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modder of zdoom, quake, sof, rtcw and others...

Comment History  (0 - 30 of 241)
osjclatchford
osjclatchford - - 241 comments @ OSJC's MajorCrisis - Slayer's Legacy Edition

*Update!*

changes to main and ep pk3's

- physical gib debris added to daisy death (not foot/fist)
- physical gib debris added to rat death (not foot/fist)
- grenadelauncher animation timings tweaked
- Auto-grenadelauncher hud sprites altered (rear-stock detail to better match breachloader, foresight 'trimmed')
- tweaks to nailgun code; general balance and performance improvements and is also now upgradable to supernailgun when finding the barrel upgrade kit item or an already upgraded nailgun pickup
- tweaks to nailgun sprites (muzzleflashes and obviously new upgraded 'SNG mode' spriteset)

*end*

Good karma+2 votes
osjclatchford
osjclatchford - - 241 comments @ Supernailgun modification for nailgun

Coming soon, the Nailgun can now be upgraded to replace the oscilating dual-barrel assembly with a cyclical Quad-barreled alternative, for when two barrels just aren't quite enough...

yeah, its a supernailgun, but in a way that makes more sense.
In quake, the nailgun becomes obsolete after colecting the SNG.
now, the modded nailgun has the potential to be both weapons on one chassis! the regular nailgun being completely replaced and superceded by the upgrade to sng variant!

massive credit to cascade for the barrels lifted from his 'blast-furnace' weapon from his mod 'shatter earth' and (again) SonikOfan, for the bodywork (that I previously used on the standard nailgun)

Good karma+2 votes
osjclatchford
osjclatchford - - 241 comments @ OSJC's MajorCrisis - Slayer's Legacy Edition

Update!

- less ott deaths for berserk for zombieman, shotgunguy, chaingunguy and imps.
- tweaks to grenadelauncher anims.
- updated magnum sprites, cleaner and less hand-drawn look to them (thanks to sonik.o.fan's taurus judge sprites!)
- magnum's reload animation altered and cleaned-up for simplicity and sleeker gameplay.
- riotgun's overheat mechanic has been ditched. it was pointless, a bit jank and overall not at-all fun, so out it goes!
- riotgun's single shot grouping much tighter. makes it a bit more usefull over range if you take your time to pick targets and tap the trigger. holding it down still results in a wide-assed wall-of-pellets (much like how the smg works, the riotgun is +/- a shotgun version of the smg afterall...)
- fixed the bug where pressing the reload key during a reload would make the weapon reload again, directly after finishing. (a silly oversight that should have been dealt with sooner).
- centred screen messages for weapon select modes on ssg, gl, auto-gl and unmaker (Some people were overlooking the crosshair messages doing so, so I figured this would make it clear as can be)

All for now...

Good karma+1 vote
osjclatchford
osjclatchford - - 241 comments @ OSJC's MajorCrisis - Slayer's Legacy Edition

This has reloading. The pistol, magnum, smg, rifle and riot controller all have reloads. You just need to go through the osjc options menu in the controls menu and set hotkeys to the mod specific functions. I did not pre bind any as people like to choose their own

Good karma+1 vote
osjclatchford
osjclatchford - - 241 comments @ OSJC's 'IDKFA' skin pack for OSJC's DooM - Major Crisis

just updated to include new "brutal" chaingun skin

Good karma+1 vote
osjclatchford
osjclatchford - - 241 comments @ 'Brutal-doom' chaingun skin

for those who like the new look of the chaingun sprites in the latest brutal doom (lets be honest, who doesn't)
I've ported them into a skin for Major crisis, you can find it in the IDKFA skinpack!

sonikofan did another blinding job on this one...

Good karma+1 vote
osjclatchford
osjclatchford - - 241 comments @ updated sprites for magnum in ep

I've opted to edit the magnum using parts of Sonicofan's new taurus judge sprites.

gives an altogether less hand-drawn and more doomier looking magnum. its all about those green shaded metals when it comes to doom sprites!

will be in the next version...

Good karma+1 vote
osjclatchford
osjclatchford - - 241 comments @ Alien Quake

not sure if you understood me, my complaint was with what the ray tracing was doing to the mod...

I have done much work on this mod myself so Im aware of it's limitations, hence my model updates ;)

Good karma+1 vote
osjclatchford
osjclatchford - - 241 comments @ OSJC's 'IDKFA' skin pack for OSJC's DooM - Major Crisis

XMAS UPDATE

to include overhaul of strogg grenade-launcher skin for ep's auto-grenade-launcher as well as a new skin, the slipgate grenade-launcher skin for ep's auto-grenade-launcher!

also removed the 'oldskool' smg skin for the rifle as that was kinda odd now, as the most recent version of MC has a machinegun that looks very similar, making this skin not only obsolete but also kinda absurd.

Good karma+1 vote
osjclatchford
osjclatchford - - 241 comments @ OSJC's MajorCrisis - Slayer's Legacy Edition

XMAS UPDATE!

bugfix and minor polish to stuff you'd never notice unless using the skins from the kdizd addon pack, but many do so the update was needed AFAIC!

Good karma+2 votes
osjclatchford
osjclatchford - - 241 comments @ 'Slipgate' GL skin for the auto-gl in EP

Just so you quake1 fans dont feel left out, theres also a slipgater themed auto-grenade-launcher skin coming too. ;)
clearly based off of eriances old DE-GL, this one is +/- a direct port of the DIH GL; albeit with some improved firing/recoil anims.

Good karma+2 votes
osjclatchford
osjclatchford - - 241 comments @ Updated Strogg Auto-GL skin

Coming soon to the IDKFA skinpack; the sroggos pattern grenade launcher skin for the auto-grenade-launcher in EP has had a bit of an overhaul.

featuring similar design cues to to major crisis' Rocket launcher; the breach and rocket loading anims help make this feel truly a part of the major crisis arsenal yet harks back to quake2 in a way thats nostalgic but not too visually jarring against doomy art-assets.

well thats my intention anayway!

Good karma+2 votes
osjclatchford
osjclatchford - - 241 comments @ OSJC's DooM Major Crisis

Cheers bud! How'd it perform with sigil2 then? Any game breaking moments of worth to mention? ;)

Good karma+1 vote
osjclatchford
osjclatchford - - 241 comments @ OSJC's MajorCrisis - Slayer's Legacy Edition

ARGH! just had to re-upload as I found a savage bug on the rocketlauncher where the secondary fire (locking system) was playing the reload anim on constant loop when targeting. DOH!
nevermind fixed now, sorry to inconvenience you guys but its done now and I couldnt leave a savage bug like that in till the next update could I? ;)

Good karma+2 votes
osjclatchford
osjclatchford - - 241 comments @ OSJC's MajorCrisis - Slayer's Legacy Edition

chunky little update today with a few visual and audio tweaks as well as some minor gameplay alterations...

//CHANGELOG// (SAT 2 DEC 2023):

- pistol sprites further improvements/tweaks for consistancy (plus added raise anim)
- shotgun anims tweaked for consistancy
- shotgun pump anim restored to right side ONLY (got feedback that it was distracting and confusing when pumping both ways, and I tend to agree)
- chainsaw secondary attack removed
- chainsaw, improved gore effect when attacking added
- machine gun restored to simple smg (very q2 inspired with no scope, using the former pdw sprite-set)
- rifle is now an slr type weapon with optional scope, exclusive to EP. (much along the lines of the fg42 from rtcw; more penetration than the smg but slower.)
- camerashake added to riotgun and rifle fire anims
- improved chaingun pickup sprites
- shell ejection position altered on chaingun
- long range echo effect on shotgunguy attack
- tweaks to various monster death-anims for different death-types. (for general visual and gameplay variational changes)
- improved grenade launcher and auto grenade launcher hud sprites (thanks again, sonic.o.fan!)
- tweaked a frame in the ssg reload
- remembered to update the help screen with the new items from a couple of updates ago (how I missed this before I don't know!)
- many unused and obsolete code/sprites removed (however, some might still be there for now, and there are some left for a reason, but they're not doing any real harm at present and you'll only find 'em if you go peeking around the pk3's)

//END//

enjoy!

Good karma+1 vote
osjclatchford
osjclatchford - - 241 comments @ auto-grenade launcher gets a new look too...

Just updated this with some bits from the barrel of sonic.o.fan's new grenade launcher sprites.
Makes it match the breach loader nicely...

Good karma+1 vote
osjclatchford
osjclatchford - - 241 comments @ grenade launcher...

Just updated this with sonic.o.fan's latest version of the m79 spriteset he has created this weekend. Stuck with the green synthetic stock theme for the same reasons listed above

Good karma+1 vote
osjclatchford
osjclatchford - - 241 comments @ "Slayers Legacy" nailgun skin

as seen in slayers legacy edition:

link to spritesheet: Forum.zdoom.org

Good karma+1 vote
osjclatchford
osjclatchford - - 241 comments @ OSJC's MajorCrisis - Slayer's Legacy Edition

new update:

//CHANGELOG// (SUN 01 OCT 2023):

- green armour; updated sprites (tac-vest style)
- blue armour; updated sprites (just vest, no-shoulder pads)
- shotgun; updated sprites (classic id styled visuals to hud and world sprites)
- shotgun; new animations, pump left (random) and pump centred (when selecting)
- pistol; updated sprites (hud sprites)
- machinegun; select/reload anim tweaked (no bolt-pull for snappier gameplay)
- chaingun; fixed lag bug on deselect anim (was noticable when switching weapons)
- invulnerability; new pickup sound

//END//

for now ;)

Good karma+1 vote
osjclatchford
osjclatchford - - 241 comments @ shotgun redux, v2: id variant. on btsx ep1's map 01

Still playing about with this.
this is a variant based more heavily on the id original.

I feel this makes it look a good blend of both doom and doom64's shotgun:
original doom's artistic style, but more of doom64's form and prescence on screen. allbeit with hands and an actual pump anim! LOL

this has become the standard variant for the mod in the latest release/update (sept 29), the previous one I showed being a variant in the IDKFA skin pack...

Good karma+1 vote
osjclatchford
osjclatchford - - 241 comments @ Shotgun redux, 2023, Darkening 2, map 03, Binary Compound

Keep an eye out for the new-look (or should that be old-look ;)) shotgun in the upcoming release!
I've gone for a much more classic look to the rear-end and barrel, nothing fancy, but then, she's your workhorse afterall.

Good karma+2 votes
osjclatchford
osjclatchford - - 241 comments @ Plutonia - Map 01

coming soon, updated pistol sprites based on work by Deware...

Good karma+1 vote
osjclatchford
osjclatchford - - 241 comments @ Alien Quake

that just looks plain terrible.
I mean just look what it's doing to the model skins! GAH!
and, I mean, why?
awful...

Good karma+1 vote
osjclatchford
osjclatchford - - 241 comments @ OSJC's MajorCrisis - Slayer's Legacy Edition

thanks. I highly reccomend darkening.wad and darkening2.wad, backtosaturnX(both episodes), headrox and headrox2 to name but a few.
both of these have addons specific for them in the major crisis pack.

also, if you've not already, do try the major crisis version of kdizd in the files section. I've made some considerable changes to it to make the major crisis / kdizd experiance much more cohesive.

I've also tweaked a version of extermination day to work better with MC but thats still buggy as hell...

Good karma+1 vote
osjclatchford
osjclatchford - - 241 comments @ OSJC's MajorCrisis - Slayer's Legacy Edition

Minor UPDATE!
Ok , this was an unexpected change, but I've decided to overhaul the anims on the reload for the magnum to look much better.
It actually reloads on screen now! (should have done this ages ago, sorry)
I've also ditched the pipebombs.
they were buggy and pointless and have been rendered further pointless still by the new changes to the grenade inventory item mechanics.
If you go through the "OSJC OPTIONS" menu in the controls menu you can now bind a key to gently drop a grenade instead of throwing it.
selecting a grenade from the inventory and using it will still chuck one out as usual. likewise the "throw grenade" shortcut key will still do the same, however, whereas the "throw grenade" will hurl out a grenade that goes some distance and explodes on contact with enemies, the new "drop grenade" shortcut key's grenades will only go about a foot or so in front of you and can pass through enemies, making it ideal for throwing one over an edge of a cliff, or pit, to enemies directly below. It's also good for gently rolling though low-edged windows to do the same (tip, get close and aim a bit high with windows so that you dont accidently place it on the windowframe itself!)

Anyway, Enjoy...

Good karma+2 votes
osjclatchford
osjclatchford - - 241 comments @ OSJC's MajorCrisis - Slayer's Legacy Edition

UPDATE:
sprite changes/improvements to the following items:

armor bonus
stimpack
medkit
berserk
regeneration
adrenaline
megahealth
shellbox

thats all for now but I've nothing else planned for a while so I figured I'd share.. :)

Good karma+2 votes
osjclatchford
osjclatchford - - 241 comments @ Putting the machinegun to work in e1m6

Yup, a new weapon skin for the machinegun; going for that that q2 vibe!

get one and go have fun spraying the room down!

Good karma+2 votes
osjclatchford
osjclatchford - - 241 comments @ Going full 'drive' in darkening 2's opening map, Outpost Mortem

Yup; stomp, squish and curb-stomp your way to victory in style with the updated kick sprites from the talented SonicOfan...

Good karma+1 vote
osjclatchford
osjclatchford - - 241 comments @ OSJC's MajorCrisis - Slayer's Legacy Edition

*UPDATE*
just to include my edit of SonicOfan's latest spritework; new frames for the kick animation!

Good karma+2 votes