ESP: Hola, me llamo Ofihombre, y soy una persona que vive en un pueblo de España llamado Gata de Gorgos. ENG: Hello, my name Ofihombre, and I am a person who lives in a village in Spain called Gata de Gorgos.
The game looks like a mix of Wrecking Crew & Ice Climbers.
La jugabilidad a modo de escribir es un sistema nada práctico, es muy fácil equivocarse, y nadie es lo suficientemente rápido escribiendo como para pasar todos los niveles, solo los robots podrían hacerlo o hace falta 20 dedos como para pasar los niveles por todo lo alto escribiendo. Se vuelve imposible después de superar apenas 5 o 6 niveles.
En mi opinión no me ha gustado, porque soy lento escribiendo.
Explobers, an interesting puzzle/platformer game. It explodes walls with reds, static cubes to be able to ascend with cyans, and green cubes of triangles, etc. And the style in 8-bits of the most affable. In conclusion, a recommended indie game created by the game masters of Japan.
Once I've thought about playing it, and it's 7 years after its release, I have played it in the Nintendo Switch version. It was very good, but it was very difficult until there were almost impossible parts or even completely, but this is solved with the invincible mode, and you spend everything. I would only mention two bad things, some serious bugs in passing phase by phase through walls of the edges and a giant elephant of epilepsy (but it's at the same time a curiosity).
Great post-apocalyptic survival retro game.
It's a great MMO of Pokémon. Seeing Pokémon walking in the freedom, real-time battles with other online players, gives more sense of being in the Pokémon World than a turn-based combat with static images of the classic games, He even has the music and references of the anime series.
However, it has some bugs, there are areas that are uninhabited from the Pokémon, the translations aren't 99% and in places where it says there is city, simply, there is no city.
Although it could also have included more Pokémon, since the Pokédex counts 721 specimens.
Good Pac-Man game, With a variety of labyrinths displayed by game-like maps of New Super Mario Bros., Donkey Kong Country and even Pac-Man World 2 from the GBA, etc. But evidence of the absence of big pac-dots to turn blue to ghosts makes it a challenge.
P.D: If that were the big pac-dots, a mistake of mine I'm sorry. (Since the second world)
Sonic Time Twisted, takes about 10 years of development. It's probably the Sonic game with more development time than any other would have done in a similar way, and a revival of the excellent Sonic CD game.