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Comment History  (0 - 30 of 58)
nosXw
nosXw @ Last Alliance: TW Alpha v0.1.0 - Akallabêth

the mod we need but don't deserve

Reply Good karma+3 votes
nosXw
nosXw @ ahowl11's Vanilla Enhancement Mod v14 - XGM Final

Not the script, the structions!

Mods runs fine, no problems.
Campaign faction selection map must be updated for the changes on seleucids.

Reply Good karma+2 votes
nosXw
nosXw @ ahowl11's Vanilla Enhancement Mod v14 - XGM Final

Two things.
First, these "Force Diplomacy Script" and "Peace with the Dead Script" instruction are "inside" the game? People migth forget or not read instruction, can you get them as a "building"?
Second, "what you'd expect from a mod focusing on the Greeks" HAHAHA your mod focus is all the known world xD

Keep the good work, these phoenician, eastern and iberia looks are amazing!

Reply Good karma+3 votes
nosXw
nosXw @ Bronze REBALANCE

Some people have problems to install and make it work, see the comments on the other file.

Reply Good karma+2 votes
nosXw
nosXw @ Broken Crescent: Dar Al Harb battle balance mod version 1.1

Same problem, no messages or anything, steam here :(
18:36:59.190 [system.io] [info] exists: missing mods/Broken_Crescent_kingdoms2.4/preferences/player.txt

Reply Good karma+1 vote
nosXw
nosXw @ Robert's Rebellion (custom campaign) - The Mad King

Please, use toggle_fow for previews.

Reply Good karma+1 vote
nosXw
nosXw @ ahowl11's VE Mod v13 - Costs and XGM Part 1

Bridge on water, between Thermon an Aegion.
No path to the north of Massilia, only going through near Tolosa.

Reply Good karma+1 vote
nosXw
nosXw @ ahowl11's VE Mod v13 - Costs and XGM Part 1

I like to test minor factions, like Parthia, Spain, etc. For rome, macedon and egipt I have no problem with money, but for others I think is necessary some changes.

Reply Good karma+1 vote
nosXw
nosXw @ ahowl11's VE Mod v13 - Costs and XGM Part 1

The good:
The map is amazing, the east part is the best i think.
Vanilla feeling ^^

The meh:
Iberians need a bit of love.
Pirates and brigand_spawn_value too low.
Only one tribe as "German" :(

The bad:
The game its too expensive now, too much.
I think is no need to have 3 houses as Rome, if them have the same units.

Reply Good karma+1 vote
nosXw
nosXw @ ahowl11's VE Mod v13 - Costs and XGM Part 1

If you can, look this Twcenter.net!

Reply Good karma+1 vote
nosXw
nosXw @ ahowl11's VE Mod v13 - Costs and XGM Part 1

Ships can pass through land, between Corinth and Orchomenus.

Reply Good karma+2 votes
nosXw
nosXw @ ai faction selection menu

Perfect!

Reply Good karma+3 votes
nosXw
nosXw @ Download - TIW - Ultimate | Pre-Release - Part 1

Don't download this file, instead use this one Drive.google.com from Twcenter.net

Reply Good karma+2 votes
nosXw
nosXw @ Spies and Assassins [OUTDATED]

Thanks!

Reply Good karma+3 votes
nosXw
nosXw @ ahowl11's Vanilla Enhancement Mod v12 - Economy, Resources & Population Growth

Amazing as always! Is possible hack the AI to make less treacherous?

Reply Good karma+2 votes
nosXw
nosXw @ Warriors of Nargothrond

We will get a Túrin special unit?

Reply Good karma+1 vote
nosXw
nosXw @ Imperial Splendour Cinematic!

After minute 1:14 it get good, until that I think is too peaceful and slow. 0:19-26, 0:47-52, wonderful!! Idea: Maybe recreate this scene Youtu.be till :28

Reply Good karma0 votes
nosXw
nosXw @ Noldor Militia Archers

Too good for militia xD. Amazing work!

Reply Good karma+2 votes
nosXw
nosXw @ Vanyar Militia (Valinor)

Vanyar had blonde hair no?

Reply Good karma+2 votes
nosXw
nosXw @ Campaign menu

More previews please! We need moooaaarrr

Reply Good karma+1 vote
nosXw
nosXw @ Campaign menu

Thank you for this Theo, long we wait to see Númenor in TW.
I think Druedain are no important, just a "custom" stack of rebels is enough. Dwarves of Ered-Luin also is not important. Remnants of Angband can be a horde faction, appearing somewhere in the north, not in a fixed location ¿is possible?

Reply Good karma+2 votes
nosXw
nosXw @ Folk of Ulfang2

Do an update video someday, Dev vlog or something.

Reply Good karma+2 votes
nosXw
nosXw @ Fingolfin4

Amazing work!
Is no better move to medieval 2? I think you have enough assets to make a First Age mod there, maybe a sub mod for DCI or DAC.

Reply Good karma+2 votes
nosXw
nosXw @ Riverrun - IFTW: Blackfyre Rebellion

You will add different cultures? First man, andals, rhoynar.

Reply Good karma+2 votes
nosXw
nosXw @ The Twins - IFTW: Blackfyre Rebellion

Hahahah People are hungry for a good GOT mod.

Reply Good karma+4 votes
nosXw
nosXw @ The Twins - IFTW: Blackfyre Rebellion

Good! People want to have so many units and then all kinda feels half made, many silver surfers, unit cards badly done, unbalanced units etc.

Reply Good karma+4 votes
nosXw
nosXw @ The Twins - IFTW: Blackfyre Rebellion

There's so many got mods, but not really playable. I like all you have been posting, all these previews are awesome.

Reply Good karma+4 votes
nosXw
nosXw @ The Twins - IFTW: Blackfyre Rebellion

Wow! Good luck with the mod.

Reply Good karma+5 votes
nosXw
nosXw @ Constantinus

This is really a good mod. Amazing work, thanks!

Reply Good karma+1 vote
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