WOW
Look, I don't do subscriptions, since I don't care. But since I will be playing the mod when it's polished and finished, I would like to pay for your time, as much as I can afford. Is there some sort of donation button instead of Patreon or buying a game which I won't play? Something that will go directly to you. Or is buying a game worth more to you and your company?
Given the daunting amount of addons, some of which are "for the sh*ts and giggles", and some are pieces of art, expanding on the Anomaly, my question is:
Is there anywhere, a good resume of must have mods? Or am I in the "Just keep scrolling and downloading until you find all that you want.
Thanks in advance,
gl hf
Awesome. 4 months ago decided to quit playing stalker because I didn't have time to create a patch myself for weapon damage adjustments and blindside/eft, and now this mod comes along with even greater modifications/balance. Godspeed.
Amazing mod, shame you didn't start modifying from the basis of blindside/EFT .ltx files but when you patch it. This is a #1 mod, given how the vanilla stats on weapons are extremely identical to each other in weapons.
Keep up the good work mate
Since I like to play with a bit more carryweight (around 150, don't like the super immersive part of carryweight), and your mod includes current weight carried in the detection formula, I'm guessing if I have around 150 kilos of stuff on me, I'd be noisy AF and would be detected by a blind and deaf person. Which file can I edit to lessen the weight effect? I'm guessing it's in one or more of the .script files?
I'm not familiar with Lua but I am with python/C/java so I'll manage, just need some light pointers if you don't mind.
Thanks in advance
Quick question: First my profile level for Men and Mordor didn't update as I won games, then I added a couple of points to get to level 2, through the RealTimeStats.ini (MordorPoints, MenPoints), but it still shows that I'm level 1 when starting the game, and level 2 in Profile Stats. Why?
Also, is the Initial Resources for Skirmish hardcoded to be 500-4000? Is there anywhere in .ini's the way to change to let's say 500-5000?
People want changes only for the sake of changing. Keep up the great work
I'm not talking about FX/ENB BS (glorified colour modifications). I'm talking about unlocking the FPS to somewhere between 30 and 40 to:
A) Speed the game a bit
B) Have a smoother gameplay
and I'm talking about the general FPS/performance of the mod
Question. It's been a really long time since I've played BFME2 so I might remember it wrongly (eg. as a perfect RTS game, I might remember it too perfectly in nostalgia). So the question is: Is there any way to increase performance of this mod? Any custom setting that has an impact? Because in larger battles the FPS drops (Ryzen 5 5600H, RTX 3060 85W, 16GB RAM).
What I've done is:
1) 4gb patch for both the .exe and game.dat
2) Forced all possible executable/game.dat (which is named "Most EA RTS Games" in NVidia settings) to run on NVidia GPU
3) I've tried to increase the FPS limit to 40 to speed the game up a bit and increase the FPS but it doesn't work, still locked to 30 (in gamedata.ini in AOTR folder)
Any help in optimizing BFME2 + AOTR is most welcome. Thank you
Real sad there is no full English translation, but I salute you nonetheless. Really nice to see storylines being added into Anomaly. Great work dude. Keep it up.
I have made a patch for:
JSRS tracers:
- this is the same patch as in Weapon_Damage_Adjustment_ above the "Show RPM as number - artifact renovation". Basically just one change for tracers. Can use any weapon_ammo.ltx from any folder in Weapon damage adjustment
For these two addons + blindside animation.
My structure is:
JSRS_port
EFT_Style_Weapons_Re
Souvlakis_FAL
BlindsideReanimationPackLoner
BlindsideReanimationPackLonerJSRSPatch
EFT_Style_weapons_Re_Blindside
AWAR_v
EFT_Style_weapons_re_AWAR
MyMergePatch
Basically took all the last overwrites and merged them and then went file by file and replaced the impulse values (which together with weapon_ammo.ltx give the final result).
Again, you don't need to patch anything regarding weapon_ammo.ltx
I recommend using Mod Organizer 2 and use this plugin for MO2:
Github.com
If anyone wants, I can share. Or if the author wants me to send him the file. Just reply
Remington700 has a wrong silenced version bolt sound.
It uses M24 bolt cocking sound instead of the L96 or Remington700/bolt sound. Basically the sound does not match the animation when cocking a bullet in the chamber (not reload, just the **** action)
I have noticed that the Remington 700 does not use the same bolt **** sound for silenced version, which leads to cocking not being in sync with the sound (the silenced version has a shorter lasting sound, about 1.5 seconds, unlike the bolt.ogg which is 3 seconds). I can't seem to find it in weapon_sounds. Which parameter must I change so that the silenced version has the same cocking sound as the unsilenced version?
Yeah, it uses M24 bolt sound instead of the remington700 bolt sound. How do I change it?
EDIT: Nvm, forgot I had reanimation addon so it uses different animations/sounds JSRS port. I'll figure it out
3rd edit: Managed to make Remington use proper sounds by editing metadata of ogg files. Problem is, then M24 will use the remington reload which it does not suit it then.
So problem is: Silenced Remington700 uses the same bolt.ogg sound (remmington 700 m24 bolt-002 && remmington 700 m24 bolt-003) as the M24. Only possible to edit in weapons_sounds.ltx but I don't know which one since I use the JSRP sounds patch for Blindside
I have noticed that the Remington 700 has a faster bolt reload animation (not the full reload, just between shots) with the silencers. Is this engine fault or? Because the sound does not really match the ****.
EDIT: Checked, the silenced version of the gun uses different sound.
Are there any good user.ltx for optimal settings? I've noticed some things are poorly implemented (like SSAO using scopes drops fps by 50%) so I've been wondering if there are any performance tips or good user.ltx files to replace and modify for your own machine.
Great game btw
Anything new storyline related in 1.5.1?
Wow. Didn't expect to see that coming. Great!
Best of luck mate. This is one hell of a mod.
Hands down best mod for C&C 3. Ties with Tiberium Essence. IMHO, this one is better. So complete. Great upgrades. Great visuals. Great audio. Great voicelines. So complete.
You sir are a godsend.
I mean the units in the normal C&C 3 TW campaign. Will some be missing/broken...is the campaign passable?
Delivering time and time again quality content
I don't think you should ever apologize for stuff like that. You're making a free mod with your spare time. I'm pretty sure everyone is happy that this game is being kept alive (it's one of the best RTS games so...)
You place the mod inside mods folder, add "-ui" without the quotes to the command line for Tiberium wars and when you launch it with the menu instead of direct launch, select game browser -> mods -> select mod.
Or just google it. There are plenty of tutorials on how to install mods for this game
Dude, you made an awesome mode. I've just bought Tiberian essence on steam for 3 euro and I've been meaning to ask since it was a while since I last played this game with this mod. How does Kane's wrath hold up in Campaign? I'd love to go through the campaign again given how great it is.
Protos.Angelus
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