just install it and be sure you choose your coh mainfolder as path for the installer other mods will still work
try redownload it and be sure the installation path is your coh directory
wich version you tried to install?
have you deleted previous versions like 0.15 before installing 0.18? also when updateing you should point directly into the allied_assault folder.
thats the one with the 35 round mag, but maybe wiffleby will include the 71 round mag too
i dont think its a problem since it doesnt affect gameplay.
yeah having those textures multiple times would take lots of space so i can understand you wont make something like that.
sad that numbers cant be in a small extra texture so it automatically piks one of them. would me much cooler if relic would have implanted this in COH.
that sounds good. will there be different numbers on each vehicle or will they get the same every time?
really like the models and the skins. are the sides of the tank mirrored like in COH or is it possible to put a number on one side without having it on the other?
that skin here is just a placeholder i made as my first photoshop work.
it got a new skin by Lord_Wiffleby so it will look much better ín the next version.Check his 1949 mod there you will see the textures he made for the vg's.
knight cross holder squads also never fought in ww2 and they are in the game.
i really like the textures you made for the weapons.
for now there are only the units from the marines. the doctrine abillitys will come once there are doctrines for the other factions to keep it balanced.
look in the image section at doctrine specific changes, there you will see what units changed.
the Stuart ability is best used vs infantry outside of cover or buildings.But it will get reworked a bit when we start changing the PE.
the model is from men of war and brought in game by burtondrummerNY.
the pzb will be usefull vs jeeps and armoured cars.It also can penetrate the rear armour of the Stuart.
that will depend on what type of mine the vehicle hits. if it hits an anti tank mine it will get heavy damage and imobilized or engine damage, and if its an anti personel mine it will only get imobilized with very low damage.
hi iam the second person from the mod team.
the thing with the mines will work for sure.
anti person mines will explode if any unit runs over them, and antitank mines explode only if tanks drive over them.
my shortcut is like this E:\thq\coh\RelicCOH.exe -mod Rush_for_berlin -dev and its working maybe you installed mod in wrong folder
hi the main objective is to add realism to coh
nachocheese
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