For the latest beta via GenLauncher I'm guessing?
As for my reaction: Please inject it into my veins!!! xD
Edit: I hope the player starting position allows the same intricacies as displayed for the A.I, far too often do we simply get a base with not as defendable a position as the A.I does. I'd just like base that's Turtle player friendly, that's all.
And a way for the player to have an advantage with the various hero units, like disabling power and the like by capturing and/or destroying a certain building, or have a script for a radio station, or a spy outpost resulting in a carpet bomb, or the like on a key enemy structure. Such events would make it more interesting than the usual 'tired' old formula, in my opinion.
i was quite hungry for some new content and this looks promising!
For the latest beta via GenLauncher I'm guessing?
As for my reaction: Please inject it into my veins!!! xD
Edit: I hope the player starting position allows the same intricacies as displayed for the A.I, far too often do we simply get a base with not as defendable a position as the A.I does. I'd just like base that's Turtle player friendly, that's all.
And a way for the player to have an advantage with the various hero units, like disabling power and the like by capturing and/or destroying a certain building, or have a script for a radio station, or a spy outpost resulting in a carpet bomb, or the like on a key enemy structure. Such events would make it more interesting than the usual 'tired' old formula, in my opinion.
Just a thought. I'll be playing it either way.