Thanks!! Carrie is the best :)
Thanks Kamikazi!
What do you guys and gals value in a physics-based driving game like this? Is graphics #1? Control scheme? Number of levels? Variation in types / styles of levels? Achievement and medals? Ability to edit/create your own levels? Sharing scores with friends?
By the way, anyone interested in beta testing the game (you can test on PC or Mac), please PM me.
Glad you like it. Any feature suggestions are welcome - we just want to make a kick *** game.
We'll definitely consider it for the future, especially if we hear more users calling for it. Our research seemed to suggest that it's tough to justify taking original IP to Android using a paid app model. The freemium model seems to be the model of choice on Android, but this is all just speculation based on data we received a few months back. Also, it's definitely more of a pain to QA all of the issues that come about when you deploy to a fragmented platform such as Android. But really, it comes down to our users. If there's an Android outcry, we'll definitely put it on the roadmap.
OwlchemyLabs
Owlbert joined
Independent game developers based out of Boston, MA. Creators of silly, polished, downloadable games such as Super Ramen Brothers and the upcoming Smuggle Truck for iPhone, iPad, and Web.