Oh I liked the mod. When playing as the CIS in the Galactic Conquest mode and conquering Felucia, Yavin 4 is conquered instead.
Oh I liked the mod. When playing as the CIS in the Galactic Conquest mode and conquering Felucia, Yavin 4 is conquered instead.
Oh. Thank you for making this. GC is one of the best games I played when I was a child and it was quite dissapointing to see the Dark Conspiracy expansion not really answer any questions. I will make sure to try it by the start of next year!
Awesome, reminds me of Gorillaz too haha.
If its not even showing damage feed then it could be it has a lot of errors showing or something and cant be displayed.
Do you guys know about a companion mod that works with Starter Pack ? This mod is awesome but I wish I could have at least 1 friendly npc following me.
Does anyone know how to force installation ? It says it wont install because I have less than 4gb ram but I actually have like 3.7 or so.
Perhaps you should rename the faction to that ? I guess it would be a really cool change.
Perhaps he means the Catalan Companies. They are pretty strong and well armoured and kinda fast.
This is what my financial report says:
Town: Dhirim (followed by 2 other towns like Narra and Halmar after a few weeks and it is random with every character)
Acres: 43
Owned: 0
Balance: 0
Assets: around 2342 and it keeps increasing after a few weeks.
Debt: 0
Deadline: None.
I dont use the moneylender and landlords in this run, I get money from hunting and farming bandits btw. Ill try collecting money from these towns and ''verifying'' the options to 0.
Also a few Tournament participants have spawned without weapons. It was fun to watch Jarl Ragnar and 2 other lords throwing hands. It didnt happen again tho.
Yeah, the Landowners and Moneylenders issue is still happening despite 3 reinstallations of the mod and the game. I even downloaded the mod 3 times. Im getting money from acres I dont own in Dhirim.
Oh just realized you can improve your weapons and armour if you speak to the armourer in the cities. Tho I improved my longbow to masterwork and it requires 7 strenght now and I only have 5. Im not going to unequip it tho ( ͡° ͜ʖ ͡°)
Ok the landlords and moneylenders thing is gone I guess. Or at least it didnt appear again after reinstalling the game and mod and starting a new char. BUT
*The Neffarati archers dissapear when you go get a bit far away from them.
*When you pay a village elder to raise your relationship with the village it opens the trading screen. Not sure if intentional.
*Not sure if intentional but helping a Swadian Caravan defend against a Nord lord didnt lower my reputation with the later Faction.
*When you are attacked when camping the other lords armies that join your side do not spawn and the fight apparently ends when your camp is overrun. Not sure if intentional.
I think thats all I can say so far. Now I would like to suggest a "mode" to force the player to walk in cities or villages and not use the quick trading option becase THE SCENES ARE BEAUTIFUL. Also something I always wanted for Warband is more quests. Not sure if it can be possible but having Quests that could be completed with your passive skills (persuation, tracking, barter etc) would be really nice and make Warband more rpg like.
I think I found the first bug. Its about the landlords and money lenders feature, Ive been playing for a few weeks in game now and just had a message about having assets in Ahmerrad and Veluca despite never visiting such towns. 2000 aprox in total tho I dont own any acres.
Oh I thought this was The Reckoning Third Stage. I didnt know there was a version based on the Calradia map.
What did you say N'wah ?
Oh so its on purpouse... then I hope in next releases we get to see them as they were represented in the game. Naked and using just a club. Then they get Chittin Armour and swords after we upgrade their gear.
Will you fix the spacing on Unit names in the future ? It bothers me that some units have it when looking at their names.
Dagoth Ur's Dreamers walk like zombies instead of running like normal units.
What about Akulakhan ? how many units does it spawn ?
how about you go to steam and enter Medieval 2 total war Properties, General, Set Launch Options and copy and paste there the MOD adress or this ''--features.mod=mods/The_Elder_Scrolls'' without quotations
3 Akulakhans and 3 Mehrunes dagon when playing with the largest unit scale xD. Is there a way to correct this or should I play with smaller unit scales ?
I cant wait to build Akulakhan and drive the Empire and Oblivion hordes outta my swamp!!
Im playing as a Skaven and dominated most of Tilea and completely destroyed the Dogs of War. So I decided it would be cool to invade the High Elves since i never fought against elves before in this mod. Im using the latest version btw.
So I siege their island and siege their west south fortress that had 2 divisions of spearmen and 1 noble... didnt know who he was but as soon as I won the battle and killed him... the WHOLE FACTION IS DESTROYED (they are Minor Factions now). They werent struggling or anything, in fact they were conquering most of Brittannia btw.
Is this a Lore thing ? I dont know much about warhammer in general just a few things but killing their ''King'' causes them to lose ?.
After using the console to check out what was going on in the world also noticed Slaneesh going rebel too.
Yeah, what I felt warband was lacking after playing for a while were quests. Doing the same ''deliver this letter'' or ''kill this man that hides in this village'' is boring.
No Incas, aww. Looks awesome anyway!
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