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I'm a great fan of the Men of War saga, even before it was MoW, when it was Faces of War; Now looking to learn some modding skills :P

Comment History  (0 - 30 of 61)
Nahkommando
Nahkommando - - 61 comments @ Men of War Zombie Mod Addon Campaign Mod

Hola! Podrías ser un poco más específico...? Qué versión del Zombie Mod tienes, si tienes una imagen del error, cosas así; de otro modo se me hace imposible ayudarte :(

Good karma+2 votes
Nahkommando
Nahkommando - - 61 comments @ Men of War Zombie Mod Addon Campaign Mod

Moddb.com

Загрузите ссылку здесь, просто нажмите «Загрузить сейчас!». кнопка

Good karma+1 vote
Nahkommando
Nahkommando - - 61 comments @ Men of War Zombie Mod Addon Campaign Mod

Unfortunately, that version is no longer for download, at least not on the mod page here at moddb :S

Good karma+1 vote
Nahkommando
Nahkommando - - 61 comments @ Zombie Mod Addon Pack v2

Yes! The game comes with the GEM Editor, you can find in on the game folder as "mow_editor.exe" :)

And no, it ain't dumb to ask something you don't know or understand ;)

Good karma+1 vote
Nahkommando
Nahkommando - - 61 comments @ Men of War Zombie Mod Addon Campaign Mod

That could mean your mod files are corrupted; A secondary cause could be that you have an old mod version. You should have the 1.2.2 version of the mod, but should work on the 1.2 beta version as well. Can't assure that it will work on the old 1.1 version.

Good karma+1 vote
Nahkommando
Nahkommando - - 61 comments @ Zombie Assault

Ok, i've managed to find the issue on the infection bug. It's caused by a wrong zombie type being called to spawn in when a human is infected by the infector zombie. The solution is quite simple, you need to find this file:

Zombie mod(or wharever name the zombie mod you have is)/Resource/Set/Interaction_entity/human.inc

Once you find it, if you have notepad++ you can use the "search" function, type "spawn" then search it, otherwise just look it manually. You need to look to this part:

else stuff "jsgun"
{able "burning" 1}
{call "xue"}
{delay 3
{die}
{hide 0.1}
{delay 0.1
{spawn "jiangshiganranzhe2" "basis"}
}
}

You need to replace "jiangshiganranzhe2" with "jiangshi", it will look like this:

else stuff "jsgun"
{able "burning" 1}
{call "xue"}
{delay 3
{die}
{hide 0.1}
{delay 0.1
{spawn "jiangshi" "basis"}
}
}

If there's any questions or doubts regarding this bug, feel free to ask me through a PM :)

Have a good day!

Good karma+2 votes
Nahkommando
Nahkommando - - 61 comments @ Zombies Mod by Mvda

I've been looking for this one for i don't know how long! Thanks!

Good karma+3 votes
Nahkommando
Nahkommando - - 61 comments @ Zombie Assault

I have the same issue with the Infector zombie type. Walker and Runner zombies (normal ones, without any weird or op adds) work fine though :P.

Good karma+2 votes
Nahkommando
Nahkommando - - 61 comments @ Zombie Assault

Have you played the game's ww2 campaigns? If not, try playing the first soviet mission, then check if you can click it.

Good karma+2 votes
Nahkommando
Nahkommando - - 61 comments @ Zombie Mod Addon Pack v2

Hi there! Yes, there will be at least 3 more missions to complete the campaign. At the moment i'm working on getting the 3rd one done; It will take quite some time though :P

Good karma+1 vote
Nahkommando
Nahkommando - - 61 comments @ Zombie Mod Addon Pack v2

Well, it's part of the game to avoid getting the sergeant killed xD

But if he dies because something not caused by the player (sending him ahead of the platoon, for example), then try to specify the situation where he dies and how, so i can fix it :)

Good karma+1 vote
Nahkommando
Nahkommando - - 61 comments @ Men of War Zombie Mod Addon Campaign Mod

Thanks for your offer! Will take your help if i need it :)

Good karma+1 vote
Nahkommando
Nahkommando - - 61 comments @ Zombie Mod Addon Pack v2

Just fixed a bug that prevented the mod from being playable, sorry for the inconvenience!

Good karma+1 vote
Nahkommando
Nahkommando - - 61 comments @ Zombie Assault

You can spawn them with the mission editor (F3), in the "entities" tool. There you must look for the "zombie" section.

Good karma+1 vote
Nahkommando
Nahkommando - - 61 comments @ Zombie Mod Addon Campaign Mod Demo (OBSOLETE)

Nope, it's the retail version. The mod folder (inside .rar) goes into your mods folder, wich is inside your men of war folder. If you don't have the folder, create it :P.

Good karma+1 vote
Nahkommando
Nahkommando - - 61 comments @ Zombie Mod Addon Campaign Mod Demo (OBSOLETE)

Edit: Maybe it's because you extracted it with WinZip, try to do it with Winrar, maybe it's that.

Good karma+1 vote
Nahkommando
Nahkommando - - 61 comments @ Zombie Mod Addon Campaign Mod Demo (OBSOLETE)

Hmm. Be sure that on the mods folder you only see the mod's name folder, and the files are inside it (mod.info, localization & resource). If they're not there, then something is extracting wrong. If it's not this, then i seriously don't know :S

Good karma+1 vote
Nahkommando
Nahkommando - - 61 comments @ Zombie Mod Addon Campaign Mod Demo (OBSOLETE)

Hi there, are you sure you extracted it correctly?

Check for wrong path extraction. I don't think of any other posible cause for your problem. I'll be waiting for your answer :)

Good karma+1 vote
Nahkommando
Nahkommando - - 61 comments @ Zombie Assault

Hi! I'm trying to upload a copy of the latest version (1.2.2), but as i edited it, such as weapon ranges & similar things, i can't upload is as it would be a violation of the mod creator's copyrights :(

If i can somehow get an original copy i'll upload it and post the link around here.

Good karma+1 vote
Nahkommando
Nahkommando - - 61 comments @ Zombie Assault

Hello there, let's start with how to achieve your purpose. On mission editor, there is, besides the entities spawn menu, the one you use for putting humans, zombies, vehicles, etc; others, that are used for making waypoints, events, etc. The one you need for your purpose is the Trigger menu.

Once there, you'll see on the right three clean spaces, right click on the one that says on top "triggers", then click ADD, then put for the name "infection"(this is not a requirement, is just a way of knowing that this trigger does a specific task).

Once you create it, at the right bottom you will see the "Commands", right click there, click ADD again, go to "actor", there select the "player" command.

Once you do that a new window will pop up, with several options:

On "Selector" (click on the ...), go to the "tag" line, put in there this: "jiangshi" (if you have already spawned zombies this tag will apear on the list, check the arrow to the right of the line)

After that click OK. It will go back to the main window, check the "player" list, then select the player that the zombies are using (i always make zombies player 1)

After that, click OK. Go again to the Commands board, click ADD again. Select the trigger command, click OK. Then on the window that will pop up, on the "name" line, go to the ... button, search for your trigger (if you followed previous instructions, the name should be infection) select it, click OK.

And that's it! Now once you click Start, the trigger will activate, making all units with the "jiangshi" tag a player 1 (zombies) unit.
The tag is issued on spawn to every zombie, so infected humans that turn will attack other humans automaticly :)

Now, regarding your question on how it works, it's quite simple:

The infection is a process that is mod-coded, so it doesn't requires triggers, however, it spawns a zombie on the place the infected human dies, as you surely have seen yourself. But this new spawned zombie is controlled by you, by the player, and not by the zombie "player" (A.I.), and that's why the trigger i mentioned is used to make sure no units with the "jiangshi" tag (zombies) are controlled only by the A.I.

If you don't understand something or have other question/s feel free to send me a PM :)

Edit: Sorry, i didn't read well :P. Um, that is a bug that, in my experience, only happens with the "infector" zombie type. Regular zombies (walkers & runners) don't have that issue.

Good karma+1 vote
Nahkommando
Nahkommando - - 61 comments @ Zombie Mod Addon Campaign Mod Demo (OBSOLETE)

No. This is only for Men of War, as the Zombie Mod itself.

Good karma+1 vote
Nahkommando
Nahkommando - - 61 comments @ Zombie Mod Addon Campaign Mod Demo (OBSOLETE)

Hmm, i haven't had that error. Maybe it's related to your mod version? I used the Zombie Mod 1.2.2 on making it.

Edit: Check your DEP (Data Execution Prevention) settings, on Windows Control Panel -> System -> Advanced Settings -> Perfomance -> Data Execution Prevention, and there either add Men of War to the list, or select the option "Activate DEP only for essential windows programs & services", then restart your PC. That could be the cause of the error.

Good karma+1 vote
Nahkommando
Nahkommando - - 61 comments @ Basic Gem Editor HotKeys

Hmm. I think you're pretty much screwed then. xD

Good karma+3 votes
Nahkommando
Nahkommando - - 61 comments @ AT63 razante

Y, una ocupación efectiva dependería más de cuántos tendrían las pelotas de resistir y cuántos sólo bajarían la cabeza sin decir nada como ovejas.

Good karma+1 vote
Nahkommando
Nahkommando - - 61 comments @ Zombie Assault

It's not for Men of War Assault Squad...

Good karma+1 vote
Nahkommando
Nahkommando - - 61 comments @ Zombie Assault

Hmm, what else the game error message says? A pic would be nice, otherwise just copy/write exactly what the complete message says so i can identify the issue :)

Edit: As a posible cause, check the folder that the error mentions: "/set/stuff/grenade/" and in there, check that the file "grenade_m67.grenade" is there. If it is, then it's not a missing file.

Good karma+1 vote
Nahkommando
Nahkommando - - 61 comments @ Zombie Assault

If you want to have just a quick fun, putting some zombies & humans, remember to put player X to the humans & player X to the zombies, if both are on the same player, they won't attack each other. Also what about that the game freezes? A bit more detail on the circumstances would help me identify the problem :)

Good karma+1 vote
Nahkommando
Nahkommando - - 61 comments @ Zombie Assault

After crewing the helicopter, enter direct control mode, advance a bit and while doing so press SPACE, right after that use the UP arrow to increase altitude, DOWN to decrease, and LEFT & RIGHT arrows, to the obvious direction xD

To land a flying helicopter, decrease altitude as low as posible without crashing into something xD, then press SPACE (all on direct control mode) after pressing SPACE without going out of direct control mode, just let it land, you can still use LEFT & RIGHT arrows to make final landing corrections to avoid crashing :P

Good karma+1 vote
Nahkommando
Nahkommando - - 61 comments @ Zombie Assault

I think there was one, but i don't know the name though. What i'm pretty sure is that it was for MoW AS1

Good karma+1 vote