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We're Giving Away 100% of Our Steam Revenue in Oct 16 to The Adoption of Penguins!

PixelManiacs Blog

Short Version:

1) Buy our Game "Can't Drive This" on a Linux Machine

(get it at Store.steampowered.com)

2) 100% of the Revenue we receive from sales for Can't Drive This for Linux in October, will be invested into adopting penguins in South Africa from here: Sanccob.co.za – Saving 1 Penguin costs about 6.4 sales.

3) The adopted penguins will be named after the top users on the leaderboard "Penguin".

This video shows what you have to do to get a penguin named after you:

Deadline is 11:00 am on Nov 1, Germany Time

Long Version:

Pixel-maniacs.com

Meet „Can’t Drive This“, a fun and chaotic multiplayer racer

PixelManiacs Blog

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Remember the fun you had, building race tracks for your Matchbox toy cars to instantly race them? Can’t Drive This lets you relive those good old memories by letting you sink into a fresh gaming experience, where you race a track another person is building on the fly.

In Can’t Drive This one player races a track while another is building it simultaneously. The track creator gets randomized track parts – we call them tiles – and has to connect them in a way that enables the driver to stay on the race track as long a possible. Building a track has a Tetris-like feeling to it: The creator has to use the randomized parts and connect them instantly in the most clever way possible.

Those parts can be curves, crossroads, obstacles, boosts and many more.

At first everything seems to be easy but once the going gets tough, it takes good reactions and planning skills in order to last as long as possible. By the way: You can play offline as well as online across PC, Mac and Linux. Oh... and there will be a versus mode too, so you can have some fun with building obstacle plastered tracks for your friends, annoy them with impossible track layouts and give in to your inner multiplayer devil.

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The game will be available via Steam Early Access soon and feature all the stuff mentioned above, plus customizable tiles:

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And that's not all! We have a lot more for you to come, such as customizable textures for cars, antennas a wider variety of tiles and new environments. We’ll make sure to keep an ear on the Can’t Drive This tracks and listen to the community in order to provide a fun and enjoyable experience.

What more can we say? Right now we are busy refining some of the game modes, polishing the looks, overhauling the main menu and adding custom vehicles. Also Online Multiplayer is close to completion. Right now we are working on making the whole thing safe, to ensure you get a silky-smooth gaming experience over the interweb.

Get in touch with us on Facebook, Twitter and Google +, if you have questions or requests and keep yourself updated via social media or our website!

Pixel Maniacs out!

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ChromaGun Roundup

PixelManiacs Blog



Hello everyone, we'd like to give you a short roundup of the past couple of weeks, which have been ver busy for us, as we launched ChromaGun on February 16. As you might know, ChromaGun was our very first large-scale game. Prior to this, we only developed mobile games and apps. So how come we moved to PC-Gaming, you might ask? Well, the initial idea of ChromaGun was developed during a Game Jam – Ludum Dare 32 to be exact and as a result we developed the first version of the game in only three days.

This initial version was meant for iOS and it quickly turned out that, while we are satisfied with the concept and the overall result, we had the feeling, that the game needs some more polish and that it didn't quite fit in the touchscreen world out there.

As we came to the conclusion that, in order to get on the level we had in our minds, we have to move to PC gaming, we've improved on the concept to deliver the game we're now publishing to Steam. Since releasing it in february we added German voice acting and texts, as well as prepared Chinese subtitles, which will make it in one of the next updates. We are pretty happy now with ChromaGun and so seems to be the press and the community. We got favorable critics, both from video game websites, magazines and Steam users. Thanks for that!

Below you can see the improvements we made graphically, since we moved away from iOS to PC. We are using new models now, improved the overall graphics and added new elements to the game.

iOS version

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Steam version

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Finally we compiled a ChromaGun YouTube playlist, for your personal enjoyment. Have fun!

Pixel Maniacs out!