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Comment History  (0 - 30 of 124)
_Draxin_
_Draxin_ - - 124 comments @ Clone Wars era progress

Or Alpha

Good karma+1 vote
_Draxin_
_Draxin_ - - 124 comments @ Sleepkiller's Shaderpatch turned ON

I remember having the same screenshot idea over a year ago and it got turned down because ShaderPatch technically isn't a part of Legacy, lol

Good karma+1 vote
_Draxin_
_Draxin_ - - 124 comments @ Battlefront 3 Legacy in 4K

If I hadn't already seen screenshots and videos of BF3 I'd have believed someone if they told me this was the game. Even then, this looks really good.

Good karma+1 vote
_Draxin_
_Draxin_ - - 124 comments @ World Shotgun model

Very happy to see you working on the project again Scary, model looks excellent!

Good karma+1 vote
_Draxin_
_Draxin_ - - 124 comments @ World Shotgun model

I think it's just supposed to be the the flashlight guard.

Good karma+2 votes
_Draxin_
_Draxin_ - - 124 comments @ Scary Monsters DOOM 3 Re-done

First Strelok comes back with new screenies of Redux 2.1 and now you're back too? Please tell me I'm not dreaming

Good karma+4 votes
_Draxin_
_Draxin_ - - 124 comments @ D3HDP - DooM 3 Essential HD Pack

Can this be used with Doom 3: Redux?

Good karma+1 vote
_Draxin_
_Draxin_ - - 124 comments @ My mod won't work if you can't follow directions

I have never seen someone as schizo as you, holy ****.

Good karma+2 votes
_Draxin_
_Draxin_ - - 124 comments @ My mod won't work if you can't follow directions

What the **** are you babbling about jesus christ dude, no-one objectively gives a **** about whatever squabble you appear to be in so why should you? If it bothers you enough to write paragraph after paragraph and to post unnecessary screenshots of needless internet drama on your own projects ModDB page then you need to take a step back and think. Stop filling the page with your garbage drama and take it elsewhere.

For someone with such a high opinion of themselves due to your self-perceived level of intelligence you somehow lack the smarts to just step away from your keyboard, be quiet, and let whoever's ******* with you just gas themselves out.

You are fine, your ego is fine, your project is going no-where, if someone can't figure out how to install it then oh well. They didn't care enough to read through some instructions so why should you care enough to respond?

LEAVE IT BE!

Good karma+2 votes
_Draxin_
_Draxin_ - - 124 comments @ Battlefront II -Reforged- 2.1 Release

Geonosis: Foundry is non-functional for me when I try to load it for the Clone Wars era but for some reason it works fine on GCW.

For clarification, it loads the last bubble in the loading screen, pauses, and crashes to desktop. I have SleepKiller's ShaderPatch and Anakin's Remaster installed along with a few of Aurion's Bug Fixes and Subtle Changes. And a Temuera Morrison clone grunt/death sound mod.

Good karma+1 vote
_Draxin_
_Draxin_ - - 124 comments @ D3 Redux 2.1 screenshots

Looking very nice, glad you're back Strelok!

Good karma+3 votes
_Draxin_
_Draxin_ - - 124 comments @ Doom 3: Redux

Oh wow, I wasn't expecting a reply from you lol. Good to hear some features from Arl's mod are coming back in the next release. I almost thought this mod was abandoned, it's been almost two years. Glad you're back.

Good karma+1 vote
_Draxin_
_Draxin_ - - 124 comments @ Weapons of Mars Destruction 1.9.2

"The guns that seem like they do nothing slightly reduce their shot spread when alt fire is held, the shotgun being the most noticeable, but the pistol, machinegun and chaingun already have very narrow spreads, and without "ADS" they're only slightly less accurate at very long range, which is a rare occurrence in the game. The BFG actually does nothing, so you're still right to lol."

Ohhhhh, I hadn't messed around with them all long enough to realize the ALT-fire did that. Neat! Do you plan on adding some sort of ALT-fire feature to the BFG at some point? I'm not entirely sure what could be added to it tbh but I'm curious to see what you might have in mind.

"Made my day, thank you for this compliment! While there are limits to what I'm willing to add or change, and limits to what I'm even capable of doing, it's always worth at least listening and investigating. Thank you for reminding me of that!"

Of course man, everyone has their limit and that's understandable. If I can help you in any way or you have news on what my original comment was asking about just let me know and I'll be right here.

P.S. Sorry for the late reply, I had work when you replied.

Good karma+1 vote
_Draxin_
_Draxin_ - - 124 comments @ Weapons of Mars Destruction 1.9.2

"I'll look into Redux again, my testing was brief but successful so I'll give it more attention."

Thanks brother. It's greatly appreciated. I hope your efforts are fruitful in that endeavor.

"I should say that if you're using WoMD with EE and Redux at the same time, all bets are off as I've never tested all three together. I'll load them all up and see where I can go from there."

Oh trust me, you're in for a ride. Just gotta keep redundancies and various incompatibilities in mind when you use all three at the same time. It practically took me two days figuring out what the best load order and optional files were for my experience. I kinda doubt anyone's used all three at the same time like I have in the past.

"The custom FOV should remove all zoom effects, so you still hear the sound and the functions should be the same, but nothing visually should change. I agree it's less than ideal but it was made by request. The only way I know how to zoom in is to mess with the FOV and it needs a number to spring back to, so I just made it not do any of that. If I can make a script that can check the fov and move based on that, then it wouldn't be an issue, so I'll try and look into that as well."

Oh, I didn't realize that was planned. Lol. To make sure we're clear on this I was referring to the ADS animations for the weapons that have them being dysfunctional aside from the guns I mentioned in my previous comment. TBH, I rarely use the zoom function if ever so I don't really care that much about losing its functionality for better FOV.

BTW, just wanted to say your sensibility towards concerns/critique and willingness to work on thing's is astounding dude, truly. Thank you for not being a stuck-up egoist like a lot of modders are these days, it's honestly refreshing.

Good karma+2 votes
_Draxin_
_Draxin_ - - 124 comments @ Weapons of Mars Destruction 1.9.2

"There are compatibility patches included, both for Enhanced Edition and Redux."

I know, I've had them in the Redux folder since I first installed the mod. It's still using your menus though. They're loaded after the main WoMD file which itself is loaded after Redux and Enhanced Edition. Unless the compatibility patches are meant to be loaded differently, then it should be working, right?

"There's also a custom FOV patch if the default of 90 isn't your taste."

Using that causes the ALT-fire modes for most of the weapons to bug out, not sure why, but it happens. They still make the correct sound but nothing visually happens except for the Plasmagun, Chaingun, Chainsaw, and Fists. Personally, I can actually live with the default FOV, I just wanted to let you know that it could be an issue going forward.

Good karma+2 votes
_Draxin_
_Draxin_ - - 124 comments @ Weapons of Mars Destruction 1.9.2

The menu and loading screens you made are sick but they're overriding Enhanced Edition's menu which in my opinion is superior due to the options it comes with such as the FOV changer and slicker menu UI. Other than that everything seems to be working fine so long as WoMD is loaded last.

Edit: For the record I finally got Redux, Enhanced Edition, and WoMD to work almost in tandem. So I'm basically just waiting on your response to this. If it's possible I wouldn't mind a link to a previous version of your mod without the new menus and whatnot.

Good karma+1 vote
_Draxin_
_Draxin_ - - 124 comments @ Kamino

bro needs to lay off the spice, it makes you do things man

Good karma+2 votes
_Draxin_
_Draxin_ - - 124 comments @ New Idle Animation for Luke

Sweeeet.

Good karma+2 votes
_Draxin_
_Draxin_ - - 124 comments @ Weapons of Mars Destruction 1.9.2

Was weapon gibbing meant to be re-introduced in the latest patch? I'm gibbing zombies with all the weapons now.

Good karma+1 vote
_Draxin_
_Draxin_ - - 124 comments @ Doom 3: Redux

Oh, that's kinda lame.

Good karma+1 vote
_Draxin_
_Draxin_ - - 124 comments @ Luuke vs Luke

:) looking good man.

Good karma+4 votes
_Draxin_
_Draxin_ - - 124 comments @ D3EE - Doom 3 Enhanced Edition v3.6c

Why are the Cherubs ghosts!? They can't be killed without using grenades on contact! They even look like ghosts too, they're almost translucent in a way. Has anyone else had this issue?

Good karma+1 vote
_Draxin_
_Draxin_ - - 124 comments @ Doom 3: Redux

Is anyone else having issues with Arl's improvements not working all the way? Everything from that mod seems to work except its most appealing feature, THE NON-CRAB CLAW HANDS! Every NPC in the game still uses the vanilla arms and hands. Yes, I'm using the compatibility patch in conjunction with Arl's improvements. Otherwise the rest of that mods features wouldn't work.

Good karma+1 vote
_Draxin_
_Draxin_ - - 124 comments @ Screenshot 2021 07 18 132630

I really hope this mod is still in development, combine this with RBDoom 3 BFG and Doom 3 BFG Hi-Def then you've almost got a full scale remaster of this game.

Good karma+1 vote
_Draxin_
_Draxin_ - - 124 comments @ Star Wars Battlefront II: The Thrawn Trilogy

Holy **** I can't wait!

Good karma+2 votes
_Draxin_
_Draxin_ - - 124 comments @ Revenant WIP

Nyeeeehhhhh!

Good karma+1 vote
_Draxin_
_Draxin_ - - 124 comments @ Star Wars Battlefront II: The Thrawn Trilogy

Yooo Luuke's new appearance is much MUCH closer to the comic appearance! He looks awesome, I hope this mod is publicly available later this year.

Good karma+2 votes
_Draxin_
_Draxin_ - - 124 comments @ Base Profile Screenshot 2021 04 05 19 22 56 100

This is almost exactly how I imagined the Imp redesign when you first posted the remodel. Awesome job.

Good karma+3 votes