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I have always been fascinated in the way that the different systems in games work and how they entangle to make a whole. Growing up I made various engines do things that they weren't meant to, pushing them to their limits. As a student at DigiPen Institute of Technology I have learned to do the same thing while creating them myself near obtaining a Bachelor of Science in Game Design degree. Throughout a game cycle I play the role of the player's advocate. My goal is to find the gem of fun to an audience and exploit it in every way that I can to make the most enjoyable experience possible for who I'm making a game for. Now, I plan to take my experience and develop it as a part of the actual game industry. If you like, stay awhile and watch it happen.

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