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Comment History  (0 - 30 of 377)
Pvt_Pirate
Pvt_Pirate - - 377 comments @ A Potentially Premature Post Mortem for Paradox Vector

I played your game a few months ago and was actually looking forward to playing it for days (just like i used to play Minecraft), but the total downer was that i only knew where NOT to go, yet i had no idea on how to find a valid planet for landing safely and the navigation UI itself is terribly hard to navigate.
so after a very long time of fiddling with said UI, i found a planet that had a good temperature and it took me ages to get there, i found out it had no mass to land on.
also the player movement felt much like in those first 2,5D adventure games back in the late '80s.

Good karma+1 vote
Pvt_Pirate
Pvt_Pirate - - 377 comments @ Reshade preset with Marty McFly RTGI

can you add a link to the required third party files?

Good karma+1 vote
Pvt_Pirate
Pvt_Pirate - - 377 comments @ ENB and SweetFX for Dishonored

which of the sides in the picture is with your files?

Good karma+1 vote
Pvt_Pirate
Pvt_Pirate - - 377 comments @ Half-Life 2: Retaliation

i came here in hopes to find a way of getting a complete nova prospekt level so i can recreate it in prison architect.

Good karma+1 vote
Pvt_Pirate
Pvt_Pirate - - 377 comments @ SEF v7 Speech Recognition Improvement

i never knew the game had speech recognition.
how do i use it?

Good karma+1 vote
Pvt_Pirate
Pvt_Pirate - - 377 comments @ Intuitive Controls Mod

came here because the game is basically unplayable with the vanilla UI and combat/world object interaction.

Good karma+1 vote
Pvt_Pirate
Pvt_Pirate - - 377 comments @ Barney Extremely Injured

"ouch, guess that's gonna need stitches."

Good karma+4 votes
Pvt_Pirate
Pvt_Pirate - - 377 comments @ Clear Sky Complete 1.1.3 .exe [recommended]

doesn't completely work with the german localisation files.
sometimes characters ask to retrieve a weapon, but instead of the weapon name, it just says "st_mar_quest_wpn_pm_1_name" or "st_mar_quest_wpn_ak_74_name"

Good karma+1 vote
Pvt_Pirate
Pvt_Pirate - - 377 comments @ Cosmoteer Setup

and the win7 64bit .net 462 installer has flawed dlls.
i checked why my arma3 crashed and the dependency runner found that some dlls send requests with 64 variables to 32bit functions.

Good karma+1 vote
Pvt_Pirate
Pvt_Pirate - - 377 comments @ Project Reality: BF2 v1.6 Released!

sounds absolutely amazing. thank you for your ongoing work through the years.

would it be possible to add the "drag wounded" ability to everyone?
usually we kept the medic out of the firelines whenever possible.

Good karma+6 votes
Pvt_Pirate
Pvt_Pirate - - 377 comments @ OpenClonk

i tried it a while ago and it went fine on linux.
all i miss is digging to be more accurate and less random.

Good karma+1 vote
Pvt_Pirate
Pvt_Pirate - - 377 comments @ UA-THB v1.88.72 FULL

can we have a list of included files, so updating from previous versions is easier?
i am playing this on linux and the only way to get this extracted is having a friend (who's on win) extract it into their gamefolder, but i need to know what folders and files i need to copy over into my gamefolder (which is from my own old win7 install of the game).

Good karma+1 vote
Pvt_Pirate
Pvt_Pirate - - 377 comments @ THIS IS THE MANTICORE

yes, i'm glad this isnt that crazy game "face of war" where you need to micromanage the soldiers telling them to interact with the truck, manually move the ammo to their inventory, move them to the tank and manually move the ammo from their inventory into the tank's inventory.
such things make games unplayable.

Good karma+5 votes
Pvt_Pirate
Pvt_Pirate - - 377 comments @ The three artilery brethren

*mr burns face, drumming his fingers agaisnt eachother* wonderful

Good karma+2 votes
Pvt_Pirate
Pvt_Pirate - - 377 comments @ The three artilery brethren

would it be possible to keep both in the game and have the old version showing when selecting the tank doctrine?

Good karma+2 votes
Pvt_Pirate
Pvt_Pirate - - 377 comments @ Caveman2Cosmos v40

reinstalling the game and downloading this mod now.

Good karma+2 votes
Pvt_Pirate
Pvt_Pirate - - 377 comments @ Half-Life DM GOLD player models century megapack

is this 100% HL-DM compatible or does it only work with XDM?

Good karma+2 votes
Pvt_Pirate
Pvt_Pirate - - 377 comments @ Young Balck Mesa Scientists

tehehehehehe

Good karma+3 votes
Pvt_Pirate
Pvt_Pirate - - 377 comments @ Scientists whit 3D ties

oh how i wish someone would mod rocket crowbar weapons with half-screwed and gman invasion

Good karma0 votes
Pvt_Pirate
Pvt_Pirate - - 377 comments @ Cosmoteer 0.15.4 - Crew Diversity, Language Translations, & Tech Improvements

".NET Core paves the way for supporting Mac OS and Linux. Cosmoteer doesn't support those yet, but .NET Core brings the game one big step closer to that future." woohoo, i volunteer for betatesting!

Good karma+1 vote
Pvt_Pirate
Pvt_Pirate - - 377 comments @ Redux Mod 0.68 BETA Patch

HDDs don't live forever - had one die on me with all my games and personal data on it. BIOS wasn't able to boot from it anymore, so i had to setup a new OS and connected it as an external drive via USB and could save about 90% of my data to the new HDD.

Good karma+3 votes
Pvt_Pirate
Pvt_Pirate - - 377 comments @ Half-Life German Grunt

i always turn the game to english so this completely stupid piece of unnecessary censorship in the german version is gone.
anyone who "dies" just calmly sits down and shakes their head in disbelieve.
the grunts are ridiculous robots and many of the realistic gore stuff is just replaced or removed.
i hate german censorship laws.

Good karma+3 votes
Pvt_Pirate
Pvt_Pirate - - 377 comments @ 2018 07 24 23 49 52

to be honest: i tried it many times with vanilla assets.
i tried it many times with modded assets.
ships of that size are near impossible to shield properly and their weapon systems are utterly inefficient even if you try to make them work best.
if you'd start building them according to lore, you'd have to make it into easily defendable compartments that could be shut up agaisnt one another.
you'd have the energy sources for the weapons furthest away from the weapons and the warp drive would be powered from another generator too and the bridge would be seperate even so that whereever a boarding party would enter, they wouldn't be able to use the conquered section.
this means extremely long ways for energy, ammo and personnel and is near impossible to do in 2D.

Good karma+1 vote
Pvt_Pirate
Pvt_Pirate - - 377 comments @ SWAT4: Elite force - Breach and clear

nice additions to the game!
still hurts watching the likely deadly faults like a "don't do it like this"-video :D
hope i can soon play this with my friends. (once i got a strong hardwaresetup with win again.)

Good karma+2 votes
Pvt_Pirate
Pvt_Pirate - - 377 comments @ Clowns, Ruins, Updated Rendering and building space stations

clowns? like when you dig until you reach the cottoncandy the circus meets your station and the clowns bring all the hidden fun stuff? :O
i thought atleast in space you'd be safe from the circus!

Good karma+1 vote
Pvt_Pirate
Pvt_Pirate - - 377 comments @ Half-Life: Ultimate Point (Update List #1)

it's almost like you picked up the game where valve left to create other projects.
will you do the same for blue shift and opposing force?
i think i'll play the campaign a few more times now...

Good karma+1 vote
Pvt_Pirate
Pvt_Pirate - - 377 comments @ Cosmoteer Setup

trying to run it on linux with PlayOnLinux (WINE frontend) with mediocre success: the installer never gets finished downloading any .net files and thus can't finish installing any of it.

Good karma+1 vote
Pvt_Pirate
Pvt_Pirate - - 377 comments @ New Upcoming Unit: Fellblade Falchion!

*click* Noice! :)

Good karma+4 votes
Pvt_Pirate
Pvt_Pirate - - 377 comments @ Hooded Nosferatu v1.1

looks almost like those guys hanging out at our trainstation.

Good karma+1 vote