6/10
Contra:
- Even if just a few, there had been stupid jumpscares included that made no sense and didnt cooperated with the atmosphere
- Sometimes the leveldesign was a bit 'bended' and I catched myself getting sleepy and totally forgetting how it all started.
Dont know if this is really important but a CS shouldnt make you feel like you are suddenly forgetting how it even started.
Pro:
- Unusual and rare leveldesign
- Beautiful use of the few outdoor-aspects in Amnesia
^ I liked the open doors 'to freedom'. Made me remember Dungeonkeeper a bit. A game that takes place underground and you never really reach the surface.
- The little "plot twist". I liked how he hallucinated and thought he escaped already just to get chased down and then you noticed... oh... right... he didnt escaped. I thought credits would roll down already. :P
Yeah a pity the story felt so thin in general.
In the end it was all "oooh must run away and escape from the monsters" again, but in some CS's even the monsters had a little bit unique backgroundstory.
NureinVoter
Sanitöter joined
This member has provided no bio about themself...