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Thanks! We're really pleased to be here :).
We have a mixture of indoor and outdoor maps. Many of our outdoor maps also feature indoor elements as well :).
When we refer to classic FPS action, we basically mean that everything is stripped back and bare bones. Whether or not you win comes down to you and your skill with your gun, rather than what kill/score streak you have, or attachments you have unlocked and strapped to your armament.
It's all about you, your gun, and your skill.
As for the engine used. There are two points that come to mind. While the Source engine is great, we feel that Epic's iteration, upkeep and updating of the unreal engine is better for smaller indie teams.
Not only that, but one of the reasons we have made it a point to include mod tools in this game, is to give potential future developers a doorway into game development. A real chance to learn about game development, and improve their skills to the point where their mod work will be a real aid to their entry into the industry. As far as that goal goes, the UDK and UE3 are most certainly the way to go. Many more companies are building games using UE technology rather than Source. There's a real reason for that too. While Source is good, UE3 is pretty damn nice too. Some would go so far as to say better ;).
As for ease of modding. One of the barriers to modding with UE3/UDK is that assets are comparatively difficult to come by. This makes it tough for the uninitiated/smaller teams/individuals to start doing their own thing. To combat this issue, we will be providing a comprehensive asset library to allow players to start modding with our tools extremely quickly :).
Clearly our trailer is on it's way to becoming the next internet phenomenon a la Gangnam Style :P.