I'm very sorry for the bad gaming experience you had. Also, could you please tell me your device information and the version of the game engine you are using to help solve the problem. I think the reason for the delay caused by the howitzer firing on your device may be due to the smoke effect it carries or the number of monster gores, although the firing of the howitzer on my device did not cause this reason. My device is very old, with a memory of 3+64 and a Snapdragon 670 chip. There is no lag issue when running RB in Zandronum, and it can even play normally in some killing maps with a monster count of less than 1000. Due to technical and time constraints, I did not improve the options menu issue. I once considered adding a monster/weapon disable option. Firstly, I chose an old version of the PB3.0 script, which ran normally. Unfortunately, it could not run on Zandronum and gz1.9.1. So, I chose the PB2.03 script, which ran normally. However, it has a well-known flaw that when you play other mods in a higher version of GZDOM, all the monsters and weapons on the map will disappear and can only be resolved by resetting the game settings. I will continue to improve the previous features, it's just a matter of time. Unfortunately, I am unable to create the original execution scanning function of PB, the Weapon/Equipment special wheel function, and the Dynamic HUD built by PBStaging But ACS can achieve these, I don't know ACS, I hope there can be a Moder who is very good at ACS Script to implement these, thank you!
RampageGuy
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