January, the 31st at 23.59! :D ;)
But something tells me that it will take longer... Things like that almost never go according to plan, aren't they?
Patience!
January, the 31st at 23.59! :D ;)
But something tells me that it will take longer... Things like that almost never go according to plan, aren't they?
Patience!
and its very annoying that every time when it destroys a building, it leaves some tiberium growing on that spot and you can't build anything there again... and it looks crappy when you have lots of tiberium spots covered over your base AND it confuses harvesters!...
Someone who want to provoke Carnius to get a sign of life from him. So maybe it's not bad, maybe Carnius will see that and say something about the event and mod's progress... ?!
Yes maybe, but this is not what I mean. It's not the main goal of combining just to clear buildings with uncombining and recombining again... and it wouldn't change (or hurt) your point if buzzers would be undestroyable until the carrier-vehicle gets destroyed. It would be better in every situation (or worse for enemy^^) and imo wouldn't change the balance much but make more sense.
AND: (imho) Buzzers can't be more useless than being on tanks and get destroyed immediately -.- Make it that they can't die (btw: strange that buzzerz can die from mashinegun fire but ok balance...) until the vehicle gets destroyed. Now you can't say its a upgrade for a vehicle, it's just a unit more with ability that you cant select it. the combination with buzzers is senseless...
(again: its imo)
I know when life sucks and for me it sucks very often. So you know youre not alone with that...
Little bit drinking (or better smokin^^) and sleeping and the next day could be better! ;)
Danke, dir auch ein happy new year! :)
(also sorry^^)
Apart from the missing promotion of the predator tanks there is another little thing, I also mentioned some time before (really not important but...): The Icon of the Mech Spearhead doesn't show a "^" for the label of promotion of these vehicles like it was already in 1.3.
And what the hell is going on with the Falcon unit? It seems to be very stupid. If you send it to a location and it has to avoid some barriers like cliffs or walls or something else, it just stops and do nothing at the wall or what ever crosses their direct way. I'm not sure but Falcon couldn't be the only unit with this problem. Have to play more...
That's what I'm thinkin' TOO!!! And guess many many other people also do.
Yeah I saw the same with the titan sometimes if I remember correctly... have to look more on this.
tea souds more relaxin :D
No, first it was supposed to be released in August^^
Why? Just let shoot on it and its away ;) I like the idea ... its kinda weird to see such a big object just disappearing without a trace.
No no media update, I've seen more than enough... just add 1.4 :( ...
>>Ps:Carnius PLEASE DECREASE THE SW TIMERS.
Its getting annying to wait an eternity for jsut a big flash.<<
You just played retarded mod too much :D I think it's the usage, think the most people are ok with the actual timers.
PS: I like your idea with tripod but I would only agree if the posiblity to defend when fleeing stays adhered.
The idea is good imo, but he shouldn't bring back dead but only heal infantry. And very improtant!: please medic without this "repair-area-circle" around him. (its annoying) Maybe see it only when you select the squad like the warfactory (you see it only when you select it).
Of course if you want the full minutiae back from Tiberian Sun than the first thing you have to do is to remove the squads. I think it's not the aim of this mod to make everything like it was before in TS. I think here we need more adjustment and Carnius does it well.
I like the ideas, maybe I dont agree 100% but 90%.
IMO this Titan is ****** awesome! Great work. If the animation will be right than nothing can stop it. ;)
AFAIK the Scrin Gunwalker can go backwards but I'm not sure. but its not a 2 leg-mech.
Agreed in every way! :) I hate this ugly schoolbus and I hate RA 3 so .. both fit together ;)
Anything new on this? This (sad) fact is well known already. ...no railguns but an ugly and weakly fixed "artillery cannon" WTF... I BET this tiny thing does more damage than a three times bigger Mammothtank cannon... -.-
Cnc-inside.de
(just compare)
Hey, when the mod will be out??? :D +1 Dollar for Carnius XD
I guess its only possible when Juggernaut will lose his ability to bombard a lokalised place. As you know from the Scorpiontank it needs a ability slot for deploy and one for undeploy. As every unit has only 2 slots the Juggernaut have to make one free for that and .... has to lose his previous ability. But I would prefer the deploying ability because of the reasons you said. I like your idea. :)
Also like GDI. GDI RULEZ! Die you blind believer of evil! Maybe you'll open your eyes for truth when you're dead! MUHA HA HA
I like it. but i would prefer a little bit longer and expanded chassis and a longer cannon to make it look more dangerous. TS as antetype...
ALSO HAPPY :) :) :) ...but wait.... no ... would be WTF!AWESOME to notice this in game and now its no surprise anymore... but HAPPY however!
R-thy
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