Hola! Podrías ser un poco más específico...? Qué versión del Zombie Mod tienes, si tienes una imagen del error, cosas así; de otro modo se me hace imposible ayudarte :(
Hola! Podrías ser un poco más específico...? Qué versión del Zombie Mod tienes, si tienes una imagen del error, cosas así; de otro modo se me hace imposible ayudarte :(
Загрузите ссылку здесь, просто нажмите «Загрузить сейчас!». кнопка
Unfortunately, that version is no longer for download, at least not on the mod page here at moddb :S
Yes! The game comes with the GEM Editor, you can find in on the game folder as "mow_editor.exe" :)
And no, it ain't dumb to ask something you don't know or understand ;)
That could mean your mod files are corrupted; A secondary cause could be that you have an old mod version. You should have the 1.2.2 version of the mod, but should work on the 1.2 beta version as well. Can't assure that it will work on the old 1.1 version.
Ok, i've managed to find the issue on the infection bug. It's caused by a wrong zombie type being called to spawn in when a human is infected by the infector zombie. The solution is quite simple, you need to find this file:
Zombie mod(or wharever name the zombie mod you have is)/Resource/Set/Interaction_entity/human.inc
Once you find it, if you have notepad++ you can use the "search" function, type "spawn" then search it, otherwise just look it manually. You need to look to this part:
else stuff "jsgun"
{able "burning" 1}
{call "xue"}
{delay 3
{die}
{hide 0.1}
{delay 0.1
{spawn "jiangshiganranzhe2" "basis"}
}
}
You need to replace "jiangshiganranzhe2" with "jiangshi", it will look like this:
else stuff "jsgun"
{able "burning" 1}
{call "xue"}
{delay 3
{die}
{hide 0.1}
{delay 0.1
{spawn "jiangshi" "basis"}
}
}
If there's any questions or doubts regarding this bug, feel free to ask me through a PM :)
Have a good day!
I've been looking for this one for i don't know how long! Thanks!
I have the same issue with the Infector zombie type. Walker and Runner zombies (normal ones, without any weird or op adds) work fine though :P.
Have you played the game's ww2 campaigns? If not, try playing the first soviet mission, then check if you can click it.
Hi there! Yes, there will be at least 3 more missions to complete the campaign. At the moment i'm working on getting the 3rd one done; It will take quite some time though :P
Well, it's part of the game to avoid getting the sergeant killed xD
But if he dies because something not caused by the player (sending him ahead of the platoon, for example), then try to specify the situation where he dies and how, so i can fix it :)
Thanks for your offer! Will take your help if i need it :)
Just fixed a bug that prevented the mod from being playable, sorry for the inconvenience!
You can spawn them with the mission editor (F3), in the "entities" tool. There you must look for the "zombie" section.
Nope, it's the retail version. The mod folder (inside .rar) goes into your mods folder, wich is inside your men of war folder. If you don't have the folder, create it :P.
Edit: Maybe it's because you extracted it with WinZip, try to do it with Winrar, maybe it's that.
Hmm. Be sure that on the mods folder you only see the mod's name folder, and the files are inside it (mod.info, localization & resource). If they're not there, then something is extracting wrong. If it's not this, then i seriously don't know :S
Hi there, are you sure you extracted it correctly?
Check for wrong path extraction. I don't think of any other posible cause for your problem. I'll be waiting for your answer :)
Hi! I'm trying to upload a copy of the latest version (1.2.2), but as i edited it, such as weapon ranges & similar things, i can't upload is as it would be a violation of the mod creator's copyrights :(
If i can somehow get an original copy i'll upload it and post the link around here.
Hello there, let's start with how to achieve your purpose. On mission editor, there is, besides the entities spawn menu, the one you use for putting humans, zombies, vehicles, etc; others, that are used for making waypoints, events, etc. The one you need for your purpose is the Trigger menu.
Once there, you'll see on the right three clean spaces, right click on the one that says on top "triggers", then click ADD, then put for the name "infection"(this is not a requirement, is just a way of knowing that this trigger does a specific task).
Once you create it, at the right bottom you will see the "Commands", right click there, click ADD again, go to "actor", there select the "player" command.
Once you do that a new window will pop up, with several options:
On "Selector" (click on the ...), go to the "tag" line, put in there this: "jiangshi" (if you have already spawned zombies this tag will apear on the list, check the arrow to the right of the line)
After that click OK. It will go back to the main window, check the "player" list, then select the player that the zombies are using (i always make zombies player 1)
After that, click OK. Go again to the Commands board, click ADD again. Select the trigger command, click OK. Then on the window that will pop up, on the "name" line, go to the ... button, search for your trigger (if you followed previous instructions, the name should be infection) select it, click OK.
And that's it! Now once you click Start, the trigger will activate, making all units with the "jiangshi" tag a player 1 (zombies) unit.
The tag is issued on spawn to every zombie, so infected humans that turn will attack other humans automaticly :)
Now, regarding your question on how it works, it's quite simple:
The infection is a process that is mod-coded, so it doesn't requires triggers, however, it spawns a zombie on the place the infected human dies, as you surely have seen yourself. But this new spawned zombie is controlled by you, by the player, and not by the zombie "player" (A.I.), and that's why the trigger i mentioned is used to make sure no units with the "jiangshi" tag (zombies) are controlled only by the A.I.
If you don't understand something or have other question/s feel free to send me a PM :)
Edit: Sorry, i didn't read well :P. Um, that is a bug that, in my experience, only happens with the "infector" zombie type. Regular zombies (walkers & runners) don't have that issue.
No. This is only for Men of War, as the Zombie Mod itself.
Hmm, i haven't had that error. Maybe it's related to your mod version? I used the Zombie Mod 1.2.2 on making it.
Edit: Check your DEP (Data Execution Prevention) settings, on Windows Control Panel -> System -> Advanced Settings -> Perfomance -> Data Execution Prevention, and there either add Men of War to the list, or select the option "Activate DEP only for essential windows programs & services", then restart your PC. That could be the cause of the error.
Wut? :P
Hmm. I think you're pretty much screwed then. xD
Y, una ocupación efectiva dependería más de cuántos tendrían las pelotas de resistir y cuántos sólo bajarían la cabeza sin decir nada como ovejas.
It's not for Men of War Assault Squad...
Hmm, what else the game error message says? A pic would be nice, otherwise just copy/write exactly what the complete message says so i can identify the issue :)
Edit: As a posible cause, check the folder that the error mentions: "/set/stuff/grenade/" and in there, check that the file "grenade_m67.grenade" is there. If it is, then it's not a missing file.
If you want to have just a quick fun, putting some zombies & humans, remember to put player X to the humans & player X to the zombies, if both are on the same player, they won't attack each other. Also what about that the game freezes? A bit more detail on the circumstances would help me identify the problem :)
After crewing the helicopter, enter direct control mode, advance a bit and while doing so press SPACE, right after that use the UP arrow to increase altitude, DOWN to decrease, and LEFT & RIGHT arrows, to the obvious direction xD
To land a flying helicopter, decrease altitude as low as posible without crashing into something xD, then press SPACE (all on direct control mode) after pressing SPACE without going out of direct control mode, just let it land, you can still use LEFT & RIGHT arrows to make final landing corrections to avoid crashing :P
I think there was one, but i don't know the name though. What i'm pretty sure is that it was for MoW AS1
Nahkommando
Nahuel joined
I'm a great fan of the Men of War saga, even before it was MoW, when it was Faces of War; Now looking to learn some modding skills :P