• Register

This member has provided no bio about themself...

Comment History
Ravendark
Ravendark - - 11 comments @ Release 8 Trial #2

oops forgot to log in :s

Good karma+2 votes
Ravendark
Ravendark - - 11 comments @ Release 8 Trial #2

I like the skin tone more in TW then in TT. TT used to much saturation in its shaders imo. Although i will always have a hard time liking TT models, i do like the mobile factory ideology. I probably would've gone for a flying variant with a red shadow team like SP off map summon instead of a drop pod. But each his own ofc. Makes me wonder: In general most maps don't really cater to the use of a mobile factory either because they are to small or you eventually will have a tib expansion field closer to the enemy anyway....were you planning on adding new maps were such a mobile unit would/could shine?

Good karma+2 votes
Ravendark
Ravendark - - 11 comments @ GDI - Hover MRLS

Will this be your ingame model or a highpoly used for baking?

Good karma+1 vote
Ravendark
Ravendark - - 11 comments @ Command & Conquer: Tiberian History

As a aficionado of creating things that go boom in mods....

lifting the tip of the skirt but not letting us play, madin you are a

En.wikipedia.org

Work faster ;)

Good karma+1 vote
Ravendark
Ravendark - - 11 comments @ Nod Commando, testing new spotting ability!

The default spotter code will force the spotter to destealth when the artillery fires. This can be removed iirc, forcing you to counter and activly search and destroy the spotting unit.

Good karma+2 votes
Ravendark
Ravendark - - 11 comments @ Nod Artillery

At first glance the pivotpoint of the maingun looks like it has to deploy to achieve a plausible fire arc. Otoh the ai concerning specialpower like deploying is a pain. The juggernaught style auto deploy code might be the best/easiest choice. It would be abit sad to have a great arty piece that wont be used (correctly)by a skirmish ai because it doesnt understand when to deploy and undeploy manually.

Good karma+1 vote
Ravendark
Ravendark - - 11 comments @ GDI Warhawk

is it modelled after the aircraft in this Youtube.com ?

Good karma+2 votes
Ravendark
Ravendark - - 11 comments @ GDI Bombing run

Will you update the strafe weapon and its effect aswell?
Personaly i always found the vanilla effect a sad attempt at a bombing run.

Good karma+1 vote
Ravendark
Ravendark - - 11 comments @ Nod Mine drop

Well Nod's Tiberium Dawn airstrip did drop off vehicles by means of heavy airlift. So a C130 from that era would fit..altho i thought NOD used the Ukrainian counterpart, not sure tho. The Antonov AN 26. Might be something to consider.

Good karma+1 vote
Ravendark
Ravendark - - 11 comments @ Nod Mine drop

Ever thought about updating the airfuel/vapor bomb to look/fly like a jdam/jsow...might fit the image of the more modernised yf-23 frame?

Good karma+1 vote
Ravendark
Ravendark - - 11 comments @ Nod Mine drop

The Y- indication generaly gets used during the prototype/development phase. You could call the YF-22 the alpha or internal version of the F-22 Raptor....The YF-22(lockheed) basicly beat Northrops YF-23 in the development race (commision kickbacks ftw by Lockheed/Martin).
Resulting in a expensive and currently embarresing contract for the production of the f-22 for the forseeable future of the US airforce.
The YF showed sharper physical characteristics...where to f22 looks more 'polished' in a way of speaking.
The Tiberian dawn fmv showed a next gen fighter, and generaly it got confused with Northrops yf-23...but it does idd look more like the yf-22 early designs.
Anyway, enough with the geek talk...really good model and texture...shame it will only poop mines. :)

Good karma+1 vote