That is some top-notch demaking, holy cow. I really hope this project will be seen through to the end because I really want to play this.
That is some top-notch demaking, holy cow. I really hope this project will be seen through to the end because I really want to play this.
The amount of research in this is incredible! It's even more shocking to know that there was EVEN MORE to this article before you had to ditch the bonus due to the character limit. Hats off to you guys, that kind of passion is really rare to find these days.
Some anti-aliasing on the reflections would be nice but I assume you can't change shader codes.
Looks damn real. To think of it, I can't create a cube and texture it without screwing the entire scene up.
Notice the enemy indicator in the top-left corner. It's ??? when you're not looking at an enemy and it turns into red ||| when you are. 0 when there are no enemies around, I think?
I honestly thought you took that time to gather that huge pile of material that you posted.
Some of those look like Far Cry 3 on the first CryEngine, especially the ruins and the wooden bridge. I suspect they might have been carried on from those concepts into a much later game.
Holy. F@#k.
I mean. What.
You guys are insane. I never went half as deep into research as you. That is amazing, I'm pretty much out of words to say. And since I can't be a part of the team (for I'm not capable of doing any of that, honestly), I can only wish you all the best luck and motivation and hope that this project won't go dead at one point of time.
Try not to let us down, guys. You're the best.
I think you might change the ceiling texture here, that missing panel up there is really random and it doesn't fit the rest of the ceiling.
Seems rather HL1-ish. Datacore was the map.
You guys really should fix your spelling mistakes. It's not "chaemistry", it's chemistry.
Нежданчик же ж. Тут просто на редкость мало русских, которые кормят нас качеством, а не г-ном.
Вы ещё и русские. Просто нет слов.
Goddammit, guys. I've never been a huge fan of the first Far Cry game, but I seriously admire your work. I've never seen someone dig so deep into beta content of games, and this mod has become my favourite one for now.
Awesome! I've been waiting.
Why do you always say, "Thanks from the dev team"? Vary it! Here's a couple of suggestions:
1. The Creator gives you blessings, mortal.
2. Our gratitude knows no limits, kind man.
3. You shall forever be mourned, user.
4. These words warm our hearts, dear %username%.
5. All our base are belong to you, good sir.
That would be so much fun, come on, I know you can. You pushed GoldSrc to a level I wouldn't imagine it could reach.
Isn't it supposed to be called a Sneak PEEK?
This looks gorgeous, though it still needs some improvements. For instance, the second lamp is off / broken but it still emits some light which comes right through the concrete block it's hanging from. It prevents AO from working as well. That's just a small improvement to make it look perfect.
Whatever the story of the game will hide, for now, it looks absolutely gorgeous. Is it that old GoldSrc I knew and loved since I've first played Half-Life 1? And although it all looks Source v2003-ish, the explosions and other kinds of fire still need some colour difference. Not only yellow but also some red and some black (smoke) colour. Plus, this yellow is too pale and yellow-ish.
Otherwise, this really pleases my eye. I could never imagine such graphics were possible on a 1998 engine. You did really, really well and totally deserve a 10.
What if my Intel HD Graphics 5500 runs Half-Life at 600 FPS and the GeForce 920M at 120? Do you think it will also affect the performance of Arrangement?
Is the mod dead? It's been a year, actually...
Why don't you have the bloodstain shadow? There's a huge spill on the window but it doesn't cast any shadow.
I don't think it makes sense, as the suit has been upgraded to using AUX power instead of physical possibilities (underwater breathing, flashlight and sprint). So using AUX power is a feature of HEV mark 5.
Fixed shadows? I love you, guys.
Make green armor for agrunts, as it was seen in beta!
Can I do any help? I have some texture editing skills and I'd really like to participate in the mod's development.
Well, I do. I love the mod, seriously, and I want to see the new, improved Xen. For the video: I think you'd better create more realistic (realistic? In Xen? Lol. But anyway, realistic) textures for the main surface. For now, it looks a little bit odd.
noob_1991
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