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peterfaj
peterfaj - - 7 comments @ Unreal Learning #2: UT3 Configurable Mutators

I've found a magic solution for the sliders' numbers showing 0 at first problem.
As I've been changing the UI package file, I made several versions of that file. And the problem's gone in all versions except for the original one. In one version, everything is exactly the same as the original version, but that problem is gone in there too.
So, the solution is:
Change anything (and then undo it manually) and save.
OR:
Change anything, save, then undo, then save again.

I don't know, I've saved another version of the file after any change.

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peterfaj
peterfaj - - 7 comments @ Unreal Learning #2: UT3 Configurable Mutators

After removing the button bar, I've found out that it actually was visible, just a small bit of a button on the right side that's not clickable, which disappeared when removing the button bar widget.
After moving the button bar a bit to the left, there is a small non-clickable button without any text.

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peterfaj
peterfaj - - 7 comments @ Unreal Learning #2: UT3 Configurable Mutators

what about missing button bar in the game?
I've done averything as the tutorial says, has anyone got a solution?

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peterfaj
peterfaj - - 7 comments @ Unreal Learning #2: UT3 Configurable Mutators

I have the same problem, now did it again from scratch and it didn't help. Though, I've fixed other problems, except for sliders showing 0 as their number as default, but the handle is at the right position. This seems like a game's bug, but it doesn't happen in other configurable mutators (that I've downloaded).

I've done everything same as it says here, except for naming the spawn health "sliStartHealth" in the editor too, instead of "sliHealth", to match with the source file, and it works fine. And I didn't make any background for my mutator configuration menu.

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peterfaj
peterfaj - - 7 comments @ Unreal Learning #2: UT3 Configurable Mutators

No I meant why is it called different. In the source file it's called "sliStartHealth" and in the package file it's called "sliHeath".

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peterfaj
peterfaj - - 7 comments @ Unreal Learning #2: UT3 Configurable Mutators

btw, what do these f's do, for example in "PlayerSpeed.SliderValue.CurrentValue = 100.f;"?

And why do we call the spawn health "sliStartHealth" in UTUIFrontEnd_PlayerTweakMenu.uc file and "sliHeath" in the package file?

And should the button bar be visible at least in the UT3 editor?
Or is it normal for it to be invisible in the UT3 editor?

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peterfaj
peterfaj - - 7 comments @ Unreal Learning #2: UT3 Configurable Mutators

Please help!
After all is done, nothing happened when clicking configure in the mutator menu. Then I changed the package name from UTUI_Scenes_PlayerTweak.upk to UI_Scenes_PlayerTweak.upk (like in the mods I downloaded).
Then I got into the configuration menu and the speed and jump height sliders were set right as default, but the number said 0 and the health sliders both had the max limit 100. And there were no buttons on the bottom of the menu.

And when I tried everything again, I got:
"X:\ Program Files\ Unreal Tournament 3\ Development\ Src\ PlayerTweak\ Classes\ PlayerTweakMutator(18) : Error, Classes with config/ globalconfig member variables need to specify config file." when compiling.

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