There should be no difference, I suppose
Cool! Nice touch to this mechanic
Here is an idea to develop it further: when neutral npc is attacked by player, you may check whether there is common (towards both npc and player) enemy within some area (or maybe check npc is currently attacking that enemy) and possibly forgive 1-2 friendly fire shots from player (maybe dependent on damage done to npc, so that several buckshot pellets stopped by armor not going to turn npc hostile). So that bunker guards may understand you are actually helping them neutralizing mutants and not going to attack when you accidentally shot them non-lethally
Yes, but work has slowed down due to lack of free time last months
DX10/11 supported. 10 is not tested well tho
Currently, no. You can check out GAMMA adaptation of this addon on this mod's server
Должно еще на DX10 работать, но я не тестировал
Enhanced Shaders, Screen Space Reflections, I suppose. Actually you are not going to need these patches, since ES / SSS mods include beefs compatibility patches
Unfortunately BaS is not compatible with parallax sights, it requires mesh fixes for its lens models and UVs, which are not done yet
Which are the guns exactly, from what mod? This mod only relies on proper .ogf files to work.
Glad you like the addons :)
Thanks for the report. Fixed
Write "r2_dof_enable of" in user.ltx file or delete shaders/r3/depth_of_field.ps file from the addon
Make sure you are using the latest version of the shader. After 3/13/2024 update shadow calculation and eye relief changed, as well as positions for supported weapons
Thanks for your work. There are different reticles Trijicon made for ACOG. The one from this addon is TA31RCO-M4, drawn from this photo En.wikipedia.org
Changing texture path in ogfs would indeed fix the issue. Though, there is a problem with BaS lenses so it can't be used with PRS, even without Mark Switch
Привет, это ок, анимация зависит от фпс но там стоит лимит чтобы она не была слишком медленной
And also if you use heatvision install the fix Drive.google.com
Make sure to clear the shader cache when installing the addon
Можно
Повторюсь, советую почитать существующие скрипты, поразбираться, поправить что-то, посмотреть что будет, и т.д.
Можно почитать про язык на котором это все написано (lua)
Конкретно пропуск добавить - нужно добавить новый предмет (например скопировать какой-нибудь из квестовых в конфигах) и проверять его наличие в скрипте при выходе. Еще в интернете есть Anomaly Modding Book - тоже может быть полезно. И, конечно, дискорд, про который я написал выше - там много людей и скорее всего помогут
Файл вроде называется z_zone_quit.script, в папке gamedata/scripts. Тема широкая, советую почитать другие скрипты, если будут вопросы то в дискорде Anomaly есть modding-help, можно там писать
Новое условие надо ставить рядом с переменной HAVE_TO_FINISH_STORY, но как именно реализовать от условия зависит
From its name, 3ds_ffp_min_zoom is min zoom you could have with your optic. Well, from your description it looks like actual min zoom fov is less than 3ds_ffp_min_zoom. So with current fov between actual min fov and 3ds_ffp_min_zoom you see reticle not changing.
Try increasing 3ds_ffp_min_zoom (40->50 for ex.)
Reticle size change speed is constant - the size is directly proportional to the current fov (actually that's the whole thing about FFP).
Given scope max zoom fov=15 (for example) and 3ds_ffp_min_zoom=60, at max level the reticle would be 60/15=4x bigger. So, if you need your reticle at max zoom to be bigger, you would either decrease 3ds_ffp_min_zoom or increase scope zoom level
Глубина резкости вроде была проблемная в оригинальном SSS 20, попробуй его обновить
Great! You can share you work so that I can review it and add to this addon in the future.
Notice that if you fix weapons with detachable scope without special hud section, you will also have to add such section and add new scope. For example, Mosin. It's required to set specific hud position with and without scope. If you are not much into this stuff, write me in PM, I'll describe this process
Also there are actually all reticles for missing scopes in the addon. bushnell_banner.dds is for Galil scope, po.dds if for Groza 4x32 scope, pu.dds is for PU scope for Mosin, SVT-40, etc.
Make sure this addon is not overwritten by Beefs NVG original addon. Also clear shader cache
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