Possibly the left hand is a little too high. Is that what you mean?
Possibly the left hand is a little too high. Is that what you mean?
Good point we already knew that and just put it in the same category. It will most probably be switched with a certain other special forces weapon, possibly G36C or AN94.
That is actually FOV scaling. Just very well done. After programming this weekend actual ACOG sights the FOV technique is not too far from what you can expect in most games.
A render portal for the sight itself would be pretty excellent but demanding on your PC, especially if a lot of people are using it at once in a server.
We have never said the game is free, not sure what gave that impression. Yes of-course the alpha is free, as it is a demo in reality.
Currently it is basic FOV. I hate it personally as it is not very realistic in the slightest.
Been looking into other ways to get it to work, currently unable to find a suitable option. Any ideas are welcome here. Unreal is a bit useless in this department.
Yes you will, we will recommending to the retailers £14.99 ($24.00 / 18.00 EURO). The retailers can and most probably will put a twist upon this price we can not predict at this time.
The game will be shipped using online-distributors(Steam/Impulse) and we are planning to begin talks with Production Companies to create a box for retail shops.
The game will not be completed until Q2(at the least) of 2011.
Hope this helps.
This will be a fully fledged game not a mod.
I am guessing your asking for minimum system requirements?
They are as follows (according to Epic Games):
•Windows XP SP2, Windows Vista or Windows 7
•2.0+ GHz processor
•2 GB system RAM
•DX9-SM3-compatible video card
Remember this is the bare minimum to run the game, performance will massively increase with a multi core CPU and a decent Graphics Card.
You could say that about a lot of games. I see where your coming from. I hope that we can be a little better with interacting with the community than most First Person Shooter developers.
The game is not using first person weapon models at all so animating the weapon into place causes clipping issues. Instead each weapon is built with a bone where the camera should be when looking down the sight. The game receives the command and moves the camera to the ironsight camera. Hope this helps.
Many thanks to your kind comments.
Yeah the bloom effects are a real pain to control in Unreal. Will be working to get it more perfected in the future.
I am not arguing with you. There's no need for name calling. The model is being worked on in agreement.
Not everybody in the world is Arnold Schwarzenegger. Yet I slightly agree they tend to look a little smaller than they should. Especially in the back.
A hit to most parts will result in the Knock Down. Obviously a shot to the head or neck will kill and the arm would knock your accuracy off.
This is excellent. Can not fault it.
That is the plan but still yet to find a suitable voice actor.
Health system? All I see is the HUD that comes with the UDK.
I guess I should mention that these are all preliminary(not the final product)-alpha animations. Everything in the alpha demo will be test and conceptual art.
haha I expect that would be the way, we shall push for some quick key assignments for them as well I think.
The sniper rifles are for support purposes when needing to take out a key person before entry.
thanks Ostrong for pointing out the spelling error in "Dragunov"
Hi thewonderboy,
Many thanks for the interest shown in Project: CQB. Could you email me or point me in the direction of any good quality renders of your proposed models? At least a rough workout would be okay. Also, you would need to show me that your topology is correct and poly count is of acceptable amount. So any wireframe renders would also be nice.
Thanks for getting in touch,
Paul
We hope to achieve a demo stage by late september, but the feeling is this will be delayed.
Full release we are hoping to achieve by the end of the year (november/december).
Yes there will be ironsights (using the weapon's model sights).
paulv2k4
Paul joined
I am the owner of PGSoftware, a company which really takes the community seriously when it comes to games. Please check out our project : Project CQB I have a BA degree in Creative Computer Games Design. I live and work in Wales, UK.