Good karma+1 vote
REfutured01
REfutured01 - - 45 comments @ Atmosphere & Soundtrack

but its not a sunny day in the video though, its fairly cloudy. but I do kind of agree, its a tad bit blue.

Good karma+3 votes
REfutured01
REfutured01 - - 45 comments @ Thunder's Leaves

ah man I kind of liked looking at old images and seeing how the development progressed through the years, oh well. cant wait to play this by the way.

Good karma0 votes
REfutured01
REfutured01 - - 45 comments @ Operation Black Mesa HUD

Yeah I know, I thought that this image was taken in vicarious reality.

Good karma+1 vote
REfutured01
REfutured01 - - 45 comments @ Thunder's Leaves

what happened to all the old images on the page?

Good karma0 votes
REfutured01
REfutured01 - - 45 comments @ Radiotower

are we gonna climb the radio tower?

Good karma0 votes
REfutured01
REfutured01 - - 45 comments @ Operation Black Mesa HUD

new area in crush depth huh, cool. and here I was thinking you made the bio dome levels smaller.

Good karma+1 vote
REfutured01
REfutured01 - - 45 comments @ Operation Black Mesa HUD

wow that was just concept art, really? that image is really tripping me out now. anyway I originally thought the night vision would cause the hud text to change color so that the player would be able to see the hud seeing as how the night vision turns the players vision green, and a green hud over night vision would be kind of hard to see. but then again you do have a kind of black border where the hud text is so it wouldn't be to hard to see. I guess I would like it if the hud color was more inline with original hud from opposing force.

Good karma0 votes
REfutured01
REfutured01 - - 45 comments @ Missing in Action

quick question, are the gonomes working in-game?

Good karma0 votes
REfutured01
REfutured01 - - 45 comments @ Operation Black Mesa HUD

huh not really liking the yellow, I kind of preferred the hud you showed off back in 2011. but the guard duty one looks good though.

Good karma0 votes
REfutured01
REfutured01 - - 45 comments @ Guard Duty HUD

let me guess. we use the forklift to lift up that box so we can get on the beams and jump over to that break in the railing and onto the place where the hound eye is.

Good karma+6 votes
REfutured01
REfutured01 - - 45 comments @ Hazard Course

you know this image makes me wonder if you guys have ported over to source 2.

Good karma+3 votes
REfutured01
REfutured01 - - 45 comments @ Hazard Course

loving the grid lighting.

Good karma+4 votes
REfutured01
REfutured01 - - 45 comments @ Foxtrot Uniform

its horrifyingly great.

Good karma+2 votes
REfutured01
REfutured01 - - 45 comments @ Operation Black Mesa HUD

is the yellow tint to the text caused by the night vision?

Good karma0 votes
REfutured01
REfutured01 - - 45 comments @ Welcome to Black Mesa

holy **** those doors look so real. :O

Good karma+3 votes
REfutured01
REfutured01 - - 45 comments @ Alien Flora concept

really subnautica esc. I'm assuming this is for the chapter crush depth.

Good karma-1 votes
REfutured01
REfutured01 - - 45 comments @ Summer 2020 Update

really looks like you guys are actually going to pull this off, not that I doubted you though. I just simply cant wait. also please tell me those soundtracks are going to uploaded to youtube.

Good karma+25 votes
REfutured01
REfutured01 - - 45 comments @ Operation: Black Mesa

both are remakes of games that took place in the same universe so... yes? but I think you mean continuity wise, as in locations that look the same in the original half-life tittles are going to look the same in operation black mesa as they are in black mesa. and seeing as how I'm not in the development team I have no clue, but I think I read somewhere they would try to have some continuity with black mesa, but I'm not sure.

Good karma+1 vote
REfutured01
REfutured01 - - 45 comments @ May Development Diary

hyped, cant wait.

Good karma0 votes
REfutured01
REfutured01 - - 45 comments @ Quarterly Updates Begin

I think black mesa added them because they looked cool or because they were used to indicate to the player how much power is left in the charger. But I'm sure you guys could also achieve that functionality by adding a power percentage or bar on the screen.

Good karma0 votes