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10

Mysterious Castle

Game review

Even if this were not a very good game, I would still thank the maker for combining two of the most obscure (and awesome) genres of games: tactical RPG and roguelike.

The fact that such an unlikely fusion also turned out to be a truly fun and deeply engaging experience is an absolute miracle, and the maker should feel proud, as I hope he already does.

The game is hard in a deeply satisfying way, as no amount of grinding or tedious processes is necessary or even possible. Everything that makes your group stronger is found through exploration, not training. When you die (which is often) there is no mindless level grinding to repeat. At no point are you allowed to become complacent.

Furthermore, the customizable world generation is spectacular. You can decide you want the game to be hard, but you can also decide HOW the game will be hard. Will supplies be scarce? Will monsters be numerous? Will you limit your own magical resources? You decide, and the menu will tell you how hard you've made the game for yourself.

I have only a handful of issues, ones I have already talked about in the forum section. They are truly minor gripes. Play this if you like Roguelikes. Play this if you like Tactical RPGs. Play this if you like RPGs in general. Just play this.