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"The future rewards those who press on. I don't have time to feel sorry for myself. I don't have time to complain. I'm going to press on." - President Barack H. Obama ................................................................................. I've been known by any of the following: DarthWolffeRex56, BlueRexGeneral, DarthStanObama, IceLeader12, or Ic3L3ad3r (12). ................................................................................. I was an Early College Student and am currently in Uni to study Information Technology and Political Science. I spend an ungodly amount of time on Model UN simulations and I want to pursue a future in the UN one day. While I enjoy most video games, the majority of my steam list holds strategy titles of all shapes and sizes.

Comment History  (0 - 30 of 33)
DarthStanObama
DarthStanObama - - 33 comments @ Closed Gamma Release Soon - 02/02/2017

Hey guys, hopefully I'm not too late to apply. However no worries anyway.
I have been playing EAWFoC since 2012, and actively with mods since 2013. I am currently a tester for the Clone Wars mod. I was actively involved with troubleshooting in preparation for their v4.0 release as well as serving as a sort of "customer" support helping to answer questions and whatnot in the comments section.

Good karma+1 vote
DarthStanObama
DarthStanObama - - 33 comments @ Star Wars - Clone Wars

Ensure the downloaded file is not corrupt.

Good karma+1 vote
DarthStanObama
DarthStanObama - - 33 comments @ Star Wars - Clone Wars

There is no real fix to my knowledge, all I can recommend is removing less important buildings that add units in to the bar and spreading out your production a bit.

Good karma+3 votes
DarthStanObama
DarthStanObama - - 33 comments @ Star Wars - Clone Wars

Although it has been some time since I've played a game, the Coruscant Guard is a functioning unit, but only in the defense of Coruscant; If I'm not mistaken. Also I am not familiar with the '401st' could you elaborate?

Good karma+1 vote
DarthStanObama
DarthStanObama - - 33 comments @ Star Wars - Clone Wars

Is the AI inactive in Galactic Conquest or Skirmish? As I have experienced the AI being nonfunctional in Skirmish. Though it works fine for me in GC.

Good karma+1 vote
DarthStanObama
DarthStanObama - - 33 comments @ Star Wars - Clone Wars

I have never experienced a crash on any of those planets. Perhaps you have a partially corrupt download?

Good karma+1 vote
DarthStanObama
DarthStanObama - - 33 comments @ Venator Command for animation.

For sooo long I have awaited a venator's main hanger door to open in this game. <3 <3

Good karma0 votes
DarthStanObama
DarthStanObama - - 33 comments @ Star Wars - Clone Wars

Try reinstalling and if you aren't using the Steam version ensure that the game is patched to the latest version.

Good karma+1 vote
DarthStanObama
DarthStanObama - - 33 comments @ Star Wars - Clone Wars

Actualmente estamos trabajando en él para una actualización es un poco a desmano . También lo siento por la respuesta tardía .

Good karma+1 vote
DarthStanObama
DarthStanObama - - 33 comments @ Star Wars - Clone Wars

Sorry for late response;

Have you repaired your problem?

Good karma+1 vote
DarthStanObama
DarthStanObama - - 33 comments @ Star Wars - Clone Wars

I'll be sure to get this to the rest of the team, and hopefully these bugs will be fixed in a future update.

Good karma+4 votes
DarthStanObama
DarthStanObama - - 33 comments @ Star Wars - Clone Wars

This mod is for the most up-to-date version of SW EaW FoC.

Good karma+1 vote
DarthStanObama
DarthStanObama - - 33 comments @ Star Wars - Clone Wars

Delete the mod from your game, run game to ensure the vanilla works properly. Download and install the mod again. If the issue still is not repaired I will file a notice with the other developers.

Good karma+1 vote
DarthStanObama
DarthStanObama - - 33 comments @ Star Wars - Clone Wars

I do not think Mother Talzin will be considered as a CIS unit as the Nightsisters were not affiliated with the CIS.

Good karma+1 vote
DarthStanObama
DarthStanObama - - 33 comments @ Star Wars - Clone Wars

This modification is not equal to RaW in every way, at all. Yes it is based on the 2008 series and so far we've upgraded to around the later seasons of the CN series. RaW is focused mainly around the movies. Yes there are a large amount of similarities, but this is still very different.

Good karma+2 votes
DarthStanObama
DarthStanObama - - 33 comments @ Republic at War

I usually divide my forces, for most realistic experience.

Good karma+1 vote
DarthStanObama
DarthStanObama - - 33 comments @ Empire At War Remake: Galactic Civil War

I am most definitely following this mod.

Good karma+2 votes
DarthStanObama
DarthStanObama - - 33 comments @ Star Wars - Clone Wars

You know I was looking at the comments on the mod RAW and it seems they have more in game based issues rather than release date. And looking at the unit listing for this mod tells you which one is better unit wise.

So 501st Veteran is correct this is going to be quite the mod when it comes out.

Good karma+1 vote
DarthStanObama
DarthStanObama - - 33 comments @ Republic at War

Hello all I've been reading the comments and it seems theres a lot of complaints about the balance system.
So let me ask you all, assuming you have watched the movies which this mod is based on, was there ever really balance in forces between the CIS and Republic? Not really.

This mod is to convert Vanilla FOC to the movies CIS and Republic as best as they can which means the CIS will have greater numbers.
And after reading the unit listings on the predicted future updates it seems the Republic will get some new units.
And you also have to understand that the Republic has more powerful units such as the Jedi. So it would only make sense that the CIS have a larger quantity of forces.

Now I do admit that the Lucrehulk Battleship attacks 3 minutes into the game are annoying, but you will be able to construct the forces to combatant them. Plus with a good strategy you should at least be able to go down and have destroyed most of their forces.

Like said before have your bombers target their hangers to get rid of the fighter and bomber problem. Then your bombers should be able to handle it from there.

And another strategy to use half way into the game. I've noticed most people put their forces together in one "Super Fleet". But I have found it more useful to divide my Jedi and the respective clone forces into fleets stationed in different areas or sectors. But that's a helpful strategy that I use. And it really only works when you have enough forces to divide evenly.

Hope this is helpful. :)

Good karma+5 votes
DarthStanObama
DarthStanObama - - 33 comments @ Republic at War

Will the Venator class have the opening door animation when launching fighters and bombers?

Good karma+1 vote
DarthStanObama
DarthStanObama - - 33 comments @ Star Wars: Clone Wars Sub-Mod

Hello delta! I am a tester from the main mod and i was wondering if there was a update to the test files.

Good karma+1 vote
DarthStanObama
DarthStanObama - - 33 comments @ Thoughts and Prayers for the victims in Newtown

This is a tragedy and for those kids that were counting down the days till' Christmas it's even worse. I'm not going to say anything about the gunman except that God forgives him for his sin.

Good karma0 votes
DarthStanObama
DarthStanObama - - 33 comments @ Star Wars - Clone Wars

I'm sorry "if" if you don't mind ozzy.

Good karma+1 vote
DarthStanObama
DarthStanObama - - 33 comments @ Star Wars - Clone Wars

Another Review from DarthWolffeRex56: Units in the Game
Hey guys do a great job! today I'm going with a few questions.
1. Will players get a choice on which clone legions and battalions they want to make?
2. When dropping down clone legions or company's perhaps changing it from a gunship to a Acclamator 1 dropship(cause in demo it looks rather un-realistic when 56 clones come out of a gunship)
3. Are you going to leave captain rex as a single hero or add him onto Anakin, Ahsoka, and Artoo?
4. Why is the Republic spacestation the Kaliida Shoals Outer Rim Medical Center?
and 5. Will there be a small christmas update to the demo?
I would like to do a small-medium comment daily if possible and you dont' mind Ozzy667?

Good karma+1 vote
DarthStanObama
DarthStanObama - - 33 comments @ Star Wars - Clone Wars

Hey guys have you found this bug?

The Trandoshen Merc. Squad models will not show and they can't be spawned.

Good karma+1 vote
DarthStanObama
DarthStanObama - - 33 comments @ RaW 1.3 "The Dark Times"

I give you all this wisdom in confidence.

Good karma+2 votes
DarthStanObama
DarthStanObama - - 33 comments @ RaW 1.3 "The Dark Times"

WOAH PEOPLE HOLD ON! True RAW Team I do think you guys should be focused on releasing 1.2 right now, but I cut you guys some slack for making 2 mods at once. I see you guys have probably been reading the "Clone Wars Mod" comments and have started attributing more of the clone wars into your mod which I like. Also players be patient with all the character requests and stop looking ahead to versions like 1.4. When Z feels like he wants to add those guys he will. And Z you'll soon have to find a resolution to the build menu, because it's getting pretty full, I know the land one is anyway.
Few tips:
Ventor is it going to have the opening door animation when spawning fighters
A demo would have been a good idea ya know to give people a feel of the updates(to pull more people to the mod and to keep a lot of people).

Good karma+4 votes
DarthStanObama
DarthStanObama - - 33 comments @ Star Wars - Clone Wars

So bassically your saying that a minor update to the demo is possible? I'm sorry, but i really can't wait to play this mod and updating the demo with some stuff like a few more heroes and units ON CHRISTMAS(enphasis on "ON CHRISTMAS") would make everyone happy. Like my dad and grandma say "Better something than nothing..."

Good karma+2 votes
DarthStanObama
DarthStanObama - - 33 comments @ Update 30

Ok this will not be spam as this is an entirely different post.

Perhaps you should consider these guys.
Republic: Admiral Kilian(Endurance, Mace Windu's Admiral)
Admiral Coburn(Triumphant, Plo Koon's Admiral)
Commander Jet and his troops
The Republic experimental bomb+Y-wing carrier(in season 2 the republic made that bomb that destroys droids but doesnt harm life forms)
Space AT-TE's(as seen in season 1)
Even Piell (removed after clones get phase 2 armour)
Republic Stealth Ship(buildable 1, after Anakin gets ahsoka)
Representative Jar Jar Binks and Commander Stone+Coruscant Troopers
And the 501st clones we see(StarWars.com's Enclyclopedia)
As well as the 212th and 104th clones.

Separatist:
DDT Tank
Sniper Droid
Trident Drill Assault Craft

And will players have a choice or which battalion and legion they want to build or is it just
like version 3.0, clones armour look like the biome they're in?

Just a few of my ideas the CIS doesn't have much cause i couldn't find much that wasn't already in ur mod.
I know way ur thinking "Why not make ur own mod?" Well i have no clue where to start...

Good karma+5 votes
DarthStanObama
DarthStanObama - - 33 comments @ Star Wars - Clone Wars

This is better than RAW... No joke it is. Although the thing is these guys 3.0 version sucked!(no offense) cause aayla couldnt do anything in space and some of the skins were not good. Now... it's just awesome. And these guys gave us a demo of their next version to give us a feel on what 4.0 is going to be like. RAW. Nothing. All we have from them is text and pictures. Now I like RAW, but these guys. Awesome.
BTW Is the Venator going to have the opening door animation?

Also is it safe to say for the public and players that this mod will possibly be out for download by Christmas this year?

Good karma+3 votes