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Comment History
null_subject
null_subject - - 13 comments @ CapWorld 4.0

Hey, great work on the mod! I'm trying to gauge how big this mod is at this stage, but it's hard to find that information across the multiple forums threads on the CapLab site. How many new products does this mod add? Originally, I believe you based some of this mod on Real World, so does it incorporate most of the content from that mod? Which one is the bigger mod at this point?

I think it would really help if you could post a quick recap of everything the mod does (broad strokes) instead of just pointing out the new things in each version compared to the previous.

In any case, it's clear you've put a lot of work into it, and I thank you for sharing!

Good karma+1 vote
null_subject
null_subject - - 13 comments @ Xaer3d Reshade Anomaly V1

кроме того, он запускает игру в сверхшироком диапазоне, поэтому адаптация fov в порядке.

Good karma+3 votes
null_subject
null_subject - - 13 comments @ Anomaly Magazines for 1.5.1

You didn't merge the mods correctly—specifically "defines.ltx." Copy the values of the BAS file to the mags file. Load mags after BAS.

Good karma+1 vote
null_subject
null_subject - - 13 comments @ Dead Air: Rebalance English translation V1.3 + Update 7

Anyone else getting crashes when opening the debug menu? It's 100% reproducible on my end, which means I can't access the debug menu at all.

Good karma+1 vote
null_subject
null_subject - - 13 comments @ AtmosFear for Call of Pripyat

Does anyone know how to enable the zoom depth of field with atmosfear 3.0, or how to disable the atmosfear dof scripts so that they don't conflict? My weapon files do have reload dof and zoom dof enabled, but I can't get any dof to work ingame.

I'm running on r3, and dof works perfectly fine in other mods using the same settings.

Good karma+1 vote
null_subject
null_subject - - 13 comments @ A.I. Merge mod 2015.

Wait, you didn't even answer the question. I'm also wondering, what happened to half of the data?

Good karma+1 vote
null_subject
null_subject - - 13 comments @ Autumn Aurora 2.1 : Ultimate Weapons Addon

Well, this mod is dead. It's a shame really, it's the only thing that pops up on google when you type in "autumn aurora weapon pack."

I usually think that people are being ******** when they pester modders for a release date, especially since they're owed nothing. Reading the comments, however, it's clear to see who's being an ******* here.

It's one thing to make a promise, and have to back out on it, but I'm sincerely doubting this mod ever existed. What's the story, upload speeds in Croatia are so slow that he's been uploading for an entire year straight? Yeah right. As I said, we are owed nothing, but this page should be deleted since it's very clear that nothing will ever come out of these lies. The "creator" (a meaningless word in this case) reads like a Nigerian Prince looking for his heir.

But HEY GUYS, I'm making this new amazing mod that has 568 weapons! All of Russia is explorable (to scale!), and you have to maintain your fingernails! Here's a screenshot of a gun in a 3D editor, here's a screenshot of the player holding a new weapon, it's real! This mod is expected to come out in Q4 of 1982; stay tuned!

Good karma+13 votes
null_subject
null_subject - - 13 comments @ RavenShield 2.0

They are in the textures folder if I recall correctly, it took me like 5 minutes to find them. You'll probably need a way to open .utx files.

Good karma+1 vote
null_subject
null_subject - - 13 comments @ RavenShield 2.0

Oh and I don't know about you, but every instance of 3d iron-sights in raven shield I've seen have looked worse than the 2d images by a significant delta.

If RS3.0 is a thing, I hope the 2d iron-sights (fixed if all goes according to plan) remain as an option.

Good karma+1 vote
null_subject
null_subject - - 13 comments @ RavenShield 2.0

Any leads? I found the overlays, but editing seems to break them.

Good karma+1 vote
null_subject
null_subject - - 13 comments @ RavenShield 2.0

You already can with some guns (e.g. tar-21), but I absolutely agree with you.

Good karma+1 vote
null_subject
null_subject - - 13 comments @ RavenShield 2.0

It definitely wouldn't look as good as a native 16:9 picture, but I can make it look much better than the stretched out image we have at the moment. There also seems to be a transparency issue with the hands, but I haven't had time to verify if it was the assets at fault, or the rendering.

Good karma+1 vote
null_subject
null_subject - - 13 comments @ RavenShield 2.0

This needs to be a thing! Barring that, or in the meantime: is there any way you could point me in the right direction for converting the iron sights to 16:9? The iron sight stretching is the only thing bothering me at the moment.

[EDIT] if the game only accepts 4:3 overlays, I'm thinking of squishing the iron sights so that they look right when stretched.

Good karma+1 vote