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Visionaire Studio has been working in the adventure game field for over 10 years now, and has provided developers with the Visionaire Studio: Adventure Game Engine, which is one of the leading engines of the genre to date, this is mostly due to its many features and ease-of-use. It has been used throughout the years by both professional, and aspiring indie studios alike to create multiple award winning games, such as: the “Deponia” trilogy, “The Whispered World”, “A New Beginning”, “Harveys New Eyes”, and “Memoria”. Visionaire Studio has also been used to power various successfully kickstarted games too, such as “Stasis”. The main purpose of the Visionaire Studio: Adventure Game Engine, is to empower fans, hobbyists, and serious developers of adventure games, with a tool that was created with artists, and non-programmers in mind. Visionaire Studio comes with a huge amount of premade actions, conditions, values, and options.

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Ebb and Flow

OakIsland Blog

Dear Oak Island community,

We know that you been waiting for an update for a long time, but this waiting time is over now. Welcome to a new update to the "Mystery of Oak Island". As on every ship, there has been a lot of movement.

A game development is like ebb and flow ... or in other words: sometimes there is a lot of wind and you make really good progress, sometimes there is no wind and the sea pulls you back a few meters. This is normal and you should not be disturbed by it.

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When different game content has to be developed first before you can build them into the game. Then it is often a difficult wait. You can go backwards if game content does not fit as planned and, of course, there are situations outside of game development that you simply can not schedule; Diseases, private events ... or just Christmas and New Year's Eve, which you use to recover and recharge your batteries. As sailing costs a lot of energy and sleep. We hope that you have had a great new year and could spend wonderful hours with your families.

Rested and strengthened, we now take a mighty ride ... carried by the wind, the tide and the waves. And it's really a flood of new game content that has come pouring on us in the last few days.

The sails are full, the motivation is high .... 2018 shall be our year!

Saints and sinners

Many things happen around us. In our Oak Island story, there are so many things, situations, and dangers that we, as characters, are beginning to uncover.

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Ryan will meet strange people who have dubious goals and are ruthless in their actions. So Ryan is more and more in danger himself and becomes a target.

Peculiar people have even more peculiar objects, whose meaning and meanings we will learn only in the course of the game. There is much to show, to discover and to tell.

Sail ahead for a perfect staging

We can only explain and stage many situations in the game more precisely through videos ... for this reason, more and more video content finds its way into the game - and we make every effort to implement it optimally. We are not Pixar or any other Hollywood studio, but we do what we can to achieve the best. We also often work with unusual perspectives that are supposed to create tension - of course supported by suitable music and rousing sounds.

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Scheduling: Rough Plans and Goals for Oak Island.
Support us with your voice!

Our goal is to complete Oak Island in 2018. If we look at what we have already done, this goal should be realistic. Unfortunately, it is still very difficult for us to estimate time around the voice recordings, because of course, these should also be on a nearly professional level.

mikrophone

If you have a great voice and equipment, you can apply for a language role with us.

Send us a well-accented sound recording with the following text :
"The ship left the harbor and headed for the ocean. I'm scared ... but I can not go back. I feel that this is my very last trip."

If you are german, please send the following line :
"Das Schiff verließ den Hafen und steuerte auf den Ozean zu. Ich habe Angst... doch ich kann nicht mehr zurück. Ich spüre, dass dieses meine letze Reise wird."

Based on the recording we are able to assess your voice, the technique and the emphasis :) Please don't hesitate and send a regular e-mail with your test recording to team@oakisland-game.com

Thank you very much in advance !!

Please support us, and tell your friends to pre-order the game. Thank you very much!! :)


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Whatever we do, we do our best to make Oak Island the game we are looking for. Thank you very much for your patience and your fantastic support. :)

Yours sincerely,
The Oak Island Team

P.S.: You can always contact us by sending an e-mail to team@oakisland-game.com


Merry Christmas and a Happy New Year!

OakIsland Blog

Christmas is the time to lean back, to celebrate - time for the family to come together. It feels so good that all of you belong the the Oak Island family. :)

We wish you the very best for the holidays and the year ahead. Thank you very much for making this year such a GREAT and thrilling one. Thanks for your great support during the kickstarter campaign this summer and for all the ongoing love and support you give to us!

We've made this small XMAS present for you! Have fun with it! :)

The true Mystery of Oak Island

OakIsland Blog

Some games take real-life events, people, or ideas and use them as the basis of the story. In The Mystery of Oak Island we take on the centuries-old legend of a supposed treasure long buried in the soil of the island off of Nova Scotia.

What seeds were planted in the past to make this fabled treasure so special? The mystery of Oak Island begins in 1795 when three men stumbled upon a circular depression that was obviously man-made. And being of the curious sort they dug deeper and basically uncovered more secrets. Eventually they got as deep as they could without tools and had to abandon the search.

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Later on they did manage to acquire the necessary equipment but this expedition met with disaster. The tunnels flooded thanks to several ingenious traps. Just what could be buried down there that warranted such a security system? It certainly had to be valuable to go to such lengths. And so the treasure hunt began. This area has since been known as the “Money Pit”.

There are a number of theories surrounding the mystery of Oak Island but it seems that Visionaire might be going with the pirate treasure angle since one of the playable characters appears to be a sailor of sorts. That said, the true treasure (assuming there really is a treasure to be found) can be pretty much anything as no concrete evidence has been found as to who or what dug the pit.

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Over the centuries there have been several attempts to get to the heart of the mystery of Oak Island but each has failed miserably. To date there have been six casualties and each perished under strange and unexplained circumstances. There is a legend that in order for the truth to be found a seventh life must be sacrificed. Will Jamie Watson, one of the playable characters and the one smack dab in the middle of the island, be the fabled seventh or will this “curse” be successfully lifted and the treasure once and for all found?

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Since very little has been found since the late 18th century one might wonder if there’s actually anything down in the pit at all. Or even if this whole area was dug by human hands. For all we know this could be a natural phenomenon. Even if something does lie buried there’s also a good chance that there is no form of currency but rather some other long-lost artifact from European explorers. One popular theory is that the Knights Templar brought the Holy Grail to rest on the island, which could also explain the “seven must die” prophecy. Regardless, whatever the mystery of Oak Island is it’s certainly sparked a lot of interest since first discovered.

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A a fan of games with a historic bent or that have a focus on real-world legends you might want to check out The Mystery of Oak Island, that certainly falls into that category. Even Charles Cecil of Broken Sword fame wanted to tackle this myth.

www.oakisland-game.com

Written by Serena Nelson of cliqist.com