From the credits, it says Batsuey.
From the credits, it says Batsuey.
Something to pin point: The final escape sequence in The Chaos Machine is impossible to do, because instead of 1 minute to escape, this somehow shortens it to 40 seconds and that's literally impossible to do, not even my personal fixes work. You might want to look into it, because the monsters and all work fine, it's just that final sequence, that got ****** over.
There is a standalone version of the game on Revae's website manbitesshark.com
The demo hasn't been uploaded on here yet, but it's on ZDoom Forums as well, so get it from there.
The Eris Falling link redirects to Tristan Clark instead. Youtube.com
So, will the same thing done for the expansion packs?
The mod instantly gives me a fatal error, when playing with QC:DE on Zandronum.
The mod is still in an very early state, 1) due to the graphics making (there is a lot LOT of sprites), and all the programming (the enviroment, enemiesm items etc.) and 2) this is worked on by only ONE PERSON. Not offense on you, i see why you want to play this, but don't harass him to speed the progress up. -QuakedoomNukem
I have found a bug: Pistol has an alt-fire, which is as same as primary fire, but it takes away no ammo at all.
This mapset is ******* glorious and has great replay value, but i wish it had more levels (i know, mapping takes quite sometime), so when more levels will come? 10/10
Brutal Doom v20b doesn't work with gzdoom 2.2
Reply to everyone out there, who is mad, because there is no donwload available for this:
SgtMarkIv is now working on Brutal Doom 64, but he has released a tech demo of E1M1 for Recurring Nightmares: REBOOTED
Here's download: Mediafire.com
I can't choose revenant's missile launcher, when picked up.
Mediafire.com and Doom 64's SSG.
Very cool and awesome, needs more levels, gonna send it to Icarusliv3s right now.
Are you also planning second one? I've completed it 2 months ago and i enjoyed it a lot. Need more stuff like this.
QuakedoomNukem
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