Hi there, yes I am. If you would like to talk about that, let's do it privately :) Either PM me here or add me on steam: Steamcommunity.com
Hi there, yes I am. If you would like to talk about that, let's do it privately :) Either PM me here or add me on steam: Steamcommunity.com
Due to technical reasons we are on a break. We're waiting for Gearbox to both release their planned patches, and for the time they'll stop release such major ones. This might take a while, unfortunately. Because each major patch would require us to do a major rework, blind continuation is not an option, seeing as we're hobbyists.
Yep, multiplayer is a main target.
There will be plenty of iteration on this, but our first priorities are Vaygr and Hiigaran as we have a more complete design concept for how they would play.
It most likely will be a Vaygr ship, we'll confirm or alter that statement as 3d modeling starts.
When textured, the colors(if well chosen by players) will put extra emphasis on that. Things always look a little different in 3d than 2d.
Good point, Stravamir is looking into it.
Note that the concept art wasn't 100% precise though, it looked a little different from different angles.
The space may be a problem as well, try getting rid of that. In the end what will matter is that the target line's .big name is identical.
Try to remove the version number in both the big file and the shortcut command.
Making stuff from scratch, actually ^^
Minus the placeholder ships for internal testing ofc.
Time to re-write the description. Too many people misunderstand. It won't really be like Complex at all.
Soon™.
Our art dpt has some really good people!
No, never! In fact, we'll be posting more, and in more places.
Link again, in case you didn't notice on the right side Steamcommunity.com
Please note that this is an archival release meant for Homeworld 2!
1)Capture
2)Load with collectors/containers
3)Leave something for the containers to dock to (eg scavenger)
4)Profit
Try something like 6 collectors per container.
It won't be ported as much as completely remade and re-designed from scratch ;)
There is a resource injection/cycle that you get for your current rank -early on, that should be around 500. Make sure you are mining from at least 2 asteroid fields(generally 6 collectors per patch). If you put your Mothership close to a field with a Harvest Control Module on it, you should have enough income to out-spam the AI player (defender's advantage through traveling times).
Yes, the AI is cheating to be a challenge. Note that the pregame options include a setting for AI aggressiveness. I would set that to low while you're learning.
HOLY HELL, the level of detail is amazing!
Please upload your mod here, as it seems your home site is not working.
We've removed research score if you take a look at the main interface. Removing it from the remote monitor is very tedious work, unfortunately and we didn't feel it's an important step right now.
Fps issues remain to be seen on the current version, please let us know if you find any, and tell us what you suspect to be the cause.
Moddb.com
Hit "read more" in the description.
Could your in-game sound options be the source?
Calm down and read the info provided in the download post.
It's being planned, however none of it will be set into motion until the remastered editions are out.
With each iteration of Complex Enhanced, we are coming closer to the design and set of mechanics that will be seen there.
There will be a lot of similarities, but most of the things will be rather different.
We have credited everything we added in Complex Enhanced, except for this singular ship, because we don't actually know the origin. This is a very late reply, but the credits for the next version would be edited, naturally. If you do know, please do tell who made this.
This is seriously scary.
As it should be.
Intending to assemble a team to make a Halo total conversion mod for SC2. Read more here Us.battle.net :)
Forerunner of course! It`s not like you guys don`t want them to be in :P
Nakamura14
Bálint joined
This member has provided no bio about themself...