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Comment History  (0 - 30 of 50)
neauxno
neauxno - - 50 comments @ Rise of the Reds

Thanks!

Good karma0 votes
neauxno
neauxno - - 50 comments @ Rise of the Reds

WDYM same ZH folder?

Good karma0 votes
neauxno
neauxno - - 50 comments @ Rise of the Reds

Hey ROTR team, I currently have the Origin version of C&C installed and I have Shockwave running well, but when I download ROTR it either opens shockwave or doesnt work, any ideas? Thanks!

Good karma+1 vote
neauxno
neauxno - - 50 comments @ C&C: ShockWave

the best way to go about this is a mobile defense, preferably in the air. Using helicopters and jets is the best until you get those turrets online. After that your planes become tople m killers and honestly the best way to win the challenge due to the demo traps

Good karma+1 vote
neauxno
neauxno - - 50 comments @ Rise of the Reds

so can 1.87 be downloaded yet? If so where?

Good karma+1 vote
neauxno
neauxno - - 50 comments @ C&C: ShockWave

Hi. Im having a bit of a problem where the mod has installed and everything the problem is is that when i click on the launcher it brings up the correct launcher but when i click launch, the SW launcher minimizes and then it brings up the origin launch option (gen or gen zero hour) I click zero hour then it brings up base game... any advice?

Good karma0 votes
neauxno
neauxno - - 50 comments @ Republic at War

As an AI can the CIS build their main battleship in GC on medium??? Ive waited so long and they are at tech 5 so where is it??

Good karma0 votes
neauxno
neauxno - - 50 comments @ Republic at War

The mod is different than base game. Only certian worlds can build them and it makes it so there are key worlds that you MUST capture if youre wanting to win

Good karma+2 votes
neauxno
neauxno - - 50 comments @ Republic at War

They took away fighter production because as AI when you started winning the GC as a whole and they really couldn't produce any ships of the line they would build fleets of 90-70 tri driods and v wings

Good karma+1 vote
neauxno
neauxno - - 50 comments @ Republic at War

Is the CIS AI able to build the malevolence as a medium AI in GC? Im playing as the Republic and its day 72. I've left their production planet for the malevolence untouched in hoped of doing a super battle with the Pride. Did they Disable this ability for the AI?????

Good karma+3 votes
neauxno
neauxno - - 50 comments @ Republic at War

they may be coming out with this in 1.2

Good karma+1 vote
neauxno
neauxno - - 50 comments @ Republic at War

they may be coming out with this in 1.2

Good karma-1 votes
neauxno
neauxno - - 50 comments @ Republic at War

well there is no transport or fighter acclamator its just the acclamator and right now the acclamator is just under-powered

Good karma+1 vote
neauxno
neauxno - - 50 comments @ Republic at War

You may wanna try reinstalling the mod all of the textures may have not been added when downloading.

Good karma+1 vote
neauxno
neauxno - - 50 comments @ Republic at War

probably in 1.2 but the ground AI always kinda sucked for swfoc. best you can do is spam laats and atrts and cap their landing point then kill the couple of units on the ground

Good karma+1 vote
neauxno
neauxno - - 50 comments @ Republic at War

OK so coming back to the mod after about a year I'm glad to see that 1.2 is almost done. I recently re downloaded the mod and I had the AI issue. So I deleted the AI folder that breaks the AI in RAW. I was wondering if there was any way to still have the AI as aggressive as in RAW. It was honestly my favorite part about the mod and would love to have it back.

Good karma+1 vote
neauxno
neauxno - - 50 comments @ Republic at War

you gotta realize that the mod would be no fun if the republic could just walk in and blockade every cis world then their be a stalemate on the ground yeah its nor completely cannon but the parts that they did get right are close to cannon

Good karma+1 vote
neauxno
neauxno - - 50 comments @ Republic at War

yes

Good karma+2 votes
neauxno
neauxno - - 50 comments @ Republic at War

what about durge?

Good karma+1 vote
neauxno
neauxno - - 50 comments @ Republic at War

yeah this is a problem it mostly likely will but for now its best to kill the ones you can then auto resolve

Good karma+1 vote
neauxno
neauxno - - 50 comments @ Republic at War

the 31 of February

Good karma+2 votes
neauxno
neauxno - - 50 comments @ Republic at War

hey im having a problem with my bf194..... wait wrong game

Good karma-2 votes
neauxno
neauxno - - 50 comments @ AnakinRaW

it will

Good karma+1 vote
neauxno
neauxno - - 50 comments @ Republic at War

well 10 main heros in the top right corner sorry if i wasnt clear about that

Good karma+1 vote
neauxno
neauxno - - 50 comments @ Republic at War

to everyone asking about heros and can we get jedi this or sep commander this the base game only allows a certain amount of heros and RAW had almost reached their max
...
...
Also Aayla and Shaak Ti can be build on plants

Good karma-4 votes
neauxno
neauxno - - 50 comments @ Republic at War

the CIS infantry are labled as infantry in the game files so it requires a infantry healing station

Good karma+1 vote
neauxno
neauxno - - 50 comments @ Republic at War

they were members of the republic

Good karma+1 vote
neauxno
neauxno - - 50 comments @ Republic at War

no there will be no campaign as of 1.2 but i think after 1.2 they plan on adding a campaign

Good karma+3 votes
neauxno
neauxno - - 50 comments @ Republic at War

is there any news on some type of beta test or something like that to help progress the mod futher and not have y'all doing a lot of work?

Good karma+1 vote
neauxno
neauxno - - 50 comments @ Rise of the Reds

Does anyone know how to get shock wave mod and ROTR to work on origins ultimate edition?

Good karma+1 vote