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Comment History
PeatearB
PeatearB - - 10 comments @ VTMB: Clan Quest Mod

About the blood loss thing, I found a post on the CE forums that lets you implement only the blood loss effect. I'm going to mod it in myself for CQM 3.1.1 and opt out from using CE Lite and if anyone else just wants the blood loss feature from CE, I could upload it somewhere.

Good karma+1 vote
PeatearB
PeatearB - - 10 comments @ VTMB: Clan Quest Mod

Read that you removed the online college etc from CE Lite but the description for research still mentions it? Does research still function or? I really want to play with the blood loss but this makes me hesitate. Actually I'd love if there was an option for only the blood loss.

Good karma+1 vote
PeatearB
PeatearB - - 10 comments @ L4D2 Starship Troopers

L4D2 is very buggy with more than 4 survivor players and requires a bunch of SourceMod plugins to make it kind of work. At the moment I will not support more than 4 players, because some of the scripting I've made depends on which survivor you're playing as. If two people play as "Coach" for example, all the scripting will bug out and not work properly.

That is why I've made custom Mobile Infantry NPCs that can track targets 360 degrees around them and use the same kind of hitscan system for their weapons that players do. They even do random battlecries to add to the atmosphere. They cannot however move around outside of scripted sequences made in hammer. Here's a picture from some of my testing: Media.moddb.com

Happy holidays!

Good karma+2 votes
PeatearB
PeatearB - - 10 comments @ L4D2 Starship Troopers NPC TEST

Can't believe I actually made the system used in this video outdated already. I replaced the firing system in Rectus' turret system with a very very heavily edited version of env_weaponfire. Not only is it more performance friendly but it uses actual hitscan and reduced the entdata by about half, which means more NPCs!

Umm, it also removed a friendly fire bug that made NPCs kill each other and players as well...

Good karma+2 votes
PeatearB
PeatearB - - 10 comments @ L4D2 Starship Troopers NPC TEST

Hehe, I actually wanted my test map to look like that scene but decided to spend the effort on other things for the mod.

Good karma+3 votes
PeatearB
PeatearB - - 10 comments @ L4D2 Starship Troopers

It is possible to make player bots follow simple commands like hold position, go to where my cursor is pointing etc, but not for the entity based NPCs (not impossible, but very impractical). It doesn't work well when there's more than one human player though.

If enough people want it I could add it if you play singleplayer.

Good karma+2 votes
PeatearB
PeatearB - - 10 comments @ Whiskey Outpost

Hmm, might be the angle and shadows doing that. Here it is from another angle in hammer. I.imgur.com
I'm happy to hear any suggestions you might have.

Cheers

Good karma+2 votes
PeatearB
PeatearB - - 10 comments @ L4D2 Starship Troopers

Thanks. Yes, I will use modified L4D1 miniguns since the L4D2 mounted gun is hardcoded to kill common infected in one hit, which is just overpowered against arachnids. Won't use a custom model in Beta 1 but maybe later.

Good karma+3 votes
PeatearB
PeatearB - - 10 comments @ L4D2 Starship Troopers

A trailer and in-game screenshots will be included in the next update.

Good karma+2 votes
PeatearB
PeatearB - - 10 comments @ We need soldiers!

Hey and thanks. I actually already have a bunch of edited citizen heads to use and both the movie and FPS game from 2005 are on my HDD for reference etc. I just thought this would be a fun thing to do.

Whats left until first release is mostly mapping and a bit of modeling (fixing rigging for female troopers, textures and some custom map props). I've already finished most of the vscripting and gameplay related things for Beta 1 and I'll talk more about it in detail in the next update.

Good karma+2 votes