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Independent game developer from Germany

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dhoeke
dhoeke @ Doing the boring work: fixing multiplayer for the cave AI

Keeping everything synced is really one of the major challenges in multiplayer coding, I guess. Even industry studios have their issues with this from time to time. Keep it up! :-)

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dhoeke
dhoeke @ Scott in Space

Thanks! And sorry, I've been gone from the web for some time.

Scott in Space will have a free demo version plus the full game you can buy if you like.

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dhoeke
dhoeke @ Video: What is Scott in Space?

That's true. The guinea pig (Scott) is currently a placeholder asset, so he will be as colourful as the surrounding in the final game.

Thank you for your feedback!

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dhoeke
dhoeke @ How to start making games guide

hehe, I think you meant the method SCRUM and not SCUM, right?^^ :)

Awesome article!

Reply Good karma+2 votes
dhoeke
dhoeke @ Alpha v.0.14.11.26

Enemies will be added within a couple of days, yes. There will be several enemy types.

The game won't be linear but you can travel through places and re-visit them to find new items you need like in a roleplay game. So I cannot estimate the gameplay time yet :)

Reply Good karma+1 vote
dhoeke
dhoeke @ Indie Devs

Hi, I'm joining :)

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