You can see the main difference at Blackicemod.org
BIMA (donation) is a rewrite of BIM (free) and is better in basically every way. There are no changes to the IDE but there are many changes and improvements to the game engine.
You can see the main difference at Blackicemod.org
BIMA (donation) is a rewrite of BIM (free) and is better in basically every way. There are no changes to the IDE but there are many changes and improvements to the game engine.
The MMod discord server now has over 100 members.
If you've not already visited, join us for live discussion, lots of content and even get to meet some of the devs.
All we ask is that you keep the discussion about the mod and keep things civil for the enjoyment of everyone else.
The MMod discord server is now online. Please join for live discussion about the mod and all the latest information etc.
Thanks.
Can you confirm which files and how to adjust? lots of people asking about this
Many of us have asked for ironsights to be brought back. I'm also hopeful they can add an option for this or at least some intructions on how to add them back manually.
Looks like this is based on MMod v1.0 as ironsights are being used for the weapons?
Exploding barrels look great and have dynamic fire
God rays require multi core rendering to be disabled
I have requested an option to use legacy weapons and animations
I have AKM working in MMod but it replaces the AR2 and has some issues with muzzle flash position. otherwise it workds great.
I have requested an option in MMod to use legacy weapons / animations so its easier to incorporate modded guns.
Compatibility patch for Black Mesa please ...
This is unfortunate news. I hope the developer will find a way to bring the feature back or at least make it optional.
Is it possible to change the ironsight settings to look down the sights rather than zooming?
I think an earlier version of MMod was using proper sights (at least for the pistol). It would also be great to have this for the MP7.
Also please can you include an option to use legacy weapons instead of the new ones and animations so we can still use custom / modded weapons with MMod.
Is it possible to use the gun models from CM2013 mod in MMod? If yes please can someone confirm which files to copy and where to put them?
Also is it possible to use proper iron sight aiming for MMod instead of zooming? If not is it possible to use the iron sight aiming from CM2013 mod?
Hi. How to use MMod shader editor please?
Please ignore. It appeared after i installed HL2 update mod
Brilliant and thanks for the detailed explanation.
Please consider adding depth of field in a future update.
Sorry 1 more question. When I install the mod folders the HL2 Update version is not appearing in steam. Is that ok as i will be using this for my SDK 2013 maps?
Hi I have a couple of questions please:
1. Can this mod be used with custom maps created with Source SDK 2013?
2. If Yes how do I setup a folder to use a custom HL2 map with the mod?
3. Is Depth of Field included as i cannot see it on the effects menu?
Mod looks really great so thanks for sharing.
This mod is great, thanks.
Is it possible to use DOF when aiming with the pulse rifle (like when the motion tracker is used?
There is some kind of effect being used when aiming like bloom but DOF would be better.
Nomad5oul
Nomad joined
Indie game / mod developer for Windows and Android.