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Comment History
Lingmerth
Lingmerth - - 24 comments @ Horse Clan Rider.

Very nice, sharp edges and overall good siluette but the rider is a little bit too tangent with the horse on the left side.

Good karma+2 votes
Lingmerth
Lingmerth - - 24 comments @ Trukkin'

Thanks. :)

Good karma+2 votes
Lingmerth
Lingmerth - - 24 comments @ Trukkin'

Thanks, and yeah it really does, love that thing tough. :)

Good karma+4 votes
Lingmerth
Lingmerth - - 24 comments @ Concept art_Scifi Guy

you could try applying a "sharpen" or "sharpen more" filter in Photoshop when you are done with the drawing/image, It'll help to make it feel a little less digital en tightens up the brushwork. Careful no not over use it though.

Good karma+1 vote
Lingmerth
Lingmerth - - 24 comments @ Concept Artists

After browsing through the images I thought I would give a useful advise for everyone.

Watch your perspective, it's a good place to start, it's super important especially if you draw environments or vehicles but of course it applies to everything else too, like characters.

Khulsey.com

Good karma+2 votes
Lingmerth
Lingmerth - - 24 comments @ Zombie Mutating

You should work a little more on you anatomy and hands. Looks good otherwise.

Good karma+1 vote
Lingmerth
Lingmerth - - 24 comments @ Reverend Concept

Thanks.

Good karma+1 vote
Lingmerth
Lingmerth - - 24 comments @ Faniir Carrier loose gesture

When croping the image try framing it better.

Good karma0 votes
Lingmerth
Lingmerth - - 24 comments @ 'Chicken Shit' variant

Use perspective guidelines next time.

Khulsey.com

Also, try different layer blending techniques for the light effects (like overlay or screen, go through them all see if any one catches your attention. Just don't rely on them too much), try not to rely too much on the burn and dodge tool.

Keep working on it.

Good karma+2 votes
Lingmerth
Lingmerth - - 24 comments @ Jeho'Cre

Don't rely so much on the smudge tool, make sure you have a high enough res background if you're not paint it your self. Also study up some more on anatomy.

But otherwise very creative and I think it's heading in a good direction.

Good karma+1 vote
Lingmerth
Lingmerth - - 24 comments @ The Loyal One

Use perspective guidlines next time.

Khulsey.com

Keep working on it.

Good karma+1 vote
Lingmerth
Lingmerth - - 24 comments @ белочка

Use perspective guidlines next time.

Khulsey.com

Good karma+1 vote
Lingmerth
Lingmerth - - 24 comments @ British Female WW1 Steam MkII

Use perspective guidlines next time.

Khulsey.com

Keep working on it.

Good karma+2 votes
Lingmerth
Lingmerth - - 24 comments @ Ninken

Förresten har du en hemsida eller ett galleri någonstans?

Good karma+2 votes
Lingmerth
Lingmerth - - 24 comments @ Tekanako 'Kiaros' SD class carrier loose gesture

You need to work on the perspective. Perspective guide-lines is a must.

Good karma+3 votes
Lingmerth
Lingmerth - - 24 comments @ Knight

Good, but the shield seems to have several perspectives at once, also you could work a little more with line-weight variation, making the outline of the shield thicker and darker is a good start.

Good karma+2 votes
Lingmerth
Lingmerth - - 24 comments @ Raider Study

The best way to fix a scan is using the level sliders in photoshop. Let me know if you want me to elaborate on that.

Good karma+1 vote
Lingmerth
Lingmerth - - 24 comments @ Ninken

Du har väldigt snygga bilder, önskade bara jag kunde ser mer av dom :).

Kände igen anatomi boken i bannern på CA gruppen, har samma bok hemma, bra, men alldeles för stor och klumpig att kunna ha med överallt.

Good karma+2 votes
Lingmerth
Lingmerth - - 24 comments @ Tortuga

Higher contrast on the creature would help to make him pop out more of the picture, adding more depth overall.

Good karma+1 vote
Lingmerth
Lingmerth - - 24 comments @ A tank

Use perspective guidelines next time, it'll help a lot.

Good karma+1 vote
Lingmerth
Lingmerth - - 24 comments @ Silverfisk

Tack för kommentaren. :) Kollade lite på dina kartor också, riktigt snygga, keep it up.

Good karma+3 votes
Lingmerth
Lingmerth - - 24 comments @ Reverend Concept Art

Thanks for all the comments and feedback, much appreciated :)

Good karma+2 votes
Lingmerth
Lingmerth - - 24 comments @ Ogm zombie plant concept

Do some really big soft brushstrokes or a gradient fill in a new layer with some random colours and play around with layer blend modes to get some neat effects really quickly and this will also add some more colour variation to make the image more interesting.

Good karma+1 vote
Lingmerth
Lingmerth - - 24 comments @ AK74-U wip

It's kinda funny to think of how many times certain weapons and object have been modeled over and over again by different people for different games and mods. :P

Good karma+2 votes