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Comment History  (0 - 30 of 97)
pcj27
pcj27 - - 97 comments @ United Fronts 1.1

There would be a lot of values to edit, so just drop this file in the UF folder instead.
Mediafire.com

Good karma+4 votes
pcj27
pcj27 - - 97 comments @ United Fronts 1.1

Yes, accuracy for hip fire was reduced, similar to CoD2. Hitting targets at long range without aiming down sights is now impossible. I can change it back if people don't like it.

Good karma+2 votes
pcj27
pcj27 - - 97 comments @ United Fronts 1.1

Problem solved, this person was starting the game using the CoD shortcuts instead of the .bat file.

Good karma+2 votes
pcj27
pcj27 - - 97 comments @ United Fronts 1.1

You probably have the 1.0 mod file in the folder. Remove that. There should just be one pk3 in the UnitedFronts folder.

Good karma+3 votes
pcj27
pcj27 - - 97 comments @ United Fronts 1.1

Try this one. Put it in the UnitedFronts folder.

Mediafire.com

Good karma+2 votes
pcj27
pcj27 - - 97 comments @ United Fronts 1.1

Download this and put it in the UnitedFronts folder.

Mediafire.com

Good karma+3 votes
pcj27
pcj27 - - 97 comments @ UF 2.0: December Update

We've added a toggle for campaign order that you can switch to vanilla. By doing that, the custom missions will come after the CoD1 and UO campaigns. But the goal is to make the custom missions not annoying and playable on Hardened difficulty at least.

Good karma+6 votes
pcj27
pcj27 - - 97 comments @ MP IS-2 Tank

Yes, I have a lot. A Tiger II would be nice but I think it might be a little too big for the Panzer IV's collision model. The IS2 works because it's about the same size as the T34. I could try replacing the Ferdinand instead.

Good karma+2 votes
pcj27
pcj27 - - 97 comments @ SdKfz 231

Yes, the Polish have a lot of polish.

We're only working on Mlawa and Warsaw right now. There will be other maps, but I don't know which battles they'll be.

Good karma+10 votes
pcj27
pcj27 - - 97 comments @ United Fronts 1.0 Patch 4

Start the game once without any mods installed. You don't need to start a mission, just open the main menu and quit. Then install the mod and start the game again.

Good karma+3 votes
pcj27
pcj27 - - 97 comments @ United Fronts 1.0 Patch 4

It took me more than a year, but I finally figured it out. The game must be started once without any mods installed. Quit the game, then install the mod, and start the game again.

Good karma+2 votes
pcj27
pcj27 - - 97 comments @ United Fronts 1.0 Patch 4

I checked other European language versions of the game, and Language is always set to 255. Changing the number does not change the language.

Another player using Russian localization said the main menu displays properly for him, but he did not get the game through Steam.

Good karma+2 votes
pcj27
pcj27 - - 97 comments @ United Fronts 1.0 Patch 4

The only new addition is a Russian translation for the custom missions. All mission objectives should now be displayed in Russian if you are playing the Russian localized version of CoD.

Good karma+3 votes
pcj27
pcj27 - - 97 comments @ Tank Track Deformation

aryan996 The map is Trench86 by Gunrock, modified for the Polish campaign.

Good karma+3 votes
pcj27
pcj27 - - 97 comments @ Tank Track Deformation

Stoof I use Blender for modeling, and Milkshape 3D for rigging and exporting. Milkshape 3D requires ScorpioMidget's CoD plugins.

Good karma+4 votes
pcj27
pcj27 - - 97 comments @ Polish Troops

Sorry, there's no release date yet. I don't know for sure when it's going to be done.

Good karma+2 votes
pcj27
pcj27 - - 97 comments @ Polish Troops

I actually bought it from cgtrader. It's one of the first image results when you search for a 7TP tank model. There was also a 7TP model in Forgotten Hope 1, but I decided to use this one instead.

Good karma+7 votes
pcj27
pcj27 - - 97 comments @ Call of Duty: United Fronts

1. The Gewehr 43 worldmodel has been replaced with a new one made by Marcomix.

2. There's an improved but incomplete SVT-40 worldmodel in Patch 4. Not sure if we'll use that or if Marcomix will make a new one.

3. The MG34 worldmodel is short because it has to be small enough to fit properly in the NPC soldiers' hands. If it was as big as the turret model, it would not look right when a soldier is holding it. The same thing applies to the DP28.

4. The 30cal worldmodel could be improved, but it's not a major issue because NPCs do not carry it.

5. I don't see a problem with the Bazooka, Panzerschreck, Webley, and TT-33.

6. We can add jackboots to German winter troops, but is there a historical reason for Germans to not wear short boots in winter?

Good karma+2 votes
pcj27
pcj27 - - 97 comments @ Call of Duty: United Fronts

We're already working on integrating the OMG mod into United Fronts. The OMG missions will be part of the campaign in the next version. We'll use some assets from OMG, but because some of its skins are low quality, they will be replaced with new skins from other mods. For example, Polish soldiers will use the Red Devils skin from Gamefront, and the Dutch Resistance NPCs will use the stock UO model.

Good karma+3 votes
pcj27
pcj27 - - 97 comments @ Call of Duty: United Fronts

I tested 1.0 with the patch and there's no issues. The base mod, as well as the patch, does change the winter sleeves in the US missions, but it uses a model that's already in the CoD1 files. The problem must be that you have another model with the name "viewmodel_hands_uswinter" somewhere in your mod files.

Good karma+2 votes
pcj27
pcj27 - - 97 comments @ Call of Duty: United Fronts

Need more information about the error message. What else did it say?

There's a FAQ in the patch description that covers several types of errors. Check it to see if your problem is there.

Good karma+2 votes
pcj27
pcj27 - - 97 comments @ Call of Duty: United Fronts

Look up Reshade, and watch/read a tutorial on how to set it up.

Good karma+2 votes
pcj27
pcj27 - - 97 comments @ United Fronts 1.0 Patch 4

I solved the menu language issue and updated the installation instructions in the file description. There should be no problems as long as you put the patch in both the main and uo folders.

Good karma+3 votes
pcj27
pcj27 - - 97 comments @ United Fronts 1.0 Patch 4

Sorry it took this long, but I figured out how to fix the localization problem. You need to extract the patch files into both the main and uo folders.

Good karma+2 votes
pcj27
pcj27 - - 97 comments @ United Fronts 1.0 Patch 4

Blood and gore are not in the 1.0 version of the mod, but will be in the next version.

Good karma+2 votes
pcj27
pcj27 - - 97 comments @ Call of Duty: United Fronts

Not sure when it's going to be done. The size will probably be at least 1 GB, but we'll try to keep it as small as we can.

Good karma+2 votes
pcj27
pcj27 - - 97 comments @ Call of Duty: United Fronts

Try this:
Go to the uo folder, open uoconfig.cfg and change
seta cg_nopredict "1"
to
seta cg_nopredict "0"

Good karma+2 votes
pcj27
pcj27 - - 97 comments @ Call of Duty: United Fronts

Well, the Fallschirmjaegers use the same skins for equipment that the Wehrmacht do, and there are already custom skins for the Wehrmacht's equipment in the mod.

Maybe you're asking if the Fallschirmjaegers will have unique skins for gear like the Waffen SS. I hadn't planned on doing anything for the Fallschirmjaegers yet, but I'll see what I can do about changing their gear later on. For now, their gear will look the same as the Wehrmacht's.

Good karma+2 votes
pcj27
pcj27 - - 97 comments @ Call of Duty: United Fronts

I'll look into it, but there's no guarantee that it will work. The game can only handle a limited number of menus, and most of those are used by the mission select.

Good karma+2 votes
pcj27
pcj27 - - 97 comments @ Call of Duty: United Fronts

The scoped SVT40 was made a long time ago by a guy named Ziegen. You can find it here: Indiedb.com. I'm pretty sure that's the SVT40 that will be in the mod, maybe with some slight modifications.

Good karma+3 votes