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c++ programmer, Graphic Designer.

Comment History  (0 - 30 of 1,078)
Argoon
Argoon - - 1,078 comments @ Team "Falcon" - Death from Above

awesome poses very pro.

Good karma+2 votes
Argoon
Argoon - - 1,078 comments @ Black Noise

Awesome news looks to be shaping up to be a nice game/mod. :)

Good karma+1 vote
Argoon
Argoon - - 1,078 comments @ New overpowered blessing

lol nice. :D

Good karma+1 vote
Argoon
Argoon - - 1,078 comments @ Suppression - Charles "Killroy" Ross

Nice, 👍

Good karma+2 votes
Argoon
Argoon - - 1,078 comments @ Weapon Upgrades system prototype 2

Good job on the weapon update system I most say but personally, I would bring the foot stumping sound volume down a bit or give a way to control it if possible.
This because that Robocop stumping sound, a few minutes into the video started to really bother me and I can imagine a entire game section with that "bum bum bum bum" playing all the time...
Thou it can also be my sound setup messing this up, I have a pretty strong subwoofer, so that may be influencing this but I really can't say for sure.

Good karma+1 vote
Argoon
Argoon - - 1,078 comments @ Wayward Souls Announcement Trailer

Very cool trailer, I liked it. :)

Good karma+3 votes
Argoon
Argoon - - 1,078 comments @ Village River

Crysis 1 was truly ahead of its time, the forest scenes are still mind blowing to me.

Good karma+1 vote
Argoon
Argoon - - 1,078 comments @ Amnesia 64bit LAA support (1.11)

Normally 32bit systems can only use 2GB of RAM because a 32bit SIGNED integer can only handle a max 2,147,483,647 bits number and because memory addresses are UNSIGNED integer's (positive numbers) and those can handle a max 4,294,967,295 bits number, that means 32bit programs, in principle, can see until 4GB of RAM, but safety is not guarantied because of the lower signed integer limit, so Microsoft and pretty much the entire industry, decided to restrict 32bit RAM access to the limit of signed integers, all because you can't guarantee the programmer will only access memory using unsigned/size_t memory pointers, if not, and you turn on /LARGEADDRESSAWARE in visual studio and try to access above 2GB of RAM the program will crash.

So using LAA in a 32bit program will certainly help make it faster but will also open the door to eventual memory access crash's.

Good karma+2 votes
Argoon
Argoon - - 1,078 comments @ Amnesia 64bit LAA support (1.11)

You are right but a small correction, large address aware, permits 32bit app's to use max 4GB of RAM.

Good karma+2 votes
Argoon
Argoon - - 1,078 comments @ Patch 1.1

Doesn't seem to work gives a "error reading setup initialization file" when trying to install. :(

Good karma+1 vote
Argoon
Argoon - - 1,078 comments @ Under a Rock – Official Announcement Trailer

Very cool trailer loved it and the game looks very fun. :)

Good karma+3 votes
Argoon
Argoon - - 1,078 comments @ Half-Life Alyx NoVR - Action Trailer #1

Thank you for doing this.

Good karma+2 votes
Argoon
Argoon - - 1,078 comments @ Dynamic Crosshair

Very cool indeed, nice job.

Good karma+2 votes
Argoon
Argoon - - 1,078 comments @ Short Firefight (laser sight, TaserGun, Shootdodge)

looks really cool indeed.

Good karma+1 vote
Argoon
Argoon - - 1,078 comments @ Chapter I Reveal

That was very cool love the previous ones can't wait to play this one.

Good karma+1 vote
Argoon
Argoon - - 1,078 comments @ The crystal on the floor

The third one seems to be shaping well good job. Btw loved the first two so much that I think they can pass as an official Doom 3 DLC.

Good karma+4 votes
Argoon
Argoon - - 1,078 comments @ WASTELAND

Like always this looks very good, thanks for the update.

Good karma+4 votes
Argoon
Argoon - - 1,078 comments @ Dodonuts!

I predict the first mod for this game, will be a racing game where you race AI riding other animals. :D

Good karma+2 votes
Argoon
Argoon - - 1,078 comments @ Short Video - Mounts Compilation

lol so cool. :D

Good karma+3 votes
Argoon
Argoon - - 1,078 comments @ Infinitesimals - Pre-alpha teaser

looks awesome. :)

Good karma+3 votes
Argoon
Argoon - - 1,078 comments @ Demonstration screenshots

Because is fun?
Mods don't need to be racional or follow the correct theme of the original game, they just need to be fun for the modder to do, if he/her wanted to make Maria green or pink, is his/her prerogative. If the mod is liked by others, it gets download, if not it doesn't, no one forces anyone to install mods.

Good karma+1 vote
Argoon
Argoon - - 1,078 comments @ Legacy of the Yods: CryDevLogin Fix

thanks :)

Good karma+4 votes
Argoon
Argoon - - 1,078 comments @ New Interface

Looks cold ;)

One friendly critic thou, if it was me I would put a shadow under the text, because right now it blends to much with the background.

And Merry Christmas. :)

Good karma+8 votes
Argoon
Argoon - - 1,078 comments @ Silent Hill: The Gallows - Надавали подсрачников

Nice animations and characters but that last attack, looked like it caused the player to be locked into a recover, get down loop and if that is the case that will no doubt be frustrating to many players.

Good karma+1 vote
Argoon
Argoon - - 1,078 comments @ Monke Island (Obturaculum 3)

This mod was being funny and fantastic until the first platforming level, it was so frustrating to me that I gave up and stopped playing the mod there. But like I said nice job until that point. Hope to see more mods from you, even if this one was cut short for me.

Good karma+1 vote
Argoon
Argoon - - 1,078 comments @ The Forgotten City

Skyrim Nexusmods.com

Good karma+2 votes
Argoon
Argoon - - 1,078 comments @ Last brush strokes!

Looks to be very intriguing, nice job. :)

Good karma+1 vote
Argoon
Argoon - - 1,078 comments @ Painkiller Mutilator (1.7) | August 10, 2022

You did a fantastic job on this mod, congrats.
Like you I really hope the war stops soon, be safe and return to the mod when able. cheers.

Good karma+3 votes