Self-taught Artist and a quick learner. self-motivated and peoples person, love working with teams who have goal focused environments and can meet deadlines. a quick learner and very active to new ideas and approaches. a very optimistic individual and a workaholic at heart. A variety of skills in the Art filed ranging from 2D concept and design to 3D and animations. has Knowledge in all aspects of video game creation and teamwork. Avid Gamer - some of the games I played and or analyzed for various reasons. Warframe Overwatch Hearthstone World of Warcraft GrandthifAuto Devil may cry Call of Duty StarCraft MonsterHunter Let It Die DarkSouls Shadows of the Dammed
SoulTaker KickStarter just lunch come to share and show your support Now ^U^
kickstarter lunch!
After a 3 days of nonstop grinding, I final was able to update my itch page but more importantly finished the Cinematic trailer Enjoy the watch as were...
cinimatic trailer reveal and more stuff comeing soon
A new combat loop and some new visual tweaks in the game are ready for people to poke around with!
majorupdate!
as the prototype gets publicly reviewed i will be looking at the art of the game and imrpove were the models can look better working on it as we speek
art update
Happy with the current changes and direction the prototype has been stable enough and in a good spot for some public feedback, I hope this will help me...
prototypebuildis now public!!
Progress on the prototype is almost ready to be public just need to make a few adjustments to allow for a much smoother testing experience Come check...
update
Thanks for reading this is going to be the last dev news for this game for now as I'm moving on to other things
weekly dev #6
More progress has been made and things seem to be working well.
weekly dev #5
implemented dialog system showcasing more gameplay and more...
weekly dev #4
Showing off some gameplay and future plans to further improve systems.
weekly dev #3
This week A gun, some models also new progress and more...
weekly dev #2
have officially launch the crowdfunding page please help show your support Support the Indiegogo campaign ^W^
crowdfunding
This month we show off our recent visual changes to the elements. Some even got a complete overhaul. We will be showing more Screen shots over the weeks...
recent visual changes
First we like to give thanks to the wonderful fans who made these fan arts and concept ideas for skins they look spectacular! We hope to see more cool...
monthly recap: november
Greetings I’m Johnny, the founder of Life Virus Games and I'm here to talk about our rigs and our models.
testing our model rigs
Recap of this weeks progress and changes to the project and information about its current state, also we published an early screenshot of the game.
weekly recap july 26
Hey there watchers and potential new watchers! Sorry for delay in updates, but we can show you some pretty nice development screenshots.
buildings and ingame screenshots
Many things have happened in the game, we finished many models and implemented many features so we can say that the game development goes forward pretty...
new week update
we are currently working really hard to meet our goal in hopes of geting an alpha by june 16 , we might have to delay it and set it further but it all...
working very hard
new info about our current situations in need of help from the community indiegogo and plans for it
dev status update
sorry for having the news here updated slowly but we recently changed to the Ue4 once we heard thier great news of being free, we are currently transferring...
changing the engine
We are getting closer to be ready for crowfunding, thats why we will upload all kind of resources and news to keep you informed about all the new stuff...
kickstarter, problems and walls
well we finally got us a new name and were proud to say its a great fit.
new name
as the title suggest big changes are come ing and were doing a complete overhaul of the art work
new changes and big over hulls
as the title states we are working hard and even better now that we finally got a hold of a programmer
working,working,working
update on status of project's entirety so far. all most all art assets are done all our pre alpha element models are ready to be animated and programed...
awaiting that special kick in the butt
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