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Comment History
Random_DOOM_Player
Random_DOOM_Player - - 23 comments @ Brutal Doom WW2 Weapon Pack 2.3.9

It looks absolutely amazing!
I cant wait to colonise them demons with the good old Enfield!

Good karma+2 votes
Random_DOOM_Player
Random_DOOM_Player - - 23 comments @ Brutal Doom WW2 Weapon Pack 2.3.9

Hey Thorir, I have a question regarding the Lee Enfield
When I saw the blog about the upcoming update, in wich the Enfield will be one of the weapons to get updated sprites, I wondered:
Will the Enfield get its imfamous ”Mad Minute” ability in the future?
Because the bolt extends less further than other bolt action rifles, it alows the shooter to lay down a good voley of fire fast while aiming down sights, without the need to focus away from the target, onto actioning the bolt. In a nutshell, the bolt wont smack the shooter in the face when cycling the rifle during aiming down the sights.
This ability could be used only when not using the scope, since I can imagine it would be troublesome IRL, plus, it would be a pain to code.
This is just a personal though and hope regarding the Enfield, since its my favourite rifle.
Just for the laughs, I know the Enfield can reload via the magazine for voley fire, but its just kinda cursed to see it reload without clips. xD

I absolutly love your addon, and this is hands down the best gun mod Ive ever played, and it just keeps getting better and better, keep up the good work!
Take as much time you need, every update on the mod was just amazing, and you never failed to deliver quality features ♥

Ps:I also cant wait for the upcoming M1897, the sprites are looking HOT! :3

Good karma+3 votes
Random_DOOM_Player
Random_DOOM_Player - - 23 comments @ BDv21 Energy Katana Addon [SHIELD UPDATE]

type: summon brutalbeamkatana

Good karma+1 vote
Random_DOOM_Player
Random_DOOM_Player - - 23 comments @ Brutal Doom - WW2 pack - Getting There...

This addon is the best ww2 weapons addon ive seen! So many unique weapons like the De Lisle carabine, the PPSH-43, DP-28 and the MP-28, all very detailed. Take your time with this Chief, all the wait is worth, I really don't mind if you would release this a week or two past your deadline, cause I know this addon is gonna be great! One thing tho, Id like to see the Springfield M1903, with the posibility of adding the long sniper scope, in the rifle category, but as an update later on after the release. Take your time, its all coming together really nicely, keep up the good work Chief!

Good karma+1 vote
Random_DOOM_Player
Random_DOOM_Player - - 23 comments @ Brutal Doom - WW2 Soviet gear

For the love of the Motherland! Can't wait to bash those demons back into Hell, like its the Great Patriotic War all over again, great job comrade!

Good karma+2 votes
Random_DOOM_Player
Random_DOOM_Player - - 23 comments @ Brutal Doom WW2 Self-loading Rifles

Your work is incredible! Not only did you made some unique weapons, but the atention to detail is astonishing! As an ww2 weapon lover, all your guns are just endless joy to play DOOM with! Keep up the good work! Cant wait to play those beautys!

Good karma+2 votes
Random_DOOM_Player
Random_DOOM_Player - - 23 comments @ Scoped Mosin-Nagant v.1.4

Holy **** dude, this rework was worth the wait! Incredible work my man, as olways!
Looking forvard for more reworks like this one in the future

Good karma+2 votes
Random_DOOM_Player
Random_DOOM_Player - - 23 comments @ MP28

Amazing work as olways!
May I suggest the Winchester model 70 sniper rifle, a Vietnam War legend, as
the next weapon? Obviously, after you complete the remake of all your WW2 guns first ;)


Gods speed Chief!

Good karma+3 votes
Random_DOOM_Player
Random_DOOM_Player - - 23 comments @ VietDoom Weapons v2.2

Cant wait for this addon! Amazing work!

Good karma+2 votes
Random_DOOM_Player
Random_DOOM_Player - - 23 comments @ VietDoom Weapons v2.2

This addon is amazing! Id be cool if you could use ironsights, but other than that, this is a clean 10/10!

Good karma+2 votes
Random_DOOM_Player
Random_DOOM_Player - - 23 comments @ Phalanx SFR-T3

Really nice gun, good job Chief! Any chance of an M16 in the future?

Good karma+1 vote
Random_DOOM_Player
Random_DOOM_Player - - 23 comments @ Shitnese

Now thats what I call ”beating the **** outta someone”

Good karma+10 votes
Random_DOOM_Player
Random_DOOM_Player - - 23 comments @ Scoped Mosin-Nagant v.1.4

Oh, those were just personal preferences, about the scope and acuracy, the mod is amazing anyways.
Could you do an version without the scope or make an M-60 or SVT-40 (sniper) addon?

Good karma+2 votes
Random_DOOM_Player
Random_DOOM_Player - - 23 comments @ Scoped Mosin-Nagant v.1.4

I love this addon, but can you make the scopes lenses transparent instead of....grey, so you can aim even without scoping in, and another thing ive noticed, is that when not scoping the acuracy of the rifle is.....strange? to put it this way. I mean, the dispersion of the round is strange, bullets randomly going up, down or left and right instead of hitting the target even at point blank range. Other than that strange bullet dispersion and grey scope, I really love this! Keep up the good work man!

Good karma+1 vote
Random_DOOM_Player
Random_DOOM_Player - - 23 comments @ Prof.Existentials Tomtefars+EWM+ManofHell V 4.2 //UPDATE 80 - 19/08/2022

Are there gona be new weapons added in future updates? If yes, wich would those weapons be?

Good karma+1 vote
Random_DOOM_Player
Random_DOOM_Player - - 23 comments @ Prof.Existentials Tomtefars+EWM+ManofHell V 4.2 //UPDATE 80 - 19/08/2022

Update on the bug: right now Im on the weapon testing map and Ive noticed that the previous bug where the barrels would not start to rotate in both normal and upgraded state and the triple minigun mod would not come to normal when I deselect the upgrade unless I shoot and activate the weapon special key has somehow dissapeared. But Ive found the other bugs regarding the minigun and the upgrade:
- When I run and the minigun barrels are spinning, the whole minigun starts to shake as previously mentioned, but when the barrels are not spinning and Im running, everything is fine.
- When the triple minigun upgrade is equiped and I start to kick ( regardless if Im just sitting in place and kicking or running and kicking ) the 3 barrel configuration disapears and comes back to the normal minigun mode, but as soon I press the key to spin the barrels, the 3 barrel configuration pops back again.
- And the minigun bug is not present in the Tactical Mode.
Im going to run some further tests to see if there are other bugs whilst am am on the weapon testing map to keep you updated.
Also, I love the changes to the Tactical Rifle! ( is one of my favorite weapons, animation and movie reference wise ) ;)
Edit: Found the following bugs.
- Dual-wielding the Assault Rifles while running and kicking, makes the guns to start shaking.
- When running and kicking with the Flamethrower, the sprites of the weapon change to the Mancubus Flamethrower ones, after the jump is made, the Flamethrower sprites come back to normal.
- In both Extermination Day and the Hell on Earth Starter Pack , when in the hangar/garage on the first map, the laser-pointer of the pistol destroys the switch that you are suppose to kick/damage in order to open the door, when pointed at the switch.
- When trying the iron sight of the Assault Shotgun, the feature is comporting strange. It enters the iron sight animation, but mid animation it comes back to normal and vice versa.
- The flashlight doesnt work when dual-wielding the revolvers, but as soon as you switch weapons, it activates.
- When using the motocycle in the weapon testing map, you can mouse steer in instead of using the A & D keys ( I dont know if its an intentional feature, tho its neat cause its easier to dodge stuff while fooling around in it, you can even do 180 degree turns in it xD )

Good karma+2 votes
Random_DOOM_Player
Random_DOOM_Player - - 23 comments @ Prof.Existentials Tomtefars+EWM+ManofHell V 4.2 //UPDATE 80 - 19/08/2022

Nope, I was in normal mode, tho I will check If the same issue happens in tactical mode aswell

Good karma+2 votes
Random_DOOM_Player
Random_DOOM_Player - - 23 comments @ Prof.Existentials Tomtefars+EWM+ManofHell V 4.2 //UPDATE 80 - 19/08/2022

Update on the possible functions of the D-Eagle and Colt:
The standard D-Eagle magazine ( on the Mark XIX variant ) could carry 8 rounds of .44 and .41, and 7 rounds of .50 AE, 440 Cor-bon and 429 DE. Well the difference of ammo capacity between the Magnum and D-Eagle would be 1-2 rounds, but hey, in the thick of the action every round count am I right? ;)
The Colt 45, uses the standard .45, and can use a good variety of other ammo types, the only worth ones to mention beeing the .357 Magnum and .44 Special with the same ammo capacity of the Magnum, 6 shots.
Now, remember about the possible option in the BD settings to select what weapons to use as primarys when u Pick them up? I thougt it would be a good thing since we had that issue with too many shotguns in slot 3, and would prevent bunching a lot of weapons in other slots as the mod progresses.

Good karma+4 votes
Random_DOOM_Player
Random_DOOM_Player - - 23 comments @ Prof.Existentials Tomtefars+EWM+ManofHell V 4.2 //UPDATE 80 - 19/08/2022

Well, I was thinking about the Desert Eagle as a possible change to the standard pistol when picked up ( or an option in the BD options to only use the D-Eagle when picked up just like in Proiect Brutality when u find a new weapon for a surtain slot. Ex: Revolver replaces the pistol ). As you mentioned,the Magnum is allready a powerfull weapon, but the D-Eagle would use the same .44 Remington cartrige, with the advantage of a bigger magazine than the Magnum. Plus the D-Eagle could be upgraded ( just like the minigun ) with the more powerfull .50 AE cartrige.
And the Colt 45 ( I was thinking about the Big Iron type, not the 1911 looking one ) that can have a lower damage imput than the Magnum and the D-Eagle, but the "weapond special" would allow it to give you a dead-eye aiming type like in Red Dead Redemption that slows down the time in order to give you time to land critical hits. I'm allready using a slow motion mod that I like to use when playing with the Magnum ( I forgot the exact name of the mod ), and tought it would be neat.
Ah, and I found a bug regarding the minigun when upgraded, cant remember exactly what ive done to activate the bug, I will try to recreate the bug next time I play to give you more details. At some point, the minigun would start to shake/ spasm in a strange manner when running, the barrels would not start to rotate in both normal and upgraded state and the triple minigun mod would not come to normal when I deselect the upgrade unless I shoot and activate the weapon special key.
Keep up the amazing work!❤️

Good karma+2 votes
Random_DOOM_Player
Random_DOOM_Player - - 23 comments @ Prof.Existentials Tomtefars+EWM+ManofHell V 4.2 //UPDATE 80 - 19/08/2022

Hey man, I love your mod! But can you do the Tactical Rifle full-auto? Im not quite keen into the burst-fire thing.
Another thing id like to see would be the Desert Eagle or Colt.45, would make up for some nice sidearms, nice looking and packing a good punch! Anyways, keep up the good work on the mod!

Good karma+2 votes