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Comment History  (0 - 30 of 36)
Perro Seco
Perro Seco - - 36 comments @ Auto-aligning rotated wall texture with curved reflections

I like the curved reflection a lot, looks very realistic! But will be possible to choose how much reflective a surface can be? A varnished wooden floor for example can be reflective, but not as much as a mirror. If I can choose then I might be able to use reflections on lots of different surfaces.

Good karma+1 vote
Perro Seco
Perro Seco - - 36 comments @ Drawing a new sector in hybrid 2D/3D view

Always great to see new updates! As you know I started some maps using Mapster32 and now I would like to finish them using Brahma's editor, so if the grid can be resized to adapt to any object, could it be resized to match Mapster32's just to finish editing those maps?

Good karma+1 vote
Perro Seco
Perro Seco - - 36 comments @ Blacklist

Glad you like it! Here I am at 3:44 AM, still working on it. XD

Good karma+2 votes
Perro Seco
Perro Seco - - 36 comments @ Blacklist

Hey how's it going. :)

Good karma+1 vote
Perro Seco
Perro Seco - - 36 comments @ Blacklist

Yes, right now my priority is to finish the game, but after that I'll release this mod and some of it's older versions to show all the changes that were done during the years. Since Brahma is a sector based engine too, maybe in the future I even try to finish this mod using some of the final game's maps if people are still interested once the game is released.

Good karma+2 votes
Perro Seco
Perro Seco - - 36 comments @ Blacklist

Thanks for the support! I'm using almost all my free time to build this, but I'll still find some more time to also play that beast of new episode you just released for Duke 3D, because it looks so promising! :)

Good karma+2 votes
Perro Seco
Perro Seco - - 36 comments @ A hexagonal table of nuclides

Will be possible to have some simple enemies and weapons for gameplay testing in the new version? And with a Doom clone do you also mean a Duke 3D clone or would that require more time? Sounds exciting anyway, especially for the "no coding" part, because I've always been very slow writing code.

Good karma+2 votes
Perro Seco
Perro Seco - - 36 comments @ Blacklist

Hello! Why a waste? This new engine can import Duke maps and Doom wads with just a few clicks, so everything you see here has been already imported, nothing is lost.

Good karma+1 vote
Perro Seco
Perro Seco - - 36 comments @ Working on a new renderer for models

Very cool! Excuse my ignorance, but will be possible to cache models into billboards and use it as a LOD system like you did with voxels? Also, can I send you two models I made just to see how they look inside the engine?

Good karma+2 votes
Perro Seco
Perro Seco - - 36 comments @ Realistic refractive water effect

After five months or so, it's great to see new updates on the engine. Everything looks great, but I have to say I always found water too reflective, almost like a mirror! It's a cool effect, but I wonder how it'll look on a river or the sea, since in those cases water seems to be very little reflective.

Another question; to represent liquid surfaces in your engine, would be necessary to have animated textures like Duke's tile 336? I ask because I can't see it on the screenshot.

Good karma+1 vote
Perro Seco
Perro Seco - - 36 comments @ Blacklist

Some years ago I decided to turn this mod into a game, which required a license from its source-port developers, but they weren't very interested, so I had to find another way. Right now Brahma is still unfinished, but while its developer works on it, I continue working on this game. I believe we may be able to come up with something pretty decent, because Brahma has some very cool and unique features.

Good karma+3 votes
Perro Seco
Perro Seco - - 36 comments @ Blacklist

I'm still working on it, but I decided to switch engines; instead of Build, I'll try to use Brahma ( Moddb.com ). Fortunately, all the stuff I've done until now can be imported from one engine to another, but there's still a lot of work to do, like textures, sprites, 3D models, sounds, coding, more maps, etc.

Good karma+2 votes
Perro Seco
Perro Seco - - 36 comments @ A forest of Canada

Hello Seb, glad you like it. Unfortunately, this level was scrapped, but I'll try to release a beta version of the mod with all these old levels.

Good karma+2 votes
Perro Seco
Perro Seco - - 36 comments @ Blacklist

Yes, I'm working on it right now. Sorry for the waiting and for being so slow, but I'm trying to make this TC as good as possible. At least it's going to be free. XD

Here's a screenshot from one of the finished levels:

Oi64.tinypic.com

Good karma+3 votes
Perro Seco
Perro Seco - - 36 comments @ Gold City

I'm using a lot of ideas, graphics, weapons and enemies from Tekwar because it's a game that impressed me a lot when I was a kid. I don't know if people will enjoy this mod, but I can ensure that it will be at least a bit better than Tekwar. XD

Good karma+2 votes
Perro Seco
Perro Seco - - 36 comments @ Skyboxes

Hello DeXiaZ, glad to see you're still interested in the project after five years of slow development. XD

I really hope not to disappoint you when the mod is finished!

Good karma+1 vote
Perro Seco
Perro Seco - - 36 comments @ Blacklist

Hello. No problem, glad to see people interested in the project.

As I said in the comment below, I'm working on two maps for a Doom community wad. One of them is finished, now I'm working on the second one. When I finish it, I'll resume my work on Blacklist and try to upload at least a small video with some gameplay to show something more than simply images.

Good karma+4 votes
Perro Seco
Perro Seco - - 36 comments @ Blacklist

Well, the kind of vehicles I'm using here are based on the motorbike code from the DNF 2013 mod, so they're nothing really new after all. Adapting the script is a bit difficult because I'm working on this alone and my coding skills are not perfect, but it's something that I've almost finished.

Good karma+2 votes
Perro Seco
Perro Seco - - 36 comments @ Blacklist

I'm working on two maps for a Doom wad that is being made at Arcades 3D. When I finish I'll be back with Blacklist and I'll upload a video showing some gameplay.

Good karma+2 votes
Perro Seco
Perro Seco - - 36 comments @ Blacklist

Right now I was taking a small break. XD

But the project goes on. Here's a pic of E1M3, still in progress:

Oi65.tinypic.com

Good karma+3 votes
Perro Seco
Perro Seco - - 36 comments @ Bladerunning

Yes, Blade Runner is my favourite film of all time. I'm sure the sequel will not be as good as the original, but I'm still very interested on it.

By the way, I'm also waiting to see your new work on DNF 2013.

Good karma+2 votes
Perro Seco
Perro Seco - - 36 comments @ Gold City

Glad you like it. Here's a photo of the original place, it's called Orense, from Spain:

I66.tinypic.com

Good karma+2 votes
Perro Seco
Perro Seco - - 36 comments @ HESK: Hyugaren

Glad to hear good news about the project!

Good karma+1 vote
Perro Seco
Perro Seco - - 36 comments @ Blacklist

Still working hard. I'm with level E2M5 right now:

Oi66.tinypic.com

Good karma+2 votes
Perro Seco
Perro Seco - - 36 comments @ GBA Doom: The Lost Levels

I just finished this, and I enjoyed it a lot. I felt nostalgic while playing it. XD

It has some minor bugs like the ones you mention, and I also got stuck on the elevator behind the red door in Romero's level... But nothing really important. I tried to hack this game a year ago without success, so I think you have done a great work.

Good karma+1 vote
Perro Seco
Perro Seco - - 36 comments @ Driving a car

Glad you like it! That car's code is taking me a lot of work...

Good karma+1 vote
Perro Seco
Perro Seco - - 36 comments @ Bladerunning

Thank you, and hope to play soon your levels for GBA Doom, because that was the first version of Doom I played when I was a kid.

Good karma+1 vote
Perro Seco
Perro Seco - - 36 comments @ Bladerunning

A bit late, but thank you all for your comments. They make me work harder.

Good karma+1 vote
Perro Seco
Perro Seco - - 36 comments @ Driving a car

Thank you! The project is always alive. :)

Good karma+1 vote
Perro Seco
Perro Seco - - 36 comments @ Driving a car

Pues eso lo conseguí quitar sin problemas, pero ahora me salen algunos errores:

Si sabes cómo arreglarlo o conoces a alguien que sepa te agradecería la ayuda, porque de momento no he conseguido mucho. Ya le pregunté a Lezing, pero no sé si podrá ayudar porque anda ocupado.

Good karma+1 vote