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just in regards to your post on the web designer group, I do build sites for mods and infact are working on one at the moment. I dont charge for these as I enjoy doing something different, but im going to be moving to africa for a brief period in a couple of weeks so arent taking on any omre work right now, but once im settled if you're still interested in having a web site, keep my updated and I'll be happy to help out!
i know it's hard, i've worked/am working wich mod myself,
but getting a good team together to crunch out good stuff needs patience
i would hold back on those media releases, they make you look weak and unprofessional
only release stuff you KNOW that it's worthy to be shown to the outside
try to assemble your best shot of art and pool that to a simple, nailed down info about your mod
then write to artists directly, post on quality forums like cgtalk
try to get people interested without spamming them
also remember - you mod must equalize crysis on a graphical scale, or top it
no one wants a mod with inferior graphics to the original game
try thinking about your mod once more and if crysis is really the right engine, or you could do it on another one?
also - with a game allready released you can start hammering away on a solid ground
stuff like getting into an engine, fining a coder who knows the engine, is willing to work with you and is good is the hardest task of all
too many mods come and go because of lack of a proper coder
hey man
just in regards to your post on the web designer group, I do build sites for mods and infact are working on one at the moment. I dont charge for these as I enjoy doing something different, but im going to be moving to africa for a brief period in a couple of weeks so arent taking on any omre work right now, but once im settled if you're still interested in having a web site, keep my updated and I'll be happy to help out!
take it easy my friend!
i know it's hard, i've worked/am working wich mod myself,
but getting a good team together to crunch out good stuff needs patience
i would hold back on those media releases, they make you look weak and unprofessional
only release stuff you KNOW that it's worthy to be shown to the outside
try to assemble your best shot of art and pool that to a simple, nailed down info about your mod
then write to artists directly, post on quality forums like cgtalk
try to get people interested without spamming them
also remember - you mod must equalize crysis on a graphical scale, or top it
no one wants a mod with inferior graphics to the original game
try thinking about your mod once more and if crysis is really the right engine, or you could do it on another one?
also - with a game allready released you can start hammering away on a solid ground
stuff like getting into an engine, fining a coder who knows the engine, is willing to work with you and is good is the hardest task of all
too many mods come and go because of lack of a proper coder
wish you good luck with your project