I finished my BFA in Animation and VFX with an emphasis on 3D modeling and texturing in May 2008. I am currently in the Twin Cities looking for opportunities as a 3D modeler and texture artist.
This was for a mod group making a mech warfare style game. I was given several reference images of various anime and real world transport vehicles and asked to design, model, and texture (diffuse maps only - 3 different color schemes) a mech transport vehicle to fit the mod. I used Maya, Zbrush, and Photoshop.