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Self-taught Artist and a quick learner. self-motivated and peoples person, love working with teams who have goal focused environments and can meet deadlines. a quick learner and very active to new ideas and approaches. a very optimistic individual and a workaholic at heart. A variety of skills in the Art filed ranging from 2D concept and design to 3D and animations. has Knowledge in all aspects of video game creation and teamwork. Avid Gamer - some of the games I played and or analyzed for various reasons. Warframe Overwatch Hearthstone World of Warcraft GrandthifAuto Devil may cry Call of Duty StarCraft MonsterHunter Let It Die DarkSouls Shadows of the Dammed

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KickStarter Lunch!

KickStarter Lunch!

Soul Taker 2 comments

SoulTaker KickStarter just lunch come to share and show your support Now ^U^

Cinimatic trailer reveal and More stuff comeing soon

Cinimatic trailer reveal and More stuff comeing soon

MetaMorphicRippers

After a 3 days of nonstop grinding, I final was able to update my itch page but more importantly finished the Cinematic trailer Enjoy the watch as were...

 MajorUpdate!

MajorUpdate!

MetaMorphicRippers

A new combat loop and some new visual tweaks in the game are ready for people to poke around with!

art update

art update

MetaMorphicRippers

as the prototype gets publicly reviewed i will be looking at the art of the game and imrpove were the models can look better working on it as we speek

PrototypeBuildIs now Public!!

PrototypeBuildIs now Public!!

MetaMorphicRippers

Happy with the current changes and direction the prototype has been stable enough and in a good spot for some public feedback, I hope this will help me...

Update

Update

MetaMorphicRippers

Progress on the prototype is almost ready to be public just need to make a few adjustments to allow for a much smoother testing experience Come check...

Weekly Dev #6

Weekly Dev #6

AngelsWillBleed 1 comment

Thanks for reading this is going to be the last dev news for this game for now as I'm moving on to other things

Weekly Dev #5

Weekly Dev #5

AngelsWillBleed 1 comment

More progress has been made and things seem to be working well.

Weekly Dev #4

Weekly Dev #4

AngelsWillBleed

implemented dialog system showcasing more gameplay and more...

Weekly Dev #3

Weekly Dev #3

AngelsWillBleed

Showing off some gameplay and future plans to further improve systems.

Weekly Dev #2

Weekly Dev #2

AngelsWillBleed

This week A gun, some models also new progress and more...

Weekly Dev #1

Weekly Dev #1

AngelsWillBleed

This week! CoreSystems, Camera switching and More...

CrowdFunding

CrowdFunding

Battle Gals

have officially launch the crowdfunding page please help show your support Support the Indiegogo campaign ^W^

Recent visual changes

Recent visual changes

Trial of the Elements

This month we show off our recent visual changes to the elements. Some even got a complete overhaul. We will be showing more Screen shots over the weeks...

Monthly Recap: November

Monthly Recap: November

Trial of the Elements

First we like to give thanks to the wonderful fans who made these fan arts and concept ideas for skins they look spectacular! We hope to see more cool...

Testing our model rigs

Testing our model rigs

Trial of the Elements

Greetings I’m Johnny, the founder of Life Virus Games and I'm here to talk about our rigs and our models.

Weekly Recap July 26

Weekly Recap July 26

Trial of the Elements

Recap of this weeks progress and changes to the project and information about its current state, also we published an early screenshot of the game.

Buildings and ingame screenshots

Buildings and ingame screenshots

Trial of the Elements

Hey there watchers and potential new watchers! Sorry for delay in updates, but we can show you some pretty nice development screenshots.

New week update

New week update

Trial of the Elements 1 comment

Many things have happened in the game, we finished many models and implemented many features so we can say that the game development goes forward pretty...

working very hard

working very hard

Trial of the Elements

we are currently working really hard to meet our goal in hopes of geting an alpha by june 16 , we might have to delay it and set it further but it all...

Dev status update

Dev status update

Trial of the Elements

new info about our current situations in need of help from the community indiegogo and plans for it

changing the engine

changing the engine

Trial of the Elements

sorry for having the news here updated slowly but we recently changed to the Ue4 once we heard thier great news of being free, we are currently transferring...

kickstarter, problems and walls

kickstarter, problems and walls

Trial of the Elements

We are getting closer to be ready for crowfunding, thats why we will upload all kind of resources and news to keep you informed about all the new stuff...

New name

New name

Trial of the Elements

well we finally got us a new name and were proud to say its a great fit.

New Changes and big over hulls

New Changes and big over hulls

Trial of the Elements 1 comment

as the title suggest big changes are come ing and were doing a complete overhaul of the art work

Working,Working,Working

Working,Working,Working

Trial of the Elements

as the title states we are working hard and even better now that we finally got a hold of a programmer

awaiting that special kick in the butt

awaiting that special kick in the butt

Trial of the Elements

update on status of project's entirety so far. all most all art assets are done all our pre alpha element models are ready to be animated and programed...