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Comment History
马兹达克
马兹达克 - - 17 comments @ Garamantians

Looking forward to your new ideas.

Good karma+1 vote
马兹达克
马兹达克 - - 17 comments @ Garamantians

Although there are some differences in the values, the functions of the Javelin Cavalry and the Javelin Chariot in the stable are too overlapping, and it is recommended to keep only one.

Good karma+1 vote
马兹达克
马兹达克 - - 17 comments @ Type-96 Main Battle Tank

It feels that the size of this tank has become larger, but its firepower and armor have not become stronger, which makes the tank inflexible. If you don’t plan to change the data, I hope to change the model to ZTZ59D instead of ZTZ96, because the ZTZ96 tank’s The combat power is far stronger than in the game.

Good karma+1 vote
马兹达克
马兹达克 - - 17 comments @ The End of Days

With the J-16 in China, JH-7 seems a bit redundant. In addition, the first tanks in China look strange. I can’t recognize the model. Can’t it be made into ZTZ96 or ZTZ59D?

Good karma+1 vote
马兹达克
马兹达克 - - 17 comments @ PLC-09 "Nuke cannon"

Although I don't think this Mod will be updated anymore, China now has a 155mm PCL-181, which is more suitable as a nuclear artillery model.

Good karma+1 vote
马兹达克
马兹达克 - - 17 comments @ Byzantine Church (First version)

These roofs are made of copper, the color should be gold, copper green is the rusty color of copper skin.

Good karma+2 votes
马兹达克
马兹达克 - - 17 comments @ Age of Empires: HD Edition

The sound effects of the weapon, hoping to be switched to AoE2 or AoE3, AoE1 sound effects in the game is too harsh and noisy.

Good karma+1 vote
马兹达克
马兹达克 - - 17 comments @ Test mod for mutant

变异人的装备风格太类似GLA了。

Good karma+1 vote
马兹达克
马兹达克 - - 17 comments @ Dune 2 REMASTER

Does your Mod refer to Dune 2000 or Dune 3000? This mod lacks anti-aircraft and anti-infantry turrets and tanks, and no personnel carriers. The spice looks too inconspicuous. Although the original Dune game settings may be like this, you are just re-enacting it, just like some mods that re-enact C&C1; or RA1, but I must say that this really reduces the fun, and I hope you can adjust it flexibly.

Good karma+1 vote
马兹达克
马兹达克 - - 17 comments @ Tiberium Warfare

The original design of the C&C3;’s turret was very cumbersome and repetitive. One turret was for infantry, one was for aircraft, one was for tanks, and the other was for heavy tanks. Each faction had 4 such turrets. In contrast, Generals Zero Hour is much better. You can refer to making some more convenient and player changes to reduce the 4 types of turrets to 2~3, for example, let Nod’s laser turrets target both infantry and tanks. Let GDI’s anti-aircraft guns target aircraft and infantry at the same time.

Good karma+1 vote
马兹达克
马兹达克 - - 17 comments @ Tiberium Warfare

I have noticed the changes to the strength of the turret and the range of the weapon, and I have another suggestion to increase the speed of rockets and missiles, especially for specialized air defense weapons. GDI’s anti-aircraft guns have been criticized for their low firepower. Instead of reducing power consumption, it is most appropriate to use anti-aircraft missiles, just like C&C2;.

Good karma+1 vote
马兹达克
马兹达克 - - 17 comments @ DO NOT DOWNLOAD IT'S OUTDATED [ Generals Evolution ] Beta 0.21

The firepower and range of the artillery should be strengthened, especially the Chinese howitzer and GLA Scud missile, because the current construction and maintenance methods have made the position stronger. At the same time, in terms of air defense weapons, GLA's quadruple anti-aircraft guns have insufficient firepower and range.

Good karma+3 votes
马兹达克
马兹达克 - - 17 comments @ 0 A.D. Terra Magna

In addition, Xiongnu’s archer and axe cavalry should be freely convertible, and the armor and health of the two should also be the same. For nomads like Xiongnu, it is natural to master the skills of archery and close combat at the same time. . They are not as prejudiced as some people. The cavalry that uses spears and axes has steeds and good armor, while the long-range cavalry has bad horses and no armor. Not so. For the civilizations of eastern Asia, the quality of cavalry's weapons and horses depends on their social status and property level, or the financial resources of the central government, rather than their archery or close combat.
Among the cavalry in East Asia, the use of lances is considered to be the minimum ability, and those who can shoot arrows are considered the best cavalry, and these people will be given higher treatment.
It is reasonable to use archery cavalry as the main force and use lance cavalry to assist. The emperor of the Tang Dynasty "Lishimin" and "the general Yuchijingde" used to cooperate in this way. . "Lishimin" said: I shoot arrows, and "Yuchijingde" assists me with a lance, even the enemy of a million can't hurt us. This is the best example.
Therefore, I hope Xiongnu and the cavalry of the Han Dynasty can be changed. Cavalry who shoot arrows or use axes, swords and spears should have similar armor and health, and the level of armor should widen the gap between the civilians and the nobles (elite) of Xiongnu.

Good karma+1 vote
马兹达克
马兹达克 - - 17 comments @ 0 A.D. Terra Magna

I borrowed the setting of "Terra Magna" for ancient Chinese chariots, and formed my own game positioning of ancient chariots-mainly relying on collision and rolling sickle to kill enemy infantry, and bows and arrows are used to target other enemies. Because ancient China has a deep tradition of vehicle warfare, there are detailed military books such as "Liutao" that record its tactics and battlefield performance, as well as ancient city sites such as "Yinxu". I have conducted certain research on this and believe that the chariots of late West Asia There is something in common with Chinese chariots, so I actually set up the West Asian ancient chariots in "Mirror" according to the ancient Chinese chariots I know.
Moddb.com
Ancient Chinese chariots were large in size, so even though "Yimao" or "Ji" was very long, it was not the main weapon of the chariot, but bows and arrows. The ancient Chinese chariots would gallop back and forth during battle, scratching the rigid array of infantry with their scythes, and shooting arrows at them while galloping (I think you should understand the early cavalry form described by the Assyrian reliefs. The original cavalry could not ride and shoot. The ancient chariots have this advantage.), or directly break through when their array is loose, and the cavalry will follow them to assist the chariot. I don’t know if you are interested in setting ancient chariots in the game to shoot arrows while galloping, but I hope that in the next version of "Terra Magna", the weapons of ancient Chinese chariots can be bows and arrows, which is closer to historical facts.

Good karma+1 vote
马兹达克
马兹达克 - - 17 comments @ 0 A.D. Terra Magna

I am making a mod called "Mirror", which will change the balance between unit data and civilization, but will not add any new civilization. This does not mean that I am not interested in new civilizations. On the contrary, I have seen that there are already several outstanding Mods with new civilizations added, such as "Aristeia", "Millennium A.D." and"Terra Magna". However, these Mods basically maintained the original data and game mode of "0 AD" for compatibility with the old civilization, and did not explore more changes. I feel a pity. I don’t want to borrow the new civilizations made by these Mods, but hope that when these Mods are updated to adapt to "Xšayāršā", I will make data and balance corrections to them and make an extended version to adapt to the "Mirror" on the "Xšayāršā" ". For this, I hope to discuss with the relevant authors and obtain consent. I also hope that I can get a consensus with you on some production ideas, which will also reduce my future work.

Good karma+1 vote
马兹达克
马兹达克 - - 17 comments @ 0 A.D. Terra Magna

Hello, I have been paying attention to your Mod, because it contains the Han Dynasty in the history of our country and the Xiongnu we are familiar with. For this reason, I made a Chinese patch for "Terra Magna". I want to know what your new version "Terra Magna" on the "Xšayāršā" version will look like? What new changes will it have?

Good karma+1 vote
马兹达克
马兹达克 - - 17 comments @ Mirror

Due to the release of 0 AD Alpha 24: Xšayāršā, we are considering to focus on making mods based on the Xšayāršā version, so the Mod on the Alpha 23 Ken Wood version will not be more refined, but an experimental version. In the next few weeks, we will release a download of a Mod with some bugs but generally does not affect the gameplay, as the basis for the subsequent Mod on the Xšayāršā version.

Good karma+1 vote