• Register

I currently study computer science at Technical University of Darmstadt with focus on machine learning, computer vision and robotics.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Axe "Lighten" Model (Compiled) (view original)
Axe "Lighten" Model (Compiled)
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
fliros
fliros - - 705 comments

Looks great, and to what the descriptions says "The model is totally basic, as you can see". It doesn't matter cause it is a small model just like the tin cans in game, they are also very basic :P
anyway looks good

Reply Good karma Bad karma+3 votes
cW#Ravenblood AuthorSubscriber
cW#Ravenblood - - 6,703 comments

Thanks man :)

Reply Good karma+1 vote
Octimus
Octimus - - 222 comments

btw you do run game with -tools ?

if you don't save you alot of time with textures.

you need one bone and have it attached. what software you using?

Reply Good karma Bad karma+2 votes
cW#Ravenblood AuthorSubscriber
cW#Ravenblood - - 6,703 comments

I use Blender 2.58 with the newest smd.
Bone was atacbed correctly I think, there was no problem while exporting.

No, I only run it with -console , what can I do with -tools?

Reply Good karma+1 vote
Octimus
Octimus - - 222 comments

right this calls for a vid tut I'll make one later

Reply Good karma Bad karma+2 votes
cW#Ravenblood AuthorSubscriber
cW#Ravenblood - - 6,703 comments

Cool thanks :D

Reply Good karma+1 vote
Octimus
Octimus - - 222 comments

it didn't make the cut for moddb

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Yeeeeeeeeeeeeeeey, my second compiled model ever :)

I've tried to put a phong texture on it, but it faild once so I've deleated it, but when you see this pictures I will try it again.

The model is totally basic, as you can see (lol), but I've spend a loooong time on the texture.
So, as my first on-my-own created texture I think it turned out pretty cool :)

I needed some trys to compile it. Well, the compile process was good, only the size of the model etc. was kinda wird.

Also I have a problem.
Some Source Modelers say, I need to add a bone in the middle of the model, so I created one from top to bottom. But with the bone the model is fcked up and its physix is weird, but after deleating it it worked fine. Whats the problem?

Anyway, hope you like the Model and its textures.

-Ravenblood