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Comment History
SixteenStringJack
SixteenStringJack - - 28 comments @ Goshen Sagas Alpha+2[Obsolete]

All right, just thought it was a bit curious, thanks for the info.

Good karma+1 vote
SixteenStringJack
SixteenStringJack - - 28 comments @ The Reckoning Third Stage ver 1 53full

I hadn't thought of that but I'll definitely keep an eye out for any further errors, thanks for the quick response and one helluva fun and functional mod. I've pretty much been playing it most of the day without any serious issues since restarting it.

Good karma+1 vote
SixteenStringJack
SixteenStringJack - - 28 comments @ The Reckoning Third Stage ver 1 53full

I'm not using an old save as I usually assume updates are never compatible, I meant the text display on the left hand side of the screen wasn't showing up for whatever reason, such as after I save the game it wasn't displaying the text "Game Saved" nor the text "Victory" after I presumably won a battle.

However those problems seemingly disappeared the next time I launched the game and all texts are now properly displayed. I have no idea what was up with that but it apparently fixed itself.

Good karma0 votes
SixteenStringJack
SixteenStringJack - - 28 comments @ The Reckoning Third Stage ver 1 53full

I actually just noticed on further inspection that the tape music already seems removed, so scratch that concern from the list above as it has already been addressed. I would edit my post above but there is apparently some sort of time limit before you can no longer do such.

Also, on a different note, I really enjoy all the references to the show Justified! Not sure if that was your doing or if they were a part of the first version but it's really awesome nonetheless.

Good karma+1 vote
SixteenStringJack
SixteenStringJack - - 28 comments @ The Reckoning Third Stage ver 1 53full

Great job continuing to work on this mod, it's one of the more unique and interesting ones out there for M&B and it was a huge mess before you started working on it (no offense intended to its original creator).

A few things I've noticed in the newest build is the Game Saved and battle orders don't display at all, so I'm never sure if all my enemies have been destroyed as troops don't seem to cheer their victory either and whenever I press tab to end the battle it says I've retreated.

All female characters are unclothed, resulting in them wearing those bizarre leather bikinis from the default game but I'm not sure if this was intentional or not? Also it might be nice if the player had an option to turn off the metal music that's constantly playing as I find it somewhat jarring and ejecting the tape seemingly does nothing? I've also tried turning down the music slider in the audio options but it doesn't change the volume of the "tape" music whatsoever.

Even if you could just tell me which sound files to remove in order to stop the music from playing I would be extremely appreciative. Regardless, thanks for all your hard work LorDric and know you're a major asset to the modding community!

Good karma0 votes
SixteenStringJack
SixteenStringJack - - 28 comments @ The Parabellum v1.0 [EN|RU]

You won't need to delete anything, if you've moved this mod into the modules folder where you have Clash of Kings installed you should be able to switch between mods/vanilla without a hitch.

Good karma+2 votes
SixteenStringJack
SixteenStringJack - - 28 comments @ The Parabellum v1.0 [EN|RU]

Yes, open your steam folder and navigate to M&B: Warband then move the folder you download into the folder within M&B bearing the name Modules.

Good karma+1 vote
SixteenStringJack
SixteenStringJack - - 28 comments @ The Parabellum v1.0 [EN|RU]

Also whenever I enlist in an army using the integrated Freelancer features, the panel asking me what I need to do while initiating a battle is completely blacked out until I manage to randomly click on a decision.

Good karma+1 vote
SixteenStringJack
SixteenStringJack - - 28 comments @ The Parabellum v1.0 [EN|RU]

Very interesting and fun new take on M&B, one thing that bothers me however and I really don't mean to be a complainer or sound ungrateful, but it's really annoying that during character creation the dude never stops fidgeting about making it difficult to tweak facial features with any certainty.

Good karma+1 vote
SixteenStringJack
SixteenStringJack - - 28 comments @ Crusader Kings 2: A Game of Thrones (CK2:AGOT)

I don't see a single version for CK2 V2.41, it seems the closest is for 2.45, the Horselords expansion.

I can assure you the mod runs a lot better on the newest patch however, so I would personally suggest just updating to V2.63 and grabbing the latest AGOT version as well.

Good karma+1 vote
SixteenStringJack
SixteenStringJack - - 28 comments @ Tyranny Kings

Faction traits would be interesting, such as Fatebinder, Disfavored, Unbroken and Scarlet Chorus, etc. I also think it would be a great touch to add the companion characters to the mod as some of them were important to plot and fairly interesting.

Adding a negative opinion modifier for opposite traits where appropriate would befit the lore of Tyranny as it's often shown that the groups under both Kyros and the Tiers all hate each other and mostly refuse to cooperate.

Thanks for the great mod, it's been a lot of fun trying to replicate the conquest so far and I can't wait to see where this goes in the future.

Good karma+1 vote
SixteenStringJack
SixteenStringJack - - 28 comments @ Crusader Kings II: Wizarding World

The main cause of this issue from my experience is incompatible mods, make sure you uncheck every mod aside from this one. If that still doesn't fix it also be certain you're using the correct version/no DLC newer than Horselords.

Good karma+2 votes
SixteenStringJack
SixteenStringJack - - 28 comments @ Crusader Kings II: Wizarding World

Is Sunset Invasion used at all for this mod? I was curious if I should enable or disable that particular DLC or if that part is untouched and a giant Aztec army will arrive in a few hundred years.

Good karma+1 vote
SixteenStringJack
SixteenStringJack - - 28 comments @ Crusader Kings II: Wizarding World

I know, right? I can't wait to check this mod out, while there hasn't been much shown what I do see looks excellent.

Good karma+3 votes
SixteenStringJack
SixteenStringJack - - 28 comments @ Crusader Kings II: Wizarding World

Is the speed actually improved? It may have been, but I actually don't notice much lag on v2.45 at all? It really seems to depend on any mods I may be using at the time.

Some (those with more features) run very badly compared to the vanilla or other mods.

Still, if there is a significant difference in game speed/lag, it's certainly worth mentioning. I'll be sure to check it out at some point, so thanks for the information Purplebleeder.

Good karma+1 vote
SixteenStringJack
SixteenStringJack - - 28 comments @ Crusader Kings II: Wizarding World

A pity about the team member, regardless, I have the utmost confidence this mod will be excellent (mostly because it's an unexplored setting with much depth).

I know at least for myself that the next week will be filled with anticipation for this mod, I'm also glad that it's for v2.45.

Many of my favourite mods haven't been updated since that version so I still use it 95% of the time. Good luck with this project and know that the community very much appreciates the effort of yourself and other hardworking modders.

Thank you Vahlgoul.

Good karma+2 votes
SixteenStringJack
SixteenStringJack - - 28 comments @ Crusader Kings II: Wizarding World

Within the lore of HP, magic wasn't unknown/secret until a much later time period, somewhere around the 1400's there was some event (don't know the exact details, but a cataclysm of sorts) that forced magic users to be more secretive for their protection and the safety of muggles.

Good karma+2 votes
SixteenStringJack
SixteenStringJack - - 28 comments @ Witcher Kings

Ignore my previous comment, I have no idea how I misread Cerys as Ciri, I don't think Hjalmar's sister is actually in the game.

No way to edit posts as far I know, so I'll leave this little note below.

Good karma+1 vote
SixteenStringJack
SixteenStringJack - - 28 comments @ Witcher Kings

If you use the character search right near the start of your playthrough, search for Cirilla. She is definitely in the game, the only way I could tell was because she wields Jaskolka sword and has good stats.

Good karma+1 vote
SixteenStringJack
SixteenStringJack - - 28 comments @ Witcher Kings

I think they actually might have gained the old age modifier, as you said. The only one who lived to a ripe old age (ie: not dead of natural causes by 70 or so) was Vezemir, who is already somewhere around 300 in the start.

He still died early in the game, but of course he was older than sin so I didn't think much of it.

Thanks for responding Romulien, I couldn't heap my praises upon you and your team with any greater zeal.

This mod is excellent and after waiting quite some time for a update I'm happy to say it was well worth the wait. The mod is still very playable despite any bugs.

Good karma+2 votes
SixteenStringJack
SixteenStringJack - - 28 comments @ Witcher Kings

I notice sometimes Witchers just die a natural death, usually within the first 20 years of the start all have died, sometimes as young as 70.

Also I'm not 100% sure if the events are functional yet as Foltest and other kings never seem to be assassinated, another thing I noticed in the changelog is mention of adjusting peasant rebellions.

I think it may need to be altered further as I get religious uprisings yearly or more often.

Good karma+1 vote
SixteenStringJack
SixteenStringJack - - 28 comments @ Witcher Kings

The problem was an activated mod I hadn't noticed originally. The issue was resolved when I discovered and removed it.

Good karma+3 votes
SixteenStringJack
SixteenStringJack - - 28 comments @ Witcher Kings

It seems whenever I start a new game, every character has the known murderer tag. Has this happened for anyone else?

Good karma+1 vote
SixteenStringJack
SixteenStringJack - - 28 comments @ Witcher Kings

No one bothers listening to the complainers, don't worry yourself about it. You know we all appreciate the team's trouble and time, modders are the only thing that makes the gaming industry bearable these days for me when everything else is paid DLC.

The Witcher setting is so rich and intriguing and would function perfectly in a game like Ck2 and I know you folks will do it justice.

Good karma+1 vote
SixteenStringJack
SixteenStringJack - - 28 comments @ Crusader Kings II: Wizarding World

That sounds great, good luck with your mod folks, I'm sure it will be a lot of fun and it's certainly a setting that warrants expanding. Take care!

Good karma+4 votes
SixteenStringJack
SixteenStringJack - - 28 comments @ CK2: Middle Earth Project (CK2:MEP)

I don't know what the February bug is, so I assume I don't have it, but regardless of that.

If you look at the release dates you'll see that version 6b was released on July 19 and everyone who has played it is lacking features.

So I assume there must be another upcoming fix.

Good karma+1 vote
SixteenStringJack
SixteenStringJack - - 28 comments @ CK2: Middle Earth Project (CK2:MEP)

I can't confirm exactly what age elves mature ingame, but I can guarantee they don't become an adult at the age of 16 (I've seen them as children at older ages).

I'm inclined to believe you may be correct with the latter, age 50 or so. I've seen them immature in their 20's.

Good karma+2 votes
SixteenStringJack
SixteenStringJack - - 28 comments @ CK2: Middle Earth Project (CK2:MEP)

I don't think the latest hotfix (likely fixing these bugs) has been released yet, I'm sure it will be fairly soon however.

0.6b still has the issues you describe but I've just been playing around with it regardless.

Good karma+1 vote