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Comment History  (0 - 30 of 70)
NertyNert
NertyNert - - 70 comments @ OSJC's DooM Major Crisis

o hai i think u actually checked out my vod on yt, im mPlaysStuff :) pardon the delay in gettin back to ya haha. i was actually comin back over here to try to check, does this work on zandronum in multiplayer? just curious, many thanks

o also, any way to make the shell casings stay on the ground? i love seeing the ground littered with casings after fights lol but seems they always disappear right away

Good karma+1 vote
NertyNert
NertyNert - - 70 comments @ Raising the Bar: Redux: Division 2.1 Release

are there different install instructions for putting it on an external drive? sorry am a bit of a dolt lol

Good karma+1 vote
NertyNert
NertyNert - - 70 comments @ Radiophobia 3 - Patch 1.14

just wanted to note a quick thing, i noticed like every single controller is too damaged to harvest a part from lol like i'll reload the save again and again and its too damaged - i havent been able to harvest a single controller hand my entire playthru so far (just turned off brain scorcher)

Good karma+1 vote
NertyNert
NertyNert - - 70 comments @ Radiophobia 3 - Patch 1.14

yep, I have it off but still get these lil microstutters here and there. i believe all my settings are the same as they were before. appreciate the response

Good karma+1 vote
NertyNert
NertyNert - - 70 comments @ Radiophobia 3 - Patch 1.14

hey, just had a quick question - up until 1.14 here i was getting insanely smooth performance & now its back to how stalker usually is lol -- i dont mind as im used to such & it still plays great but wanted to ask is there a way i could switch back to the previous shaders? part of the novelty of v1.12+ was how smooth it was running lol it was blowing my mind

Good karma+1 vote
NertyNert
NertyNert - - 70 comments @ Radiophobia 3 - Patch 1.14

awesome!

Good karma+3 votes
NertyNert
NertyNert - - 70 comments @ Radiophobia 3 - Patch 1.13

i also had this happen

Good karma+1 vote
NertyNert
NertyNert - - 70 comments @ Half-Life: The World Machine Release

awesome work :) cheers

Good karma+1 vote
NertyNert
NertyNert - - 70 comments @ Radiophobia 3 - Hotfix 2 for 1.12

ok appreciate it, still no way to do it via console? just curious lol cheers

Good karma+1 vote
NertyNert
NertyNert - - 70 comments @ Radiophobia 3 - Hotfix 2 for 1.12

may i ask how important a new game is with this in mind?
Made the Duty weapon fetch quest request an actual unique weapon and made it spawn where it was in vanilla (new game required for it to spawn).

Good karma+1 vote
NertyNert
NertyNert - - 70 comments @ Radiophobia 3 ver. 1.12

great update :) also, i noticed the quest where you have to go back to agroprom to kill the bandit camp seemed to be bugged on 1.11, might that have been fixed up in this version? if not just wanted 2 give ya a heads up

Good karma+1 vote
NertyNert
NertyNert - - 70 comments @ Radiophobia 3 - Vanilla NPC Models for 1.12+

awesome! glad to have this :)

Good karma+2 votes
NertyNert
NertyNert - - 70 comments @ OSJC's DooM Major Crisis

always loved this mod and came back to give sigil2 a playthrough with it, what a great surprise to see the addition of a magnum and many other new weapons :) cheers friend thanks for makin such a kickass piece of software

Good karma+2 votes
NertyNert
NertyNert - - 70 comments @ Radiophobia 3

Also found a bug where putting the artifact container in the trunk of cars duplicates it clips.twitch.tv/EntertainingEnticingCormorantPermaSmug-kQB1sx-848oW7_8Z
Guessing it may have something to do with both items using tab as an input?

Good karma+1 vote
NertyNert
NertyNert - - 70 comments @ Radiophobia 3

yeah ive noticed this too, the combat seems awful intense lol I sorta like it but maybe armor values need to be bumped around.

Good karma+1 vote
NertyNert
NertyNert - - 70 comments @ Tweaks for STALKER Radiophobia 3 V1.11

Also, do you think they would be interested in adding something like this?
Moddb.com
or do you think that would work with R3 out of the box? guessing not lol

Good karma+2 votes
NertyNert
NertyNert - - 70 comments @ Radiophobia 3

May I ask if the vehicles are supposed to have headlights?

Good karma+1 vote
NertyNert
NertyNert - - 70 comments @ Tweaks for STALKER Radiophobia 3 V1.11

nice thanks for sharing! perfect timing :)

Good karma+2 votes
NertyNert
NertyNert - - 70 comments @ Dark Messiah: Co-op

cheers and godspeed

Good karma+1 vote
NertyNert
NertyNert - - 70 comments @ RealRTCW 4.0

hey, i spent a bit trying to figure this out too, figured id let you know
if you use devmap like it mentions at the top, whatever map u load with that should have cheats enabled
Steamcommunity.com

Good karma+1 vote
NertyNert
NertyNert - - 70 comments @ RealRTCW 4.0

hey, great mod and absolutely love it, had a strange issue tho just wanted to run it by u - i installed it right on top of the older version lol probably not a good call but i am lazy lol and everything seems to work fine but if i dare to pick up the binoculars on the table in 1st mission it absolutely borks everything like i cant switch to any weapon but the luger and i can no longer reload lol

if i dont pick them up everything seems to work fine tho - up until the level in the crypt where the floor opens up in that room with the treasure and fire walls lol the floor just doesnt open. hmmm. any recommendations for how to go about fixing without reinstalling the whole game? i tried uninstalling the old 3 version with the included uninstaller and then reinstalling 4 again and no luck. any tips?

Good karma+1 vote
NertyNert
NertyNert - - 70 comments @ peril3.0c

hot damn what amazing work! will be giving this a spin soon!

Good karma+2 votes
NertyNert
NertyNert - - 70 comments @ Blood + Iron

hey had a quick question, any way to get this workin with alkaline? i saw both have a progs.dat so im guessing not lol but just curious, cheers and very nice work!

Good karma+1 vote
NertyNert
NertyNert - - 70 comments @ AshesMinimodsByZaero

Just wanted to check, does this still work with the most recent 1.03 standalone?

Good karma+1 vote
NertyNert
NertyNert - - 70 comments @ Quake Colored Lightmaps

hi, might be a dumb question but wanted to ask is it possible to tweak how strong the effect is? i LOVE the mod but feels like the effect is too much in some spots lol i'd prefer it to be much subtler. many thanks!

Good karma+1 vote
NertyNert
NertyNert - - 70 comments @ Quake Colored Lightmaps

it works! :)

Good karma+1 vote
NertyNert
NertyNert - - 70 comments @ RealRTCW 4.0

wow what a treat! got a big quake 1.5 update and this back to back! cant wait to give it a try

Good karma+1 vote
NertyNert
NertyNert - - 70 comments @ Quake Combat+ v5.7

Here's the stream - Youtu.be
Some things definitely dont seem to work right. Guess "great" was not the term I should've used lol but you can pretty much get thru a level at least in most cases. I call that a smashing success lmao kick also seems to work fine, the other things you mentioned dont seem to be present however

Good karma+1 vote
NertyNert
NertyNert - - 70 comments @ Quake 1.5

lil late, but this happens to me when im using a particle font - might be that?
if not that, r u using the included build of darkplaces?

Good karma+1 vote