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NoahsRebels
NoahsRebels - - 13 comments @ RotC Hotfix (1.01)

Hey, very late reply because I've stopped working on this mod (for now) as I've joined a modding team for EU4 and am working on my own game also, but I thought I'd reply since I just saw this and I might as well give some info to anyone who happens to download this in the future!

Firstly thanks for playing it through, it's nice to see someone get all the way through the content :D and yeah conquering the world is kinda a final bonus for anyone wanting to undertake the challenge, it's kinda tedious though as you'll be powerful enough to take on about anyone after conquering china but it takes a long time to get the AI to accept that peace offer (ESPECIALLY russia).

In my playthrough the rebellions weren't too bad but I may tweak it at some point to not give as much militancy. The jiayuguan region lacking a core was on purpose - I wanted to make taking China take more than 1 war to do since I thought just doing 1 would be too easy, as the Qing would be quite weak by that point, meaning you can wait or truce break.

I did account for the Heavenly Kingdom (I think), I never tested a playthrough where they won but in the actual code I'm pretty sure I accounted for that anywhere it mattered.

Maybe at some point I'll make some more content or at least some additional little changes to this mod, for example I planned to make it so that every culture in game will assimilate to some version of catgirl culture (right now only Turkic, Tibetan, Mongolian, Russian, Manchu, Korean, and Chinese (/ southern chinese and vietnamese) will actually convert.

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NoahsRebels
NoahsRebels - - 13 comments @ RotC Hotfix (1.01)

Thank you, I did mean to add a remove core event but I decided I wanted to give some options on what to do with the Old Japanese which would affect the event, instead of making a basic removal event like with Genroku, so I didn't get it out in this update. It'll be in the next one for sure. I also meant to add something for obtaining Sakhalin/ the Kurils but had to postpone it as well, so as a heads-up that hasn't been added yet.

Good karma+2 votes
NoahsRebels
NoahsRebels - - 13 comments @ Rise of the Catgirls

There are some changes I've made relating to conquering China as well as some minor bug fixes I'll be releasing tomorrow in a hotfix since my wifi is out today.

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NoahsRebels
NoahsRebels - - 13 comments @ Rise of the Catgirls

That's embarrassing, thank you for telling me. I've put out the .mod as a separate file now.

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NoahsRebels
NoahsRebels - - 13 comments @ Rise of the Catgirls

I realized that there's a bug where if Korea has an overlord and that overlord isn't allied to them, the Tsushima Incident won't fire properly. This'll be fixed in a patch or in the next update.

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NoahsRebels
NoahsRebels - - 13 comments @ Rise of the Catgirls

After some testing it seems it doesn't work at all (unless "stronger than" includes some other factor I'm not aware of) so I removed the requirement for the upcoming update. If you want to, you can remove the condition from your demo version in the CatgirlMod file within the decisions folder. The decision is called "annex_west_protec".

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NoahsRebels
NoahsRebels - - 13 comments @ Rise of the Catgirls

Hey, sorry for the late reply. I'm not sure why that's happening, I assumed the condition basically just meant a bigger military, but it could be broken. I'll probably remove it in the next update if I can't figure out how to fix it. The only other reason I could think of is that the command is reversed - in the code it looks like it should be saying that your army is stronger (bigger?) than the protectorate, but sometimes Victoria conditions are flipped around weirdly. I'll let you know if I'm able to fix it.

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NoahsRebels
NoahsRebels - - 13 comments @ ROTC: February Update

Sorry for the late reply, I don't use ModDB much and I didn't even realize there were comments on this article, I was only checking the front page.

A rebellion in Korea is certainly something I could add, maybe after directly annexing the Western Protectorate one could fire in northern Korea like you said, that may come in the future.

There will be a rebellion event early on in northern Japan led by the remaining unassimilated Japanese people who have resisted the Catpeople up until the start of the game, but as of now I don't have much content for that nation fleshed out yet, just the rebellion itself.

I've mainly been working on this assimilation feature and an event chain relating to China I won't spoil too much for now. Basically how it'll work is an event will fire for a province (with various factors affecting how quickly it fires) which will assimilate the territory depending on the what the majority existing culture there was. E.g, if a province has more Chinese people than any other people group, and the assimilation event fires, that province will turn Sino-catpeople.

It is true Europe was generally racist, however assimilation still happened within the continent, just among Europeans themselves. (think Bretons in France assimilating to French culture, or Cornish with English, etc.)

Either way, I think assimilation would be possible simply if a foreign power took over some land and imposed its culture and laws and such on the populous. If European racism would make this more difficult is hard to tell, since I don't think any Europeans were ever dominated by foreigners during the Victorian age. But considering there are countless historical examples of it happening I don't think it's too unrealistic.

The feature will take a while to add since I have to make a separate event for each variety of Catpeople, and I plan to add a lot (ideally for most cultures across the globe) because I also plan to a late-game decision which will give you cores on the whole world. Very OP, and it'll be hard to get, but world Catgirl domination is a path I wanna make available for the player if they wish, and I think it'd be fun.

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NoahsRebels
NoahsRebels - - 13 comments @ Rise of the Catgirls

love u too

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NoahsRebels
NoahsRebels - - 13 comments @ Rise of the Catgirls

You are right that most Japanese considered Catpeople to be divine beings, however there was notable resistance to this idea especially early on. Since the Catpeople have ruled for so long by 1836 most Japanese have assimilated to Catpeople culture (or rather, blended Japanese/ Catpeople culture) but some remain unassimilated in the north represented by the normal "Japanese" culture (soon to be renamed "Old Japanese"), so a penal colony wouldn't be the worst idea for the remnants.

But, I have planned an event chain for those last Japanese in the north which'll fire pretty early on in-game, which I won't spoil too much, but in the chain I could add an option for a penal colony. I think I talked about it in the article for this mod.

As for the expansionism, I haven't developed the lore as much as I want to, only a solid base so far, but I'd say they can be as expansionist as humans but equally pacifist as humans, depending on the (cat)person. I'll try to put more lore in the decision in-game or maybe put a text document somewhere else online by next release, or maybe a release after that.

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NoahsRebels
NoahsRebels - - 13 comments @ Rise of the Catgirls

Thank you for your feedback, I'll reply to your points here:

Okinawa was left out of the decision on purpose, since only Amami was owned by Shimazu as far as I know, but I do plan to add a scripted way to take the rest of Ryukyu later on.

I haven't seen the life rating bug myself, but I'll check for it and attempt a fix if I can figure it out.

The Genroku core issue was indeed an oversight, I'll add a condition where if they don't exist when the end of the scare happens the cores are removed.

I'm not sure why I made the scare modifier timed... I think I wanted to show how long it would last but forgot that having the modifier was needed to get the end event - I've set it to have unlimited duration which solves the issue.

You were likely right about the Taiping issue - to get the scripted peace deal decision I made it so you needed to have a truce with the Qing (assuming they would still be their overlords), but I don't know why I did this since it makes more sense to check for a truce with Korea directly, so I changed that as well.

I like your other ideas, too. I think I'll include Neppunese names at the start for most of the country but possibly add a decision to rename Aomori/ Hakodate later on under certain conditions since there's still some Old Japanese there (I have something planned for that region in the next update anyway).

Cattongue I could expand on, maybe give a second option in the decision to try to preserve it, but I'd have to come up with something for it.

There actually is currently a small event chain relating to annexing Sado, with Fei either accepting annexation or asking for reparations like you said, but these come in the form of a debuff. However the alternate paths with Korea I may be able to add.

I do have plans for Alaska generally (and other nearby places), but still am unsure about the specifics of it.

I appreciate your detailed review.

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NoahsRebels
NoahsRebels - - 13 comments @ Rise of the Catgirls

Thanks for your feedback.

In the demo there's some big events that happen between 1840-1850 (and a scripted Korea war a little later than that), but the amount of content currently is indeed small.

I have a bit more schoolwork than usual at the moment, so another update will be a while, but I have made progress.

I like your idea, as well. I'll try to put some colonization events/ decisions similar to what you've described.

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NoahsRebels
NoahsRebels - - 13 comments @ Rise of the Catgirls

Thanks for the suggestion

Currently there is a name for Japan that's slightly different than the normal one - "Neppun" which appears for certain countries if they have the right gov. type

The idea being the catgirls learned Japanese but in a slightly corrupted way. Nekkon could be a good name for Catgirldom as a republic however.

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