Yellow progress bar while level loading is missing for me (I used v1.4). Thank you for great work!
Yellow progress bar while level loading is missing for me (I used v1.4). Thank you for great work!
Gods of Strogg are bless You, Warrior!
Guys, you made an outstanding thing! The gameplay is interesting and involving. Level design is absolutely perfect! Interconnected areas in maps is curious to explore; and special thanks for a lot of secrets. By this way game magnetizing me to reproseed it again and discover secrets more carefully along with secret levels accidentally where skipped by me in first time.
I want it more!
Thanx a lot!
I'm not doom'er I'm quake'er, BUT this is so f..ng marvelous and highly professional work! These voxel models look native and do not distort an original game look. Fantastic!
Nice map! Congrats with first release. Rather post it on quaddicted at least. Here maps will lost in dust...
Exiting autentic look, but disappointing barrels seemd to be out of place.
Is it Quake 2XP engine? Or wich one?
Model textures looks impressively. World textures a bit worse than I expect, but not bad.
Did You planning make the same for missionpacks rogue/xatrix/zaero?
Very detailed map with interesting gameplay. Definitely professional work.
Great work, man, Game looked great.
I encountered one issue - still missing slider "Volume Adjustment" in game /system menu. How to bring it back to work?
Nice work, man, but it looks some plastic, especially floor3_1, floor3_2. Add more corroded metal.
Upd.:
Nextgenquake.com RIP (goodnight sweet prince!)
Mirror here:
Quakewiki.net
To play regular quake with this Mod, just run map ad_s1m1(Slipgate conundrum). After finishin it, You will continue playing thru all first episode, then returning to AD start map.
To playing all Quake, just type in console:
map e1m1
I found solution.
I use Doom 3: Redux version 2.0 Beta.
I have Radeon gpu
Moddb.com
Disabling zpakSikkpinShaders.pk4 (included in this mod) solve issue.
Thanks for help, man.
Ok, finishing four levels show me, that issue happens only in first level. After the only first door, behind them on the left. Same thing almost on every doors on the level - before, after, left and right (second screen in my previous post). This is
I.imgur.com
same first level, third (seems to be) room, on the left.
This is second level (happens once)
I.imgur.com
Same happens once on first level to, before some doors, at the right.
Thanks for replying. Trying to put this parameters in my autoexec.cfg give me not anything. Issues looks like I lack some textures. Mu Doom 1.3.1 and ROE has not such issues.
I.imgur.com
I.imgur.com
Nice work, man. I have some issues with it - Somtimes corrupted textures is appearing - couple was striped, all other - entirely gray.
Knight especially looks impressive. Where can I get this?
Visual improvments is outstanding, new textures looks great. Ceep it going, man!
Some textures still missing, cause it beta or any additional texturepacks it required? And Volume control is missing (using Doom v.1.31)
It looks cool, but very similar to Q2VKPT
Youtube.com
or it is the same project???
just heard intro playing on the black screen...
Damn! need to download again previous wersion 1.93 gb. Agrrr!
ps. The best modern engine of QII, indeed.
Incredible maps!
But second map can't load at Q2XP
I.imgur.com
first and third are runs well.
qazzaq1
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