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5

CAFE 0 ~The Drowned Mermaid~

Game review

I've got mixed feelings about this game: the demo had decent enough art and an interesting premise but I didn't like it much in the end.

After getting a couple of endings it becomes obvious that the way to get one of the main endings is to grind and only visit one of the two male characters to pursue either their bad or good ending. There is one more thing to do to get the real ending, and it's different from what I've seen in most OELVNs, but I can't spoil it here.

The narration is very bare-bones - there isn't much time spent for any significant character development and as a result the few hints about what happens at the end are very obvious and it's very easy to find yourself knowing how the story ends and curse the protagonist's inability to figure it out herself yet while you have to play the game another 3 times before you can even unlock the real ending.

Another round of proofreading would have helped - there are several awkward phrasings that read like they've been written by a non-native English speaker and this – coupled with the artwork in the CGs, which is sometimes really bad – makes scenes which are supposed to be eerie or moving become just ridiculous. Considering how at least some of the sprites at the beginning were actually quite nice, a lot of the CGs and backgrounds really suffer from some glaring anatomical and perspective errors and rather flat colouring that make me wonder whether these have been drawn under a very harsh deadline.
The music and dubbing seem decent enough, but they didn’t really add much to the game in my opinion and I didn’t feel I got much out of the additional few pounds I spent.

All in all I’d say this game has an interesting premise but it could do with more polished narration and artworks and with a less forced path through the story.

8

Anna

Game review

This is the first game in a while that makes me sit there for three days straight after work to play it.

I did find some flaws with it - I wasn't so fond of the endings, which I didn't think lived up to the rest of the atmosphere of the game and felt a bit abrupt, but one fact remains: despite getting stuck countless times I couldn't bring myself to look up a walk through and I didn't stop playing it. I can't remember the last time a game did that to me and I think the enjoyment I got out of it far surpasses the few nitpicks I could have.
I really loved the music, even though there weren't that many tracks.

Congratulations on your release, I'm even happier to play a good game developed by Italians. :)

5

Ristorante Amore

Game review

To be fairly honest, I stopped playing after a while - I have finished books or games I wasn't so fond of before, but when I notice I'm jumping every time the "and a few more hours passed" sign appears hoping that it's the last one, I suppose there's no point in going on.

I can see a good amount of effort put into this game, but the amount of polish doesn't alleviate the anatomical errors (particularly the way the hands are drawn in some poses) on one side or the story, which I personally didn't find interesting enough to finish the game.
I understand that the first part is probably supposed to be a bit cliché and not so compelling, but the second part didn't keep me there either, in the end.
It also felt a bit preachy at times, I can think of one bit where one of the characters is essentially told that trying to help his female co-worker is being rude and a chauvinist and making assumptions about her strength... while essentially making assumptions about the intentions behind such actions.

I did, however, appreciate the editing/testing work. I didn't find any glaring errors in the text or bugs disrupting almost play through. A good amount of effort seems to have been taken into keeping the graphic style consistent and customising the UI, and the music tracks are unobtrusive and well chosen for the setting.