Game Developer Studio from Portugal
Game Designer
Vasco Oliveira
Vasco is a 20-year-old who has always been passionate about games. Despite his young age, he already held a degree in Animation and Computer Games and was an intern at Funcom ZPX, where he worked as a level designer for their next AAA game, “Dune: Awakening". He’s also the creative mind behind the award-winning indie game “Trivela” and the Game Designer for “The Fisherman: A Codfish Tale,” nominated for Best Narrative and winner of the Games for Good Award at the 9th PlayStation® Talents Awards.
Game Director / Creative Director
Tiago Colaço
Tiago is well experienced, more than 12 years working for videogames, contributed in more than 40 games for studios worldwide, board, mobile and AAA.
In his portfolio, there are work developed for, Hasbro, Socialpoint and Tilting Point, among others.
Right now besides his career in videogames, he is also a Teacher in 2 Universities, Mentor, Curator and Co-Organizor of an event on Talks in Game Development.
Hello,
We are gathering the narrative and creating the new Game Design Document for the Knight Artur game.
We have also been collecting data from the beta launch and after that we want to raise the bar with the new version, as we want to make the full ride, meaning, the full game.
His name is Artur and he is a Knight in the making, The night before the attack to a near castle, the whole army gathered and had a feast, when the sun came up troops marched to their goal and poor Artur was left behind and forgotten.
His mission is clear, he wants to be recognized by his king but right now this don't look so good, he must run accross the fields an meet his commander.
Will he be there on time?
This is Narrative for our first vertical-slice, a 2D Platformer.
In Beta now