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You might have some bug with the spawns script. There is a setting which sets the minimum range after which the NPCs can spawn. Make the number bigger.
Well, yes. Red Forest is one of the most dangerous places in the Zone. Monolith and mutants are plentiful there.
Does anyone know why the transparent glass textures (like in Scientist bunker suit display or BigBrain in lab...) flicker and distort?
Looks really really great. Shame you have to survive it indoors :)
Use launcher to launch Anomaly. In the launcher you have debug menu. Tick it. Load save, exit to menu, press F7, then F1
I downloaded it.
The server refreshes every 5 minutes, so I'm guessing that's why I can't download anything. Nothing is showing up for me either.
Crosshair activation is a nice touch and will be using it. Thanks!
16x9 Is now miss-aligned to the left (was to the right). Using the unofficial fix solved for 1.01, gonna see if it also solves this one
Updating this for the newest version of Anomaly?
Kudos on the effort. It's great seeing that people still care for this game
Kudos on the new mutants. However, the animations do not really fit in and the death ragdolls are non existent (immersion kill). Also, the mutants are bullet sponges xD. Great mod though. Keep it up!
It works, you need to check the config in the settings (key binds) and set them to default.
Can't endorse this mod. Complicated installation due to the number of copy-pastes, which complicates the uninstallation of this addon. Basically, I can't play with scopes until the author patches up the bugs...
All of my scoped sights are off by a great deal to the right. I installed everything correctly (1920x1080 my res), following the read-me.
Yeees! I remember now! So that's one question down (ignore this "One question:")
One question: Why are the scope textures on Warsaw pact weapons so low poly/texture? Furthermore, is it deliberate that the scopes/silencers on some weapons will highlight and on most won't. (Those that can be put, can be put but will not highlight when you move the mouse over the weapon). Last thing. If you zoom in on some scopes beyond the max value, the screen will flip over xD Sort of like a convergent lens :D
I understand how to unpack the .db and edit it. So I should be checking just update 4, not the hotfix as well?
EDIT: NVM, found that hotfix also contains the config.db so I'll just look there to be safe.
EDIT 2: The hotfix m_stalker only has 3 more lines than the stealth mod. I'll try to find the differences
Any thoughts on this? Anyone using this mod?
One question: Is the stealth in Anomaly on some sort of EagleEye-Infrared-HC mode? Pitch black night, crouching last 50 meters to a bandit camp (they are around a campfire). I don't make a sound, I approach to about 9-11 meters, in the bush. They both turn and start firing at me. Is it a bug or an intentional stealth overkill?
One question (I'd like to play Stalker again):
Is there any storyline in this mod? Like a major story you follow or is it CoC style tasks and mini stories? I can't really play a game where there isn't a narrative to follow. This looks great, plz tell me there is a story!
One of the best mods out there.
Holy Moly. I remember playing this mod back when it was called differently. Man, one of the best mods for this game. Kudos
As much as I love your mod I can't really vote for it based on teasers.
Good luck though.
Good to see you again friend!
Don't know if it's already been answered but, do you plan on returning the Wizards to CaH? (so far I've been using the submod and modded edain to return the word of power to wizards and not that icy glacier power, and I hate doing that with every update :D )
So no new quests. No main storyline, only tasks. Shame, looks good though but since I'm a sucker for a good lore, pass.
does this mod add any sort of questline? (I mean real questline, not just a bunch of tasks)