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praxisto
praxisto @ Praxis

It combines several different influences, but I would describe it as Mark of The Ninja meets Metroid with some light crafting and base building. A good portion of the game is sneaking around the island setting, infiltrating outposts and uncovering some corporate intrigue while building your move-set and inventory (which gives you access to other areas on the island in the traditional Metroidvania-style). Eventually, you start to build out your own headquarters from your island safehouse. That's a bit of a simplification, but should give you an idea.

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